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A room escape type of game. One room = one level. The configuration of the room is as follows: four interactive "walls" with a few pieces of furniture the user has to explore in order to find clues, hints, hidden objects etc that will help him unlock the door. That includes opening drawers and things like that. Some triggers will cause something else to open somewhere else in the room.
There will be a window the user can open and close when he wishes to look at his found items in detail.
There may also be a hint window in case the user is stuck.
We would like to agree to a flat rate which the candidates will determine themselves according to their predicted amount of work.
We look forward to reading your proposals. You are encouraged to apply whatever your background and level of experience. Good luck.