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We need an experienced Unity programmer to build a presentation toolkit where we have a couple of information screens (we will supply ideally in HTML5 format) then take our 3D Studio max model with animation and rebuild to work within Unity for final playback on an iPad or laptop. The model will need optimisation as it was textured for an animation not Unity and likewise the animation will probably need to be modified to work within unity.
The animation will have a play button and work like the animation link below, but the user be able to orbit around the model. Likewise there will be a timeline slider along the bottom of the screen that the user can drag to move along the timeline as the model is updating. We will supply any gui elements required along with the final 3DS files use to create the reference animation.
The reference video has a picture in picture sub animation (bottom left), this should be a toggle between full screens, via an on screen button. i.e Screen when showing the main animation would have a small button titled "view 2" and when selected the view would switch to the second view, and vice versa.
We will need all the code with detailed comment for scripted functionality within Unity and ALL source files upon completion.
Reference video [url removed, login to view]
There are further phases which will be offered once completed