Hello,
I would need an java library which allows me to do basic modifications on a octree (Adding/Removing Blocks/Spheres) and extract the mesh using the cubical marching squares algorithm described here: [login to view URL]~cyy/publications/papers/[login to view URL]
The algorithm need to be able to:
-Support tiling.
-Support different levels of detail for each tile.
As a brief layout, i would need following functions:
Octree world=new Octree(float maximumTileSize);
[login to view URL](Sphere(Vector3f(height,widht,depth),Vector3f position));
[login to view URL](Box(Vector3f(height,widht,depth),Vector3f position));
[login to view URL](Box(Vector3f(height,widht,depth),Vector3f position));
List tiles=[login to view URL]();
[login to view URL](0).buildMesh(MeshInformation mesh, int maxDepth);
I would provide the basic classes with the //todo functions.
Hello, I am expert and dedicated in JAVA Development.I am very much interested for your project. I can complete your project quickly and efficiently in time. Details will be discussed in the message.
I graduated from tsinghua university of china with cs master degree for just 1 years, and I am very familar with algorthm and data structure, I think I can fulfill your task without no question.
Hello , I am a teacher of java oop , well familiar with volumetric representations in 3D graphics.
As a matter of fact I have implemented a similar algorithm (Nielson and Hamann) not so long ago.
I guess this project fits me like a glove , let me know if you want me to do it.