Project Description:
Design a 2D programming competition like Google Ai Challenge (aichallenge.org), Robocode (youtube.com/watch?v=qzMHGFMAzK8) and RoboWar (statico.github.com/jsrobowar/), CoreWar (youtube.com/watch?v=-ytlji6T8R0), MindRover (youtube.com/watch?v=UaG_fZbItT4) and CarnageHearts (video.google.com/videoplay?docid=-5659442866583550320) games, with enhanced tactical/analytical experience.
Unlike Google Challenge, this should be a tactical/analytical 2D challenge for EVERYONE, programmers and non-programmers alike.
The gameplay should be focused on programming the logic for one or more "robots" that make certain actions
during the match on a randomly generated map. Players should be able to test their units beforehand, and then participate in a full-scale championship ("Versus" mode) all alone or in teams. There should be multiple winning strategies, that is really important.
The match itself goes on without the player, he is just a spectator (watches his "robots" fighting).
Preferred setting: Open Space.
Things to be designed:
- overall game mechanics;
- skills, operators, functions that can be applied to "robots";
- easy-to-use in-game programming environment;
- overall style and setting (actual images will be made by artists);
- balancing;
- in-game achievements;
- convenient ways to test a pre-programmed "robot".
We look forward to bids from experienced game designers with good portfolios. We want this challenge to be
the best of the best and are ready to work hard and in close contact with the person we will choose!
Feel free to ask me any questions.