Implement a 3D model of a mannequin and 2 planes for a back wall and floor. ? The light source will be a simulated projector capable of overlaying textures onto the scene (projective texture). ? The user will be able to rotate the scene on a Y-axis using the scroll wheel of the mouse.
## Deliverables
Implementation of a 3D model of a mannequin standing on a blank floor in front of a blank back wall. The light source itself will be a projective texture.
The concept behind this project is to illuminate the object in real time using projective textures, so that you are able to generate a simulated image from a light source and only illuminate the object from that source.? The texture itself should be interchangeable.
Implement the ability to move the position of the camera dynamically around the perimeter of the scene using a mouse scroll wheel, so that the object being illuminated by the projective texture can be seen from different positions.
The project must be implemented in OpenGL using OS X, WebGL, Blender, or Maya whichever is easiest.
Information on projective textures:
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## Platform
OpenGL on OS X, WebGL, Blender, or Maya. Whichever is easiest. WebGL or Blender is preferred.