Location: chattanooga, United States
Member since: April 2012
Primarily a 3D game artist working on modeling and texturing environments, props, characters, rigging, and animation. I have also done a hand full of product rendering as well with experience in lighting and rendering.
Disney Event Group
--Clients<br />----Transitions Lenses<br />----Safelite Auto Glass<br />----Murphy USA<br />----Disneys in house promotional team<br />---Affluent clients<br /><br />Did artistic process from beginning to end: concept, 3d block out, finalized 3d models, texturing, animation, lighting, rendering, and post production.
--Worked as a game artist creating low res game assets for in house made game engines<br />--Work ranged from vehicles, props, buildings, vegetation, and characters.
--Created game assets for in house made game engines ranging from buildings, props, vegetation, and vehicles.<br />--Also created VFX for guns, in motion vehicles, and explosions<br />--animation quadrupeds, bipeds, and military vehicles in maya<br /><br />mass layoff caused me to leave after 6 months
--Created next gen game assets: Characters, character armor, weapons, vegetation, and characters<br />--Used normal, spec, ambient, glow, and diffuse maps ranging from 64x64 to 2048x2048