Create realistic 3D beard for interactive viewing

  • Status: Closed
  • Prize: $400
  • Entries Received: 40
  • Winner: Bacvu

Contest Brief

We need at least one beard model to fit our base head (see uploaded file). Our goals:

* Realism when interactively rendered with diffuse texture image (including transparency).
* Under 1000 polys.

Any style or color of beard is OK. We ultimately want to collect a variety.

We only want a diffuse color map with transparency (alpha channel), no other maps (bump, shiny, etc).

We are looking for a realistic soft-edge effect that can only be achieved using transparency. No helmet-style meshes please.

The color map should be 1024x1024 or larger. For best realism we think it should be made from real images of a beard and the alpha channel should be created using soft-select rotoscoping.

To evaluate your submission, we'll need to see the beard on the head rendered to high resolution from a variety of angles. We'll also need to see a render of the beard geometry with wireframe without any texture.

The deliverable must be a wavefront .OBJ file containing the geometry (and UVs) of just the beard, which must fit to our base head in its original coordinate system, and a .PNG texture image.

You can get a better idea of how it will be viewed by installing our free program from:

[url removed, login to view]

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Public Clarification Board

  • sharkgraphics
    sharkgraphics
    • 2 years ago

    please see 45# and give me your feedback and comment

    • 2 years ago
    1. Leibniz0
      Leibniz0
      Contest Holder
      • 2 years ago

      I'm confused, there seem to be different renderings and geometries in this submission. I like the 3rd from last image a lot but I have no idea what its geometry looks like or its poly count is ?

      • 2 years ago
    2. sharkgraphics
      sharkgraphics
      • 2 years ago

      yes there is two type of work, what you like is high poly :)
      so... i try now idea today and hope you wait to see it

      • 2 years ago
  • rmissin
    rmissin
    • 2 years ago

    Damn, I may be too late to try this, It seems a lot of people haven't read the brief, can I confirm you would be happy with a mesh between 1000 and 2000 polys ? it should be easy enough using 2d alphas.
    On a scale of 1 to 10 what's the possibility of an extension to the contest, or are you happy with the current submissions ?

    thx

    • 2 years ago
    1. Leibniz0
      Leibniz0
      Contest Holder
      • 2 years ago

      Where were you for the last 10 days ? I think things probably could get a little better if I extend but they charge $$ for that and I thought 10 days was pretty reasonable.

      • 2 years ago
    2. rmissin
      rmissin
      • 2 years ago

      It's cool, I've been very busy with other projects, would have liked to have a go at this, I'll keep my eye out for future projects, you seem like a good hoster who knows what he wants with good communication and feedback and pays a very reasonable fee ;)
      Hope you get what your looking for.

      • 2 years ago
  • DedaDjoka
    DedaDjoka
    • 2 years ago

    Thanks for the feedback.

    Could you elaborate a bit about models?
    In general I was more showing technical side of things with different type of beards/mustache.

    If you want, you can provide references for styles/types you want and I'll make them that way.
    I say that because I would like to make things better but right now I'm not 100% sure which way to go.

    Keep in touch,

    Dj.

    • 2 years ago
    1. DedaDjoka
      DedaDjoka
      • 2 years ago

      Ok.
      I'll upload my 2k version with color/alpha texture and we'll see if you'll like it.
      Take care,

      Dj.

      • 2 years ago
    2. DedaDjoka
      DedaDjoka
      • 2 years ago

      I uploaded my final versions. #39 and #47. Slightly different and below 2k polys.

      Looking forward to see the results :)

      All the best,

      Dj.

      • 2 years ago
  • Ananthapushpan
    Ananthapushpan
    • 2 years ago

    hi sir,
    give me a feedback for #16 pls

    'need to know that, do u want the work done as an opacity mapping? or like a polygon model of the beard with texture(like the other entries).....'

    in the 2nd way the poly count is should more than 1000, and there is no need of any opacity mapping.....
    please clarify that.
    :)
    waiting for the reply
    and now am working on the first way like u said in the brief
    and the updates will be in hours
    thanks,

    • 2 years ago
    1. Leibniz0
      Leibniz0
      Contest Holder
      • 2 years ago

      Yes, opacity/transparency mapping is great, that's what I asked for in the project description.
      I'm happy up to 2000 polys if that helps.

      • 2 years ago
    2. Ananthapushpan
      Ananthapushpan
      • 2 years ago

      ok
      thats sounds good-upto 2000
      i am working it out
      pls wait for the updates
      :)

      • 2 years ago
  • sharkgraphics
    sharkgraphics
    • 2 years ago

    dear wwasowski please give me your feedback for #8

    • 2 years ago
    1. Leibniz0
      Leibniz0
      Contest Holder
      • 2 years ago

      I need a view of the geometry to evaluate

      • 2 years ago
  • DedaDjoka
    DedaDjoka
    • 2 years ago

    Real time preview ( no shadows, engine limitation):
    http://p3d.in/CytVI

    • 2 years ago
    1. wwasowski
      wwasowski
      • 2 years ago

      Let the others submit their entries first, please. The contest hasn't ended yet :)

      • 2 years ago
    2. DedaDjoka
      DedaDjoka
      • 2 years ago

      Well, people are free to submit, don't they? :)
      I was just answering the questions.
      Since I was the only one submitting anything maybe it sounded pretentious, or something like that. I apologize. But again, anyone is free to do so.
      And in the end, one of things to think about when participating in contests is how to make best offer in every way ( quality, communication, budget...).

      Anyway... No harm done :)

      Good luck to everyone who submit.

      dj.

      • 2 years ago
  • DedaDjoka
    DedaDjoka
    • 2 years ago

    Hello,

    Just uploaded first version.
    If you decide that my work is the thing you like and need I'd offer you pack of 8 beards.

    Only question I have is would it be possible that you raise the poly-count limit for the model? Or to be more precise, what are the limits of the engine? Now-days, machines ( even mobile phones) can handle greater poly-counts, so why not use that :)

    Anyway, hope you'll like my submission.
    Let me know if you have any questions.

    Dj.

    • 2 years ago
  • rvindanimator
    rvindanimator
    • 2 years ago

    #1 Any Changes?

    • 2 years ago
  • UniqueB
    UniqueB
    • 2 years ago

    Sorry for asking just let me know with few words what do you want :) you want to made some beard model with realistic motives am I right let me know I will start work on this project now :) thanks

    • 2 years ago

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