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We have a need for webgl 3d models to be used for some projects that we are doing. I have 3d designers using 3ds max and we are not getting the right look when we are converting via three.js
i am after someone who can help me assist the designers with what is needed in the design to help when converted to webgl, ie specific mesh to use, any tips and tricks for them to do whist designing, to optimize the conversion.
and also for someone to show me how to convert with three.js