Location: SiChuan, China
Member since: May 2010
We are a small team, mainly working on:
opengl, opengles, qt
c/c++, python, objective c, c#, java
graphics, network, gui, game
windows, linux, iOS, android...
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4.7
16 days ago
“ I am a coder, but I recommend him than me. He did help me with sweet heart.I will make with him in future.I am a coder, but I recommend him than me. He did help me with sweet heart.I will make with him in future. ”
17 days ago
“ I"m very glad that i have found such dedicated, kind and professional worker. Recommend Toby to anyone.I"m very glad that i have found such dedicated, kind and professional worker. Recommend Toby to anyone. ”
Feb 23, 2013
“ Great Freelancer !! Hope to work again with him !!!Great Freelancer !! Hope to work again with him !!! ”
Feb 20, 2013
“ He is very good programmer and understanding requirement of my very well . The only thing may improve and change may aspect is , to have voice conversation instead of only text :) . but from all other point I am very happy of him . ThanksHe is very good programmer and understanding requirement of my very well . The only thing may improve and change may aspect is , to have voice conversation instead of only text :) . but from all other point I am very happy of him . Thanks ”
Jan 8, 2013
“ Toby is a very good developer. Delivery in time and well structured code. Recommended.Toby is a very good developer. Delivery in time and well structured code. Recommended. ”
Jun 3, 2012
“ This was the second project I hired Toby for - delivered faster than expected and on budget. All code was very well written and conformed perfectly to the requirements. I will reach out to him for all future projects.This was the second project I hired Toby for - delivered faster than expected and on budget. All code was very well written and conformed perfectly to the requirements. I will reach out to him for all future projects. ”
May 31, 2012
“ Delivered exactly what I needed and communication was great. Would definitely hire again.Delivered exactly what I needed and communication was great. Would definitely hire again. ”
a simple mobile gaming application with nice interfaces, for squashy game for nokia java enabled phonesa simple mobile gaming application with nice interfaces, for squashy game for nokia java enabled phones
Hi,I need someone to help me with the 3d game minesweeper everything is already prepared both the 3d part and the coding is done and i tried doing it via opengl and everything went fine but in game its not showing texture (color).for rest info inbox meHi,I need someone to help me with the 3d game minesweeper everything is already prepared both the 3d part and the coding is done and i tried doing it via opengl and everything went fine but in game its not showing texture (color).for rest info inbox me
Required Skills:• Excellent C++ programming skills.• Experience of developing Linux code.• Familiarity with the Linux graphics stacksDesirable Skills:• Linux used in embedded environments.• Experience with OpenGL ES or OpenGL.• An understanding 2D/3D graphicsSalary is upon your hourly rate and is discussable individualy!Required Skills:• Excellent C++ programming skills.• Experience of developing Linux code.• Familiarity with the Linux graphics stacksDesirable Skills:• Linux used in embedded environments.• Experience with OpenGL ES or OpenGL.• An understanding 2D/3D graphicsSalary is upon your hourly rate and is discussable individualy!
HelloI am looking for a skilled c++ optional(python) programmer with experience developing opengl 4 and glsl shader language. Projectprogramming includes creating library to import external 3d models, Doing shader effects on an environment and somebasic collision detection. Looking forward to here from you.HelloI am looking for a skilled c++ optional(python) programmer with experience developing opengl 4 and glsl shader language. Projectprogramming includes creating library to import external 3d models, Doing shader effects on an environment and somebasic collision detection. Looking forward to here from you.
Hi, QT developer.I am writing some program with QT 5 using visual studio 2010 on windows7.Compiling is OK for MDd, MTd option.But I want to compile it with MT, MD compile option. So I did try to make Qt source code with these options,(using command configure -static -....), failed.Please help me, If you have precompiled qt lib files with MT, MD that can be use using visual studio2010 on windows, it is OK.Please contact me, it is very urgent.Thank you.Hi, QT developer.I am writing some program with QT 5 using visual studio 2010 on windows7.Compiling is OK for MDd, MTd option.But I want to compile it with MT, MD compile option. So I did try to make Qt source code with these options,(using command configure -static -....), failed.Please help me, If you have precompiled qt lib files with MT, MD that can be use using visual studio2010 on windows, it is OK.Please contact me, it is very urgent.Thank you.
Need This Project Done April 27th at midnight EST. Need to fill in blank parts of python code to complete battleship game:import pygameimport random# RESOURCESdef drawBoards(screen, board1, board2): board1.drawSelf(screen, 40, 80, 25) board2.drawSelf(screen, 350, 80, 25) pygame.display.flip()def convertToBoard(pos): x = int((pos[0] - 350) / 25) y = int((pos[1] - 80) / 25) return (x, y)class Board: def __init__(self): self.data = [[0 * 10] * 10 for x in range(10)]; def drawSelf(self, screen, x, y, tileSize): for r in range(len(self.data)): for c in range(len(self.data[r])): if self.data[r][c] == 0: # blank water = blue drawColor = (0, 0, 255) elif self.data[r][c] == 1: # unhit ship = light blue drawColor = (150, 150, 255) elif self.data[r][c] == 2: # miss = yellow drawColor = (255, 255, 0) elif self.data[r][c] == 3: # hit ship = red drawColor = (255, 0, 0) pygame.draw.rect(screen, drawColor, pygame.Rect(x + c * tileSize, y + r * tileSize, tileSize, tileSize)) for r in range(len(self.data)): pygame.draw.line(screen, (0, 0, 0), (x + r * tileSize, y), (x + r * tileSize, y + len(self.data) * tileSize)) pygame.draw.line(screen, (0, 0, 0), (x, y + r * tileSize), (x + len(self.data) * tileSize, y + r * tileSize)) def setValue(self, x, y, value): self.data[y][x] = value def getValue(self, x, y): return self.data[y][x]def enemyAttack(player): # DO STUFF HERE # /DO STUFF HERE return Falsedef playerAttack(enemy, seenEnemy, x, y): # DO STUFF HERE # /DO STUFF HERE return Falsedef placeShip(board, shipSize): # DO STUFF HERE # /DO STUFF HERE pass# /RESOURCESscreen = pygame.display.set_mode((640, 480))playersTurn = True# TODO: set up player, enemy, and seenEnemy boards# DO STUFF HERE# place ships# /DO STUFF HEREwhile True: evt = pygame.event.poll() if evt.type == pygame.QUIT: break if playersTurn and evt.type == pygame.MOUSEBUTTONDOWN: # process mouse actions coord = convertToBoard(evt.pos) x = coord[0] y = coord[1] # TODO: process human input, fire at point (x, y)# DO STUFF HERE # /DO STUFF HERE # process enemy attack if not playersTurn: if enemyAttack(player): enemyHits += 1 playersTurn = True # TODO: call drawBoards with appropriate input # DO STUFF HERE # /DO STUFF HERE# after victory, wait for X buttonwhile True and (playerHits == 17 or enemyHits == 17): evt = pygame.event.poll() if evt.type == pygame.QUIT: breakpygame.quit()Need This Project Done April 27th at midnight EST. Need to fill in blank parts of python code to complete battleship game:import pygameimport random# RESOURCESdef drawBoards(screen, board1, board2): board1.drawSelf(screen, 40, 80, 25) board2.drawSelf(screen, 350, 80, 25) pygame.display.flip()def convertToBoard(pos): x = int((pos[0] - 350) / 25) y = int((pos[1] - 80) / 25) return (x, y)class Board: def __init__(self): self.data = [[0 * 10] * 10 for x in range(10)]; def drawSelf(self, screen, x, y, tileSize): for r in range(len(self.data)): for c in range(len(self.data[r])): if self.data[r][c] == 0: # blank water = blue drawColor = (0, 0, 255) elif self.data[r][c] == 1: # unhit ship = light blue drawColor = (150, 150, 255) elif self.data[r][c] == 2: # miss = yellow drawColor = (255, 255, 0) elif self.data[r][c] == 3: # hit ship = red drawColor = (255, 0, 0) pygame.draw.rect(screen, drawColor, pygame.Rect(x + c * tileSize, y + r * tileSize, tileSize, tileSize)) for r in range(len(self.data)): pygame.draw.line(screen, (0, 0, 0), (x + r * tileSize, y), (x + r * tileSize, y + len(self.data) * tileSize)) pygame.draw.line(screen, (0, 0, 0), (x, y + r * tileSize), (x + len(self.data) * tileSize, y + r * tileSize)) def setValue(self, x, y, value): self.data[y][x] = value def getValue(self, x, y): return self.data[y][x]def enemyAttack(player): # DO STUFF HERE # /DO STUFF HERE return Falsedef playerAttack(enemy, seenEnemy, x, y): # DO STUFF HERE # /DO STUFF HERE return Falsedef placeShip(board, shipSize): # DO STUFF HERE # /DO STUFF HERE pass# /RESOURCESscreen = pygame.display.set_mode((640, 480))playersTurn = True# TODO: set up player, enemy, and seenEnemy boards# DO STUFF HERE# place ships# /DO STUFF HEREwhile True: evt = pygame.event.poll() if evt.type == pygame.QUIT: break if playersTurn and evt.type == pygame.MOUSEBUTTONDOWN: # process mouse actions coord = convertToBoard(evt.pos) x = coord[0] y = coord[1] # TODO: process human input, fire at point (x, y)# DO STUFF HERE # /DO STUFF HERE # process enemy attack if not playersTurn: if enemyAttack(player): enemyHits += 1 playersTurn = True # TODO: call drawBoards with appropriate input # DO STUFF HERE # /DO STUFF HERE# after victory, wait for X buttonwhile True and (playerHits == 17 or enemyHits == 17): evt = pygame.event.poll() if evt.type == pygame.QUIT: breakpygame.quit()
I am trying to this project for the symposium...by opengl and C++ ""My project is focused on generating a neat field for a game of ball. The idea is to make a realistic looking field and allow the user to play a game of ball. On the screen there will be a certain track that a user has to keep the ball inside without falling it off the track. Different heights will be created making the game a little harder for user and also it will allow the ball to bounce off the bumps..""i have already created the terrain and houses and a little road.. i want help in moving the sphere and following the tracks.. i just want it to be as simple as possible ...if you are interested i could send you the the code i have written...there is not really much to do .. just navigating sphere in certain track .. thank you very much..hoping to hear from you.. and i need it before tuesday... let me know if u can help me..I am trying to this project for the symposium...by opengl and C++ ""My project is focused on generating a neat field for a game of ball. The idea is to make a realistic looking field and allow the user to play a game of ball. On the screen there will be a certain track that a user has to keep the ball inside without falling it off the track. Different heights will be created making the game a little harder for user and also it will allow the ball to bounce off the bumps..""i have already created the terrain and houses and a little road.. i want help in moving the sphere and following the tracks.. i just want it to be as simple as possible ...if you are interested i could send you the the code i have written...there is not really much to do .. just navigating sphere in certain track .. thank you very much..hoping to hear from you.. and i need it before tuesday... let me know if u can help me..
A simulation in Open GL and C++ which consists of a rollercoaster track and camera view, must be able to open in Visual Studio, PM for more details.A simulation in Open GL and C++ which consists of a rollercoaster track and camera view, must be able to open in Visual Studio, PM for more details.
Add frame crop to the project and fix the color issue while the application access it from URL .Add frame crop to the project and fix the color issue while the application access it from URL .
A very small project needed to be done ASAP within 7 days. Shouldn"t take an expert more than a day. The spec is attached.A very small project needed to be done ASAP within 7 days. Shouldn"t take an expert more than a day. The spec is attached.
This is an OpenGL assignment. Please see attachment for details, thanks This is an OpenGL assignment. Please see attachment for details, thanks
Needed Visual C++ 6.0 pr higher source code , using OpenGl platform, for 3d manipulators , exactly like this http://www.youtube.com/watch?v=wwUwJddpzo4 Pay attention on the edit box to get the input during editing operations.It is important for my questions.NO ESCROW PAYMENTS. You release the exe. I check it and if all is ok , I pay and you release the source code. Needed Visual C++ 6.0 pr higher source code , using OpenGl platform, for 3d manipulators , exactly like this http://www.youtube.com/watch?v=wwUwJddpzo4 Pay attention on the edit box to get the input during editing operations.It is important for my questions.NO ESCROW PAYMENTS. You release the exe. I check it and if all is ok , I pay and you release the source code.
I need an application that will generate a grass field like in http://www.pixelnerve.com/v/2009/07/12/hmm-grassfield. The application should be developed using C/C++, OpenGL and Cg.I need an application that will generate a grass field like in http://www.pixelnerve.com/v/2009/07/12/hmm-grassfield. The application should be developed using C/C++, OpenGL and Cg.
Thanks for your bid. This is what exactly I am looking for. OpenGL + C which works in Linux on GLUT. I saw one the projects in your comment, which was like 3D Maze with Coins and a ball following it... I will be okay with that too... Since, it is a already completed one, can you give it to me for a lesser price? I am expecting something like 40-50$. (negotiable) Please help me in this regard.Thanks for your bid. This is what exactly I am looking for. OpenGL + C which works in Linux on GLUT. I saw one the projects in your comment, which was like 3D Maze with Coins and a ball following it... I will be okay with that too... Since, it is a already completed one, can you give it to me for a lesser price? I am expecting something like 40-50$. (negotiable) Please help me in this regard.
I have a source to this program and I think it is coded in C++. I just need you to make the program drop into appdata, add a startup key in HKCU, hidden form, before connecting to the pool check for internet and if internet is not active it will wait for internet connection and connect to the pool, and I need it to autoconnect to a pool. I have a source to this program and I think it is coded in C++. I just need you to make the program drop into appdata, add a startup key in HKCU, hidden form, before connecting to the pool check for internet and if internet is not active it will wait for internet connection and connect to the pool, and I need it to autoconnect to a pool.
BallistixBallistix is a C# game where the player controls an arrow (using the keyboard or mouse) which shoots small balls at the large ball with the goal of scoring on the computer at the top of the game playing area. The player must score 5 goals at the top of the screen while preventing 5 goals from being scored at the bottom of the screen either in solo play or versus a computer opponent in order to advance to the next level in "Challenge Mode". The new version requires changes to the graphics, sound, and some options. The coder should be able to create effect similar to the graphics in the goal line folder for the new goal line. The gameplay remains the same as the previous version. The original source code, binary, and preview screens of the new version are provided. The new graphics, music, and sounds will be provided to the chosen bidder.Refer to the ballistix.htm file for details on the game update.BallistixBallistix is a C# game where the player controls an arrow (using the keyboard or mouse) which shoots small balls at the large ball with the goal of scoring on the computer at the top of the game playing area. The player must score 5 goals at the top of the screen while preventing 5 goals from being scored at the bottom of the screen either in solo play or versus a computer opponent in order to advance to the next level in "Challenge Mode". The new version requires changes to the graphics, sound, and some options. The coder should be able to create effect similar to the graphics in the goal line folder for the new goal line. The gameplay remains the same as the previous version. The original source code, binary, and preview screens of the new version are provided. The new graphics, music, and sounds will be provided to the chosen bidder.Refer to the ballistix.htm file for details on the game update.
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We are a small team, mainly working on: opengl, opengles, qt c/c++, python, objective c, c#, java graphics, network, gui, game windows, linux, iOS, android
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