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$55 USD / hour
Flag of CANADA
montreal, canada
$55 USD / hour
It's currently 3:56 PM here
Joined November 17, 2012
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Clinton B.

@clintonbowman

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$55 USD / hour
Flag of CANADA
montreal, canada
$55 USD / hour
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Independant Game Development Consulting Collective

A collective group of ex-coworkers of Designers, Artists and Programmers. With over 30 years of experience in such genres as FPS, Action, Adventure, RPG, Racing, Sports, Side Scroller, RTS in over 10 'AAA' games, from companies such as Activision, Ubisoft, EA, THQ, Nintendo, Disney.

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Portfolio

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Reviews

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Experience

Level Designer

EA Visceral
Nov 2010 - Jun 2012 (1 year, 7 months)
Army of TWO: The Devil's Cartel [PS3, Xbox360] Brainstorming, game and level documentation, 2D layouts and diagrams, flow charts, tension graphs, grey block levels, prototype gyms for new features, architectural modeling, level progression pacing and flow, scripted events, cameras, checkpoints, streaming, AI and vehicles, setting up AI archetypes and weapon classes, optimization, PS3 memory stats and bug fixing.

Level Designer

Disney Propaganda
Oct 2009 - Sep 2010 (11 months, 1 day)
o SP levels initial design, layouts, BSP block in, object placement, scripting, cameras mobility gameplay iteration, driving layouts and some system design o Streaming, optimization, bug fixing o MP level consulting and support, and work with focus testing groups

Game Designer

Next Level Games
Jul 2009 - Oct 2009 (3 months, 1 day)
Transformers Adv of Cybertron --In-house, Havok, Navmesh [Wii] o SP Level layouts, Grey blocks and encounters setup o Mission Flow, Beats, Layouts, Pacing, Progression and Balance o Spline pathing, Object Placement, Collision, Lighting, LUA scripting, Navmesh AI, animated structures, destruction. o Driving design combat racing, jumps, boasts, tuning, camera, pickups, animations, physics o Won The Next Iron Level Design Contest -Rules: Teams of two, one day, no new content, 2:00 of fun gameplay.

Education

Computer Science

Canada 2002
(Less than a year)

Art & Design

Canada 2001
(Less than a year)

Qualifications

Iron Level Design Contest

Next Level Games
2009
Won The Next Iron Level Design Contest -Rules: Teams of two, one day, no new content, 2:00 of fun gameplay.

Publications

Game and Level Design blog

Blogger
http://gameandleveldesign.blogspot.ca/

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