Create a 3D model and texture of the attached space fighter design in 3ds Max or Blender to be imported into Unity 3D. Bumpmapping. Texture should be flat colors, preferably sand or navy gray colors with a realistic feel. Trim should be darker. Running lights and lighted cockpit optional.
Although the schematic shows the ship with wheels down, we will need a wheels up version as well.
Show an image or video clip of rendered model displaying top, bottom, side, front, and rear views. Final deliverable must be able to work in Unity 3D and delivered in Unity packet. Max polycount 10k.
Contest winner may have the opportunity to do additional work on subsequent models for the game.
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Supported file types:
JPG, PNG, GIF