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I have a fully rigged and lipsync-capable model in FBX format that I want to have ported over to Valve's Source Filmmaker.
It is not in the exact format that other characters (like the ones in Team Fortress 2) are using. So it will most likely need changes to make it fully compatible.
Even though it's possible to use a few different tools to achieve this, I want someone who knows Maya to do it, as I wnat a couple simple mods done on it so I can port it back where it came from as well, and the only tool that won't corrupt the model when you resave it is Maya.
If successful, this character would only be the first of a series of tasks which I would bill separately. Unlike this one, most would require reconstructing morphs and bones because I will only be able to supply static meshes.
The finished character must be a fully rigged biped with functional lipsync, not a ragdoll.
Additional Project Description:
05/23/2013 at 11:16 NZST
I've included the character in an attached zip for people to study.