Core Script MMORPG for Unity 3D + Photon Server + MySQL

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Bids
9
Avg Bid (USD)
$957
Project Budget (USD)
$250 - $750

Project Description:
Good Day Freelancers,

I need someone that could make me some Core Basic Scripts + Implementation for MMORPG Development using Unity 3D Engine + Photon Server + MySQL.

Time Frame: < 30 days (less than)
Software : Unity 3D v4.1+/4.2+/4.3+ (Free/Pro Version) + Monodevelop
MySQL Standard Edition v5.0+ (Latest Version)
Photon Server (Latest Version)
- ExitGames-Photon-Server-SDK_v3-2-10-4248.exe
- Photon-Unity3D_v3-2-1-6_SDK.zip
Script Language :all scripts must be written in C# (C Sharp)

What i want you to do is:
1. Create a core basic scripts, examples, and implementation script on Photon Server using C# Language that should be running under Windows Server 2008
2. Create a core basic scripts, examples, and implementation script as integration between Photon Server and MySQL Database that also should be running under Windows Server 2008
3. Create a core basic scripts, examples, and implementation script on Unity 3D Game Clients that will be implemented on Windows

Our MMORPG Game Project:
We are trying to make a MMORPG Game looks like Ragnarok 2 (http://www.playragnarok2.com/):
1. Using Unity 3D as Client Build for Windows PC Gamers
2. Using Photon Server as Server Build under Windows Server 2003 / 2008
3. Using MySQL as Database under Windows Server 2003 / 2008
4. The Game should be in 3D Development
5. The Unity Game Client and Photon Server must be written under C# Language

Our Conceptual Game Framework:
Unity 3D Game Client [C# Scripts] (Windows PC)
--> connected to Photon Server [C# Scripts] as Server Handler (Windows Server 2003/2008)
--> integrated to MySQL as Database Storage

What you (Freelancers) need to do?
A. You have to Build a Simple RPG Game using Unity 3D as an example of implementation scripts
+ The Game must have 2 Example Maps
+ The Game must have 2 Example NPCs
+ The Game must have 2 Example Spells
+ The Game must have 2 Example Items
+ The Game must have 2 Example Monsters
+ The Game must have simple Health, Mana, Experience Bar (as GUI)
+ The Game must have simple Inventory System
+ The Game must have simple Equipments System
+ The Game must have simple Login Account System
+ The Game must have simple Chatting System
+ The Game Characters Controller as Third Person Controller
+ The Game Characters Camera as Third Person Camera
+ The Game must be able to see other players login and move smoothly in real time (otherwise it's not an MMORPG)
+ The Game must be able to attack Monsters with Spells and Melee Damage
(((NOTES: I don't care if the characters, npcs, and monsters looks just CUBE / CYLINDER as long as the script is running well as MMORPG)))

B. You have to build Server Handler using Photon Server (http://www.exitgames.com)
+ The Server must be able to handle NPCs scripts as Dialog / Quest System
+ The Server must be able to handle Characters Login as MMORPG Like
+ The Server must be able to handle Monsters scripts as AI System
+ The Server must be able to handle ........ well basically everything at Point A. as MMORPG Server
+ The Server must be able to handle SAVE and GET all Information Database from MySQL (see Point C. bellow)
+ I think much better if you separate into 3-4 Server Handler
--> World Server as Character, Maps, Items, Monsters, Scripts Handler
--> Login Server as Character Login Handler
--> Char Server as Character Save and Get Information integrated to MySQL

C. You have to build MySQL Table as:
+ Item Table which may consist of Item ID, Item Name, Item Price
+ Monster Table which may consist of Monster ID, Monster Name, Monster Health, Monster Damage
+ Characters Table which may consist of Character ID, Character Nickname, Character Password, Character Health, Character Mana, Character Experience, Character Damage
+ NPC Table which may consist of NPC ID, NPC Name, NPC Script Identifier (that may connected to C# Script at Photon Server)

Skills required:
C# Programming, Game Consoles, Game Design, MySQL, Unity 3D
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