Octree based Cubical Marching Squares algorithm

Avg Bid (EUR)
Project Budget (EUR)
€250 - €750

Project Description:

I would need an java library which allows me to do basic modifications on a octree (Adding/Removing Blocks/Spheres) and extract the mesh using the cubical marching squares algorithm described here: http://www.csie.ntu.edu.tw/~cyy/publications/papers/Ho2005CMS.pdf

The algorithm need to be able to:
-Support tiling.
-Support different levels of detail for each tile.

As a brief layout, i would need following functions:

Octree world=new Octree(float maximumTileSize);

world.add(Sphere(Vector3f(height,widht,depth),Vector3f position));

world.add(Box(Vector3f(height,widht,depth),Vector3f position));

world.remove(Box(Vector3f(height,widht,depth),Vector3f position));

List tiles=world.getTiles();

tiles.get(0).buildMesh(MeshInformation mesh, int maxDepth);

I would provide the basic classes with the //todo functions.

Skills required:
Java, Mathematics
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