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I have characters that were very carefully structured in FBX files.
They were created originally in Maya. On import it has the full bone and facial blendshapes.
The structure of the model needs to remain the same in order to import the resulting FBX into Xtranormal State.
I need someone who really understands how to navigate around a complex object like these to begin to make surgical changes to the models.
This should be a very quick project for someone to get started with, and I will assign more if it works out.
All I need you to do is take the bottom of the character's neck and pull it down a bit and bake the resulting changes to the blendshapes and then export it back out as FBX. To someone who knows what they are doing, this is like a 10 minute task, if that. The only thing that makes this project a little more weighty is, you have to get on Skype and walk through this with your desktop shown so if I want to adjust the points on the base model myself, I can do it.