Make Game Animations & NPCs with transformations and attack animations - 13/03/2026 19:09 EDT
- Status: Closed
- Prize: $15
- Entries Received: 2
- Winner: shamsas74
Contest Brief
The current build already has, but I need attack animations and characters I want to react when hit. I need the animation set expanded with new melee moves, proper hit-reacts, and matching recovery cycles so every swing, block, and stagger looks believable in real time.
While touching the animations, I also want the overall look of the heroes and enemies lifted. Higher-fidelity character models, tighter skin weights, and polished animation blends are the priority; textures and lighting are fine for now, so the focus stays on meshes and their movement.
On the NPC side, villagers and companions should do more than stand around. Each must be able to hand out quests through an interaction menu, then let the player reroll or “re-roll” character stats right from that same conversation flow. No combat assistance is required, only functional quest assignment and the stat reroll mechanic.
Deliverables
• I want melee and ranged attack clips with varied combos and clear hit reactions
• Updated character models (LOD ready) plus synced animation blueprints/animgraphs
• In-engine implementation so NPCs deliver quests and trigger the stat-reroll interface
• Clean project files and a short demo scene showing everything wired up for review
I will test the build by spamming different attack chains, accepting quests, and re-rolling stats to be sure nothing breaks. Once it behaves smoothly and the visuals hold up on medium settings, the milestone is done.
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Top entries from this contest
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shamsas74 Pakistan
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Lisa962 Indonesia
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