Do some 3D Modelling for a SciFi Video Game

  • Status: Closed
  • Prize: $75
  • Entries Received: 27
  • Winner: claudiarecords

Contest Brief

Create a 3D model and texture of the attached spaceship design in 3ds Max or Blender to be imported into Unity 3D. Texture should be flat colors, preferably eggshell to sand colors with a realistic feel. Trim should be darker.

Show an image or video clip of rendered model displaying top, bottom, side, front, and rear views. Final deliverables must be able to work in Unity 3D.

Contest winner may have the opportunity to do additional work on subsequent models for the game.

Recommended Skills

Employer Feedback

“Good modeling skills.”

Profile image vemlich, United States.

Top entries from this contest

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Public Clarification Board

  • claudiarecords
    claudiarecords
    • 2 years ago

    Hi everybody,
    I felt inspired after a few day working in the model and I decided to make a brief presentation Game with Unity using the Model.
    Here is what I did. I hope you like it.
    http://www.youtube.com/watch?v=FFJ87kNbFq0
    Good luck to you all.

    • 2 years ago
    1. vemlich
      vemlich
      Contest Holder
      • 2 years ago

      That was pretty cool. Thanks!

      • 2 years ago
    2. claudiarecords
      claudiarecords
      • 2 years ago

      Thank you! I hope I could work in futures project with your team. All the very best.

      • 2 years ago
  • vemlich
    vemlich
    Contest Holder
    • 2 years ago

    Thank you to everyone for your submissions! We will present them to the development team this weekend and make a decision within the next few days. Watch for additional model contests.

    • 2 years ago
  • OxideAnimation
    OxideAnimation
    • 2 years ago

    I finished the model with the textures as promised, and i´m going to upload with black/withe color; I hope for your comments! :)

    Kind Regards

    • 2 years ago
    1. OxideAnimation
      OxideAnimation
      • 2 years ago

      yes of course

      • 2 years ago
    2. OxideAnimation
      OxideAnimation
      • 2 years ago

      I going to make better textured shader for more realistic material wait me please :)

      • 2 years ago
  • vemlich
    vemlich
    Contest Holder
    • 2 years ago

    We may choose more than one model.

    • 2 years ago
  • sieunhandangbay
    sieunhandangbay
    • 2 years ago

    Please make this a guarantee.

    • 2 years ago
    1. vemlich
      vemlich
      Contest Holder
      • 2 years ago

      Done.

      • 2 years ago
  • IOdesigner
    IOdesigner
    • 2 years ago

    #12 is the new one

    • 2 years ago
  • khurrummah85
    khurrummah85
    • 2 years ago

    Can I draw it in Solid Works and convert into 3DS Maxx format or IGS ?

    • 2 years ago
    1. vemlich
      vemlich
      Contest Holder
      • 2 years ago

      As long as it can function properly in Unity.

      • 2 years ago
  • mardari
    mardari
    • 2 years ago

    Can I applay for this job?

    • 2 years ago
    1. vemlich
      vemlich
      Contest Holder
      • 2 years ago

      You are free to enter. Thanks!

      • 2 years ago
  • joemellis
    joemellis
    • 2 years ago

    would you like it bumpmapped also? would help keep the poly count down but still achieve a nice hi res look, i do alot of work in unity, and blender, i am currently making 3 of my own games, i will probably enter this tomorrow

    • 2 years ago
    1. vemlich
      vemlich
      Contest Holder
      • 2 years ago

      Yes to the bump mapping. Thanks!

      • 2 years ago
  • SpriteFiller3d
    SpriteFiller3d
    • 2 years ago

    Hi!
    What is the max polycount ?

    • 2 years ago
    1. vemlich
      vemlich
      Contest Holder
      • 2 years ago

      Hello! 10,000 would probably be the max, but this is flexible.

      • 2 years ago

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