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iOS game based on cocos2d/cocos2d-x.
We are now developing an iOS MMO strategy game (will be ported to Android later on with cocos2d-x) using cocos2d, and we are looking for developers who can help us with the backend/network part of the game.
The game is an asynchronous strategy game that's a bit similar to Clash of Clans (https://itunes.apple.com/us/app/clash-of-clans/id529479190?mt=8) on App Store with a simlar match making system and data storage and encryption. We would like you to design a structure that can support massive players and can be easily implemented on Amazon EC2 and database. You can choose the best backend language for this project, however it needs to communicate with cocos2d smoothly.
Please get back to me to discuss the budget and details, thank you very much!
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Additional Project Description:
04/19/2013 at 19:34 IST
Please notice that we ONLY NEED THE SERVER END OF THE GAME to be developed, thank you!
04/22/2013 at 16:44 IST
Please note that in order to bid, YOU MUST HAVE DONE PROJECTS LIKE THIS, and you need to understand the client-server structure and be able to design a scalable architecture that supports unlimited concurrent players.
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