We need a team to design and create 13 skinned 3D characters. They're to be Asian or Chinese-themed; 9 enemies. 4 main hero designs with 4 different levels of armor. Models should fit the skeleton in the provided sample character such that they can be used with the same animations. Hero designs must include seperable helmets.
Enemies should be typically faceless or masked. They could be based on Chinese, Japanese or other Asian-themed armor sets. They should look dangerous; overwhelming. They should be plausible. Finally, they should stand out from each other.
Sizing is applied later in the production process. Resultant meshes should be skinned, include 2048x2048 pixel textures, RGB (no alpha). Normal, specular and emissive maps are permitted but not required. There ought to be no more than 3500 or so vertices of geometry in a given mesh. Finally, the sample provided is the hero without armor.