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Flash 1:1 Video/Audio-Chat Application.
Client A (Desktop Flash in Browser h.264 encoding) -> Wowza -> Client B (Desktop Flash in Browser h.264 encoding)
Client A (Desktop Flash in Browser h.264 encoding)
Additional Project Description:
11/05/2013 at 6:15 EST
Transportation: RTMP 1935 & RMTPT 443.
P2P is no option.
Low-Latency is most important.
Video-Quality is important.
Bandwith usage is import.
Knowledge for Wowza Media Server 3.X - low latency live-chat
Knowledge for Flash Video encoding (h.264...) - low latency live-chat
On some clients the latency is way to high. (maybe an processing power issue at client side.)
At this time there are no measuring points.
- Making latency from Point A to B measurable, establishing measuring points.
Suggested measuring points mentioned in Attachment "Video-Server.pdf" -> We are open for proposals.
- Consulting - tear down video latency, to support low profile client hardware.
Optimizing/Consulting in Flash: Resolution / Encoding / Profile / Level / Bandwith / Quality
Optimizing/Consulting in Wowza: Optimizing Low-Latency setup
Optimization must work for RTMP & RTMPT
- Minimum system requirements for Client Hardware
Provided by us:
Current Bandwith max. usage table(calculated) and current minimum system requirements