Last seen: Jun 24, 2014 10:20 PM EDT
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Username: viejodani

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Location: CHICAGO, United States

Member since: January 2008



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    viejodani has not completed any projects.
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  • $150 USD In Progress

    We are looking for a developer or a team of developers to code a prototype of a game we are developing for the Android market and possibly iOS as well. We would like you to develop an AI for the classic game - chess with three different difficulties: Easy, Normal, Hard. The developer(s) must have good object-oriented programming skills and write neat concise code with comments wherever needed. It must be easily expandable to meet whatever else we need to integrate later on, such as custom graphics; specifics on this to whom we choose to award this project. We want original work, the developer will hand the IP(Intellectual Property) over to us to modify as we see fit for our purposes. Please provide examples of simliar projects that required AI. Familiarity with utilizing StackMob is extremely desirable.

  • $350 USD In Progress

    Smash Nation will be the open-source 3D version of Super Smash Bros. for PC, Mac & Linux.Open-Source means you can add your own content.Almost everything will be open source.

  • $1500 AUD Jan 19, 2011

    I am interested in updating my site.I wish to combine the MMO in this video: with the 3d city in this one: the finish product will be an MMO set in a 3d city.features the MMO needs to have are:Voice Chat both in public and in the IMAn IM system: email system: profiles in world: inventory: ability to block/ignore users, when a user has been block their avatar is no longer displayed to the user that blocked them only their screen name is shown.Avatars are to be as simple as the avatar moves in the MMO is how the avatar needs to move in the final product, the game engine that is used is unity3d.

  • $250 USD Nov 3, 2009

    This is my class project and should be done in Java.Write a simulation of a hoover craft-like vehicle trapped within the confines of a walled space.The vehicle should have thrust from only its "rear", so your representation of the vehicle must show its direction.The user should be able to control the movement of the vehicle with three keys: "w" to fire the thruster (apply a fixed acceleration for as long as the key is down), "a" to pivot to the left and "d" to pivot to the right.There should be a constant, low-level "friction" (accelaration) that, if the user does not use the thruster, will eventually cause the vehicle to stop moving.There must be at least 5 walls, no wall more than twice as big as the smallest.There must be at least one obstacle inside the containment.Add a sound component to the simulation, using the code from chapter 8 of the text. Play a sound when the player uses the thrusters or the vehicle caroms off a wall.

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Universidad Pontificia Bolivariana