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Design and develop a web based information system (online kiosk). The
idea is to provide information to tourists visiting the National Park.
The goal is to allow tourists to obtain an overview of the Park, and to
find the specific facilities and activities they would like to visit.
Example of a Walkthrough
A tourists walks up to the information kiosk. The tourist will be greeted
with a welcome message and an overview of the activities in the National
Park would be displayed. If the visitor clicks on any of the facilities
available in the park it should bring up details of the specific facility
selected with any relevant activities. If the tourist clicks on any image
of an activity to obtain further information, it should be shown.
In addition, if the tourists selects an option to display opening hours
and/or entrance fees, a separate page should appear to provide this
information. Note this is the basic requirement, it is up to you to
implement other details, e.g. instructions, navigational control, etc.
On the specified due date, you are to deliver one report and a working
prototype or prototypes for the management approval process.
You are to complete the following tasks in the order given:
....Carry out user and task analysis. You must have a clear view of the users of this system.
Consider that not everyone may be comfortable with the technology. For example, you need to
deal with user variation such as age or language skills. Perform a user analysis, i.e.
characterise the users and identify the potential users. Clearly identify the tasks the
potential users perform and in what order they do so. These are all user interface design
considerations that you should take into account.
....Propose design and system requirements. Consolidate your findings from your user and
task analysis with the given specifications into a design and system requirements. For
example, the number of items to display, the screen size, what colours, how many
different screens to display etc.
....Develop a low-fidelity prototype. Based on the above requirements, develop a
preliminary design of the web user interface. At this stage, the prototype should be a
medium to support your initial concept and ideas. For example, the prototype should
show where the ‘Business Hour’ button is located, or would it be possible to fit 20
images aesthetically on a single page, etc? You can use paper-based (e.g. paper and
colour pencils etc.) or screen based (e.g. painting software) to sketch your design. Low-
fidelity prototyping is to allow designers to produce alternative designs expediently without
having to go into depth or functionality. Think of low-fidelity prototyping as the 5D tool for:
design, draft, decide, discard and do-over. Keep a representative sample of your designs
for your report. Once you have several alternate paper based or screen based prototypes, select
the most satisfactory design and proceed with the following step.