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I am looking for a java programmer who can help me network a simple realtime java game that I have the source for so people can play the game well over the internet. I am looking for someone who can do this efficiently (minimal lag in the game), 100% completed, time-efficent, and who has experience in java, servlets, and networking. I have had numerous coders try to network this game, but managing lag and syncronization was too difficult for them.
The game this is all based upon is slime volleyball, a popular 2d applet that was at its peak popularity about 5 years ago. I have attached the game and source.
We need it to be an applet and be able to be played without forcing the user to forward ports on their router. That is important. We would like the application to use a mysql database for player registration and login. We would like the app to keep track of the win and losses and show standings of all the players on request. We would like the user to be able to chat with the other players and online or their opponent similar to yahoo games. They should be able to click on a user's name on the right and click "play single game", "play best of three", or "play best of five." We would like the game to be able to handle at least 7-10 players at once without lag interfering too much with gameplay. It would be great if the app showed each users connection to the server with a color coded percentage bar next to their name.
You might find networkslime.com to be useful in determining what I want. This site required the user to download the program and was not an applet. It also required the user to forward ports. I said it was important that the user didn't have to do this.
I currently have tomcat hosting from eatj.com.
I have multiple previous bad experiences looking for a coder for this project who just didn't follow through so please only contact me if you feel you are qualified.
I have also attached the most recent and accurate source and a word doc with a checklist that should have everything I need.
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