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We are a small game server, and we are looking for a skilled freelancer to help us to design a .wav player which read the audio files from memory.
Our game loads all our encrypted files, one of them has some of our wav files ( that must to be protected ), and right now, we are unable to play these audio files in our game due to current game structure.
We will provide descriptions of all functons involved and allow the freelancer to work in our game source through TeamViewer if needed ( debbugging and testing porpouses ), but we CANNOT send our game source, to avoid leaks.
Our game source is written in C++ as the title says, so please apply only if you have knowledge in the field.
In attach, our resource Struct so you can see and understand what's in our game memory.
( this file is incomplete, more details can be sent if needed )