We have a sketch for a character that we need a base mesh for.
the job is to do a 15000 to 25000 thousand poly and unwrapped .the topology should be anatomically correct (the flow of the muscles )
we will do it on the following phase:
1- you send me the first a very low mesh so i can review the proportions and send it back to you
2- you send me the higher res version where i can review the topology and details and send it back to you
3-Unwrap it and put a checker texture on it so it can look accurate
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