Football manager game

CLOSED
Bids
16
Avg Bid (USD)
$3802
Project Budget (USD)
$1500 - $3000

Project Description:
Hello, I would like to build a platform football manager game, It should run in iOS and Android. The game should be made in a multiplatform engine such cocos2d-x or marmalade and use the Google cloud platform. It has the following requirements:
-A player can have a max of 5 teams.
-Each team is composed by a maximum of 25 players.
-The players can be sold or bought in a internal market with other players.
-There is a system of divisions for the leagues (A new player will begin by the lowest division, promoting the first 3 to the following division).
-The matches are calculated in the server side an specific hour.
-There are two types of money, regular and premium (This one can be got only by paying).
-It should have integrated in-app purchases for some premium items and/or functionality.
-There should be server validation of some actions such purchasing a player, training a player or purchasing a premium item.
-There should be a system of push notifications.
-It should have integrated an ads platform (I will say winch one).
The developer should have a good eye for the details. The graphics should be nice and simple. All the code should be properly documented ad commented.
I will provide a full, precise and clear design documentation with flows, wire-frames and texts for all the functionality, screens and elements of he game-play. I will provide the sounds.
The project will be paid by milestones (Prototype, First playable, Alpha, Beta, RC) having an incremental value each milestone.
You can contact me for more information.

Skills required:
C++ Programming, Google App Engine, Graphic Design, Java
About the employer:
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