Game engine directx jobs

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    1,642 game engine directx jobs found, pricing in USD

    1. Please read the document carefully before bidding. 2. I want the full source code for the project. 3. I will test the source code to confirm it works as expected before releasing the milestone.

    $666 (Avg Bid)
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    8 bids

    ...press (like key T). in other words i need a virtual keyboard DRIVER. regular virtual-keyboards not works for me because i want to simulate key press in protected areas like directX games or like Shift+Alt+Del screen in windows. - i need a compiled one first for quick test (files must be like this *.exe + *.sys + *.dll) - after i test it and if it works

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    I Want you to create for me a UI framework using directx 8

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    Good day i have a source code which its source was released at public i can export some meshes and put it in game .X extension (directX) my problem is its animation is needed to be extracted aswell example ,X files after exporting Animation will be in .bin file extension (animation container) .cfg file this is where the time , loops all animation

    $197 (Avg Bid)
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    I have a game client that uses directx7/directdraw. This causes severe performance problems in modern windows. I need the engine upgraded to use the latest directx without breaking functionality. This is a big project 100k+ lines of code.

    $10997 (Avg Bid)
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    I am a new directx programmer. Unfortunately, I am starting by learning directx 12. I am struggling with what should be simple tasks in any other version of directx. The project I am working on requires directx 12, so I must learn how to do things. This bug is an example of one I can't get past at the moment, and I have duplicated it in a sample

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    I basically need to hook the d3d device to implement an external gui overlay in a game. I need the EndScene and Reset. If you know assembly, c++ and directx and can do this job, apply for it. and please, only apply if you know how to do it. don't waste our time.

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    I have a game written in C++ using winapi and directx9 but i've noticied there's a memory leak when loading textures. Every time i click to open the Room list, i notice the texture is reallocated, increasing the RAM too much, if i keep changing the scenes for a while,the ram get up to 4GB or more. This game makes use of boost library (maybe the version

    $18 / hr (Avg Bid)
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    10 bids

    Create framework setup and add basic tools using c++ OpenGL/DirectX. We can discuss more on chat.

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    Create Direct X 11 framework setup using c++ and a cylinder model inside that screen. We can discuss more on chat.

    $199 (Avg Bid)
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    3 bids

    I want to port fron DX9 to DX11

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    I want to capture the App Player (MOMO, Nox, Mimu ) screen. Open source OBS (C++) can be used and is entrusted to developers' capabilities. The language of development is C#. capture the app player screen with a bitmap variable. [Removed by Freelancer.com Admin - please see Section 13 of our Terms and Conditions]

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    Hi there, i need a simple ingame overlay for directx games (dx9, 10, 11, maybe 12). this will become a tool for online game streamers. Should be pure managed C#, no matter if injected or sideloaded or whatever, must be able to draw Text, Sprites, Lines, boxes etc (primitives), draw and delete you may use [login to view URL]

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    ...use, setting of color. Note that in a few weeks or so this project will need its Themes and Filters made as a class library (DLL for use in another project) Please Install DirectX 9.0 C then use the link (provided via chat) to the VS2017 C# project. AntiVirus/Windows Protection may abort execution of ThemePreview.exe. This is a 32bit EXE compiled for

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    ...order to know where to place it. I am flexible as for the time frame of this project (~3-4 weeks). Please feel free to use the latest .net framework and also Unity 3D and/or DirectX if needed to pull off some of the animations that i am looking to have in my media program. The PC system that this media program will be running on is an Intel Atom x5 64-bit

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    12 bids

    Game Engine DirectX 9 Win32 upgrade render to DirectX 11 the problem with this 3d TPS/FPS game engine is the mippmapping was poor done bad FXAA MLAA and all antialiasing techniques not well working . Want to upgrade Render to Direct X 11 or fix the shaders for the actually DirectX 9 and remake mippmaping and make properly antialiasing techniques in

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    ...will need some form of 3D object display capabilities with WPF, DirectX, Eyeshot, Unity or something similar. WPF 3D preferred, but not essential because the visualization is for design time use. You may choose to skip visualization if you can export a Direct X model automatically. (DirectX 9.0) The most important thing to note here is that what you are

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    ...will need some form of 3D object display capabilities with WPF, DirectX, Eyeshot, Unity or something similar. WPF 3D preferred, but not essential because the visualization is for design time use. You may choose to skip visualization if you can export a Direct X model automatically. (DirectX 9.0) The most important thing to note here is that what you are

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    ...update the LottieWPF library or create a new .NET 4.6.2-based library providing the same functionality as LottieUWP or lottie-android for WPF projects. Keywords: C#, WPF, UWP, DirectX, Direct2D, SharpDX, Win2D Provided material: Current code of LottieWPF Links to LottieUWP and lottie-android Test animations Links: LottieUWP: [login to view URL]

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    ...to write a simple C# application (source code provided) that is able to pause directX rendering, resize the window to a custom resolution (for example 5000 x 5000), let directX render 1 frame at the resolution, then return to the previous window resolution and unpause directX rendering. I have already gone through a proof of concept and was able to get

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    ...update the LottieWPF library or create a new .NET 4.6.2-based library providing the same functionality as LottieUWP or lottie-android for WPF projects. Keywords: C#, WPF, UWP, DirectX, Direct2D, SharpDX, Win2D Provided material: Current code of LottieWPF Links to LottieUWP and lottie-android Test animations Links: LottieUWP: [login to view URL]

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    Trophy icon Design a Logo Ended

    Company name is "DirectX" It's an Executive Search Manpower and Recruitment Agency. I need your ideas for a MAIN LOGO (I like the style of the triangle on the corner for the main logo as seen on the image attached) plus 2 more about the words "direct search" & "direct target" (pls refer to the image attached) designs should complement the main

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    I already have a code base and need someone experienced in this field to assist. Thanks.

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    I need someone with DirectX experience to convert my app's graphics calls to DirectX calls. The app is written in VB.net but C# or vb.net code as a DLL will be ok too. Some of the calls are Excel [login to view URL] and .AddShape calls. Others are [login to view URL] calls, specifically Gra;[login to view URL] .DrawRectangle .Draw Ellipse and .DrawArc calls

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    This project is for someone who is smart and has the ability to convert this little vb6 code that uses directX to port the code to work on linux, the code is small one average of 3k lines

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    ...environments in Unity ML platform • Extensive experience with C/C++ and low-level graphics APIs (DirectX / OpenGL / equivalent) • Strong knowledge of graphics pipelines and rendering techniques • Hands on experience with the texture generation, high-fidelity video game rendering, 3D modeling, and material rendering • Experience writing and optimizing regular

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    Need to develop Desktop WinForms/WPF application to plot analitical charts with bunch of data points on the srceen by using DirectX or OpenGL. Longterm interesting project which requires to understand Math modeling, analisys and deep learning of 2D graphics as well as Windows Components handling and Programming.

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    add shadow mapping to existing dx9 game, legacy shadow mapping exist, but since the terrain is now using HLSL new shadow mapping is needed

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    ...without any wrapper for NVIDIA, INTEL and AMD - Zero-copy, Color Conversions, and Rendering (No memory + parsing of raw frame captures directly to the encoder) - OpenGL / DirectX Support From the server to the client we would expect this to work in the following way: 1. Capture raw desktop frames 2. Encode the raw frames 3. Send the encoded

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    ...own 3D demonstration. Your submission must be a Win32 application written in C++ and using only GDI calls for all graphical functionality (i.e. use of APIs such as OpenGL or DirectX are forbidden). Your submission must clearly demonstrate the use of the features of your software 3D renderer in a creative way. Please note the following requirements: -

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    ...own 3D demonstration. Your submission must be a Win32 application written in C++ and using only GDI calls for all graphical functionality (i.e. use of APIs such as OpenGL or DirectX are forbidden). Your submission must clearly demonstrate the use of the features of your software 3D renderer in a creative way. Please note the following requirements: -

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    ...performance limitation of target devices • Strictly follow the standard guidelines to maintain the standard of the APK Required Skills: • Having excellent knowledge of Unity Game Engine, visual studio programming environment and programming in C++ • Ability to work with cross environments like windows, android and iOS • Experience in scripting, animation

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    ...performance limitation of target devices • Strictly follow the standard guidelines to maintain the standard of the APK Required Skills: • Having excellent knowledge of Unity Game Engine, visual studio programming environment and programming in C++ • Ability to work with cross environments like windows, android and iOS • Experience in scripting, animation

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    I need you to code a DLL which counts FPS (frames per second) for an application in DirectX 9 and passes it back to another application in C#. Logic is simple, count instances hook onto Endscene and count number of Endscene per second.

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    ...CoreData Close familiarity and understanding of a variety of SDLC models Interest or proficiency in UI/UX design Experience with low-level graphics APIs (Metal, OpenGL, DirectX) Experience developing AR/VR applications Familiarity with ARKit Performace Review Security Review Peer Review & Unit Testing Memory leakage Review OAuth and OpenID

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    SweetHome Pro is an interior design softwar...prototype. Requirements: - Strong C ++ knowledge and object-oriented development - High-level graphics knowledge using Direct3D, DirectX 11 or OpenGL. Strong knowledge in 3D math. - Experience with costum engine programming - Problem solving and open mind - Full time job with flexible time schedule

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    Hi I am needing a starting point to create a game overlay that will display on any full screen game. I would like to point out !Action : [login to view URL] They have a FPS overlay that works exactly how i wish mine to work. I do not need any of the game information it is simply an overlay

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    ...My project will be for a game. You will need to bypass Battl Eye Client in the program, and test the program's memory. Basically you will find a base address and off of that you will use DirectX or any other rendering method to draw an external layer on top of the game. This will tell you where other players are in the game by rendering a skeleton of

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    ...need to use Microsoft Visual Studio to develop the apps. Windows Phone—like regular Windows apps—are written in a variety of languages including C# or C++ with XAML, C++ with DirectX, and JavaScript with HTML/CSS. How to create your first app for Windows Phone 8 [login to view URL](v=vs.105)#BKMK_before

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    Hi, I'm starting a project called for nightfall. I need someone who is well known with lanuage c++ and also well known with csgo sdk and I need someone who Is known with directx

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    ...(images, video, etc...), to achieve best user experience and minimum bandwidth and being able to use the graphic card installed on the server and run applications that use DirectX, remote desktop didn't work well because i couldn't launch games or graphical software. I tried VNC software such as TightVNC and RealVNC the results were bad and not so smooth

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    I need you to code a DLL which counts FPS (frames per second) for an application in DirectX 9 and passes it back to another application in C#. Logic is simple, count instances hook onto Endscene and count number of Endscene per second.

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    I need you to code a DLL which counts FPS (frames per second) for an application in DirectX 9 and passes it back to another application in C#. Logic is simple, count instances hook onto Endscene and count number of Endscene per second.

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    Hello Rhadames, Me and two developers are working on an Screen Recorder software for Windows 10 that is built in C++/C# with DirectX supported recordings. And we got some trouble with the DirectX part of the program if we could perhaps get some support from you? We got the source code ready to be sent over and we have a group discussion on Skype where

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    Hello Alexander, Me and two developers are working on an Screen Recorder software for Windows 10 that is built in C++/C# with DirectX supported recordings. And we got some trouble with the DirectX part of the program if we could perhaps get some support from you? We got the source code ready to be sent over and we have a group discussion on Skype

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    I need a application which needs a screenshot from a DirectX one. It should be as fast as possible, and not use GDI. The application block every screenshot with GDI.

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    Hello Henri, I'm working with some developers on a new screenrecorder in C++ with DirectX support. And we have some minor issues with recording games. I was wondering if you could help us give some of your expertise advice to us. We have a Skype discussion. So i was wondering if i could invite you to help out? If we need more help we just create

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    ...class should present an 2D overlay just before SwapChain->Present() (via Present() hook). It must be compatible with all kinds of Windows games using DirectX 11. I have already tried to use DirectX Tookit but I encountered Gamma issue in some games. So I reckon this should be purely handcrafted without any library. Concrete rendering requirements

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    Urgent
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    Hello, Me and two developers are working on an Screen Recorder software for Windows 10 that is built in C++ with DirectX supported recordings. And we got some trouble with the DirectX part of the program if we could perhaps get some support from you? We got the source code ready to be sent over and we have a group discussion on Skype where we communicate

    $250 (Avg Bid)
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    1 bids

    Hello, Me and two developers are working on an Screen Recorder software for Windows 10 that is built in C++ with DirectX supported recordings. And we got some trouble with the DirectX part of the program if we could perhaps get some support from you? We got the source code ready to be sent over and we have a group discussion on Skype where we communicate

    $250 (Avg Bid)
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    1 bids