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This will require an understanding of how sound waves propagate
and must be able to implement the wave motions into the viewer.
The user supplies a given frequency, and the application plays the
frequency rate into the center of the material that resonates bouncing
off the borders of the material and back into the source.
I will supply some images of a working tonoscope that produces
the patterns that your program must match.
I would like a high-resolution material, so it appears almost fluid-like.