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We require a short test code to verify the new DirectX11.1 compatiblity between Direct3D and GDI and Direct2D/DirectWrite.
Microsoft has already created a sample code to demonstate this:
However, this code uses managed C++, the Windows Store App APIs, and is more complex than necessary (we do not need
a spinning cube, as per this demo). We need a single source file that uses only Win32 and DirectX without ATL/comptr or
any managed code. The total source should be on the order of 100 lines of mostly cut and paste sample code. We expect
that it will take 2-3 hours for an experienced Visual Studio 2012 DirectX programmer as we are basically paying for you to
strip down this example. Specifically, it should do this:
1) Create a Direct3D surface in window or fullscreen mode
2) Load a .bmp texture that fills the window
3) Write a sample text string using any font onto that texture
As a follow-on, if the above code can use the stereoscopic API to place the image at specified Z depth, as demonstrated in
the much more complex MS sample:
we will pay an additional $100. You would need a 3D monitor to perform this optional extra step.
The code does not need to be robust with regards to error checking or input, but it should be compact without superflous