Location: Agbor, United States
Member since: March 2012
Game Programming, Image Processing and Machine Learning Expert...
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5.0
Dec 1, 2012
“ Great work. Did what other freelancers projected to be 8 days or more of work in less than 24 hours with absoultely no problems. Great freelancer.Great work. Did what other freelancers projected to be 8 days or more of work in less than 24 hours with absoultely no problems. Great freelancer. ”
Nov 27, 2012
“ Great work delivered on budget and on time. Always my first choice at Freelancer.Great work delivered on budget and on time. Always my first choice at Freelancer. ”
Nov 22, 2012
“ Great work delivered on time and kept me updated through the process. Would hire again!Great work delivered on time and kept me updated through the process. Would hire again! ”
Nov 11, 2012
“ As usual, Excellent work. Highly recommendedAs usual, Excellent work. Highly recommended ”
Nov 5, 2012
“ Excellent, and prompt service! We worked with him second time and we offer him. Thank you.Excellent, and prompt service! We worked with him second time and we offer him. Thank you. ”
Oct 20, 2012
“ This is the second project I am working with him. Delivers in time, and budget. Strongly recommended freelancer.This is the second project I am working with him. Delivers in time, and budget. Strongly recommended freelancer. ”
Oct 16, 2012
“ Delivers in time. Good communication. Understands the complications of the project. Definitely recommended.Delivers in time. Good communication. Understands the complications of the project. Definitely recommended. ”
Oct 13, 2012
“ Completed task way before deadline. Would hire again for work.Completed task way before deadline. Would hire again for work. ”
Sep 9, 2012
“ I definitely recommend this freelancer. Excellent and brilliant work. Excellent Communication, very reliable,highly innovative and creative in solving problems on time. Will rehire over and over again.I definitely recommend this freelancer. Excellent and brilliant work. Excellent Communication, very reliable,highly innovative and creative in solving problems on time. Will rehire over and over again. ”
Needed Visual C++ 6.0 pr higher source code , using OpenGl platform, for 3d manipulators , exactly like this http://www.youtube.com/watch?v=wwUwJddpzo4 Pay attention on the edit box to get the input during editing operations.It is important for my questions.NO ESCROW PAYMENTS. You release the exe. I check it and if all is ok , I pay and you release the source code.Needed Visual C++ 6.0 pr higher source code , using OpenGl platform, for 3d manipulators , exactly like this http://www.youtube.com/watch?v=wwUwJddpzo4 Pay attention on the edit box to get the input during editing operations.It is important for my questions.NO ESCROW PAYMENTS. You release the exe. I check it and if all is ok , I pay and you release the source code.
3D-planning tool for surveillance cameras:I want to import a map from google world to define the environment (location, width, height).I want to import various 3D-objects from google sketchup (*.obj or *.dae) to define the scene (buildings, vehicles, persons...)I want to import camera models with different field of views, sensor resolution and to set their positions and their line of sight to observe the scene (from an *xml)I want to see the cameras footprints (which parts of the scene are covered by the respective cameras) as outlined areas to determine, which parts of the scene need more cameras.I want to switch between the cameras and get a rendered image for each of them to see what the image will look like after installation.I want to set time and location and additional lamps to simulate the illumination.I want to save and load and print scenes for documentation purposes.I want to export a symbolic map (top view) of the ground with cameras including heading and footprints of the cameras.I want to export the actually used list of cameras to an *xml file.I want a top view and a free navigation mode to see the scene from the 'generic camera' and to place objects and cameras.The code shall be written in C++ and OpenGL. Existing 3D-Frameworks / engines can be used, as long as they are royalty-free.From the technical point of view we need a parser for the exported objects, for the camera list. We need the administration of all the objects, cameras (eventually several dozen or hundreds). And we need a renderer to generate and display the footprints (main task!) and 3D view.3D-planning tool for surveillance cameras:I want to import a map from google world to define the environment (location, width, height).I want to import various 3D-objects from google sketchup (*.obj or *.dae) to define the scene (buildings, vehicles, persons...)I want to import camera models with different field of views, sensor resolution and to set their positions and their line of sight to observe the scene (from an *xml)I want to see the cameras footprints (which parts of the scene are covered by the respective cameras) as outlined areas to determine, which parts of the scene need more cameras.I want to switch between the cameras and get a rendered image for each of them to see what the image will look like after installation.I want to set time and location and additional lamps to simulate the illumination.I want to save and load and print scenes for documentation purposes.I want to export a symbolic map (top view) of the ground with cameras including heading and footprints of the cameras.I want to export the actually used list of cameras to an *xml file.I want a top view and a free navigation mode to see the scene from the 'generic camera' and to place objects and cameras.The code shall be written in C++ and OpenGL. Existing 3D-Frameworks / engines can be used, as long as they are royalty-free.From the technical point of view we need a parser for the exported objects, for the camera list. We need the administration of all the objects, cameras (eventually several dozen or hundreds). And we need a renderer to generate and display the footprints (main task!) and 3D view.
Take data in xyz coordinates and create tetrahedrons from regular (cubes, cylindrical, torus etc) and irregular objects (this depends on the data) using a constrained delaunay tetrahedralization with voronoi nodes computed for internal node connectivity and display these objects in a simple gui with scale, transformation, translation ability. Also the ability to label the objects and display them in orthogonal and perspective views. Could you do this for me?Take data in xyz coordinates and create tetrahedrons from regular (cubes, cylindrical, torus etc) and irregular objects (this depends on the data) using a constrained delaunay tetrahedralization with voronoi nodes computed for internal node connectivity and display these objects in a simple gui with scale, transformation, translation ability. Also the ability to label the objects and display them in orthogonal and perspective views. Could you do this for me?
HiWe are looking for professionals with experience in OpenGL, After Effects and 3D for various applications.Please senior professionals.The estimated value is for all apps.Thank you.HiWe are looking for professionals with experience in OpenGL, After Effects and 3D for various applications.Please senior professionals.The estimated value is for all apps.Thank you.
I need an application that will generate a grass field like in http://www.pixelnerve.com/v/2009/07/12/hmm-grassfield. The application should be developed using C/C++, OpenGL and Cg.I need an application that will generate a grass field like in http://www.pixelnerve.com/v/2009/07/12/hmm-grassfield. The application should be developed using C/C++, OpenGL and Cg.
B.Eng Electrical/Electronics Engineering
2005-2010
Jivi Simple Particle System Tutorials
blogspot.com, web.com
www.jivibounty.blogspot.com<br />www.jivibounty.web.com
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