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It is a simple openGL 3D game. Have to be done in C++ and using .TGA image files to load the scene. I will provide the .h file which is used to place textures on the shapes.
The objective of the game will be that u have to collect spheres on the floor. There will be a 30 second timer, when timer ends, a screen has to pop up telling the player he lost the game and give him the option to return to menu or exit game, when spheres are collected within the time limit, a screen will pop up telling the player he has won and give him the option to return to menu. There will be a sphere count, showing the player how many spheres he has collected.
The main menu will consists of Play game and Exit game. The collision detection of the game have to be done with bounding sphere or bounding box, have to be in seperate .h and .cpp files.