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    I am looking for a professional software developer experienced in Juce and C++ to develop a Plugin Scanner. The developed software should be capable of: - Sucessfully scan and document VST3 plugins from all manufactures including waves, Plugin Alliance UAD and many more. Applicants should have the following: - Superior expertise in C++ - Good understanding of Juce - Ability to develop the tool for both Windows and MacOS. Strong preference will be given to freelance coders who have previously built similar tools or have an extensive understanding of plugin compatibility challenges. This helps ensure the end-product will be robust, efficient and user-friendly. Ultimately, resulting in a tool that optimizes my plugin performance by ensuring compatibility.

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    I'm at the beginner level with and GLSL Shader Development and I'm eager to understand its nuances. I'm specifically interested in: • Learning GLSL shaders - It would be beneficial if you could introduce me to shader development from scratch, explaining the fundamental principles before progressing to more advanced topics. • Learning Various Techniques - I'd like to grasp specific elements in GLSL shaders including: - Understanding and creating lighting effects - Developing complex material effects - Effects using texture manipulation Ideal tutors should be proficient in and GLSL Shader Development with a knack for simplifying complex topics. An ability to provide hands-on, practical sessions is preferable. Prior teaching experi...

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    I am seeking an experienced Android developer with a strong background in OpenGL, GlSurfaceView, and 3D graphics programming to resolve a critical issue in our 3D gallery app. The app has encountered a fatal exception that disrupts its functionality, specifically within the OpenGL threading process. Issue Details: The application crashes with a FATAL EXCEPTION: GLThread error, accompanied by an IllegalArgumentException during the eglCreateContext call. This issue has been identified in the app's error log as follows: FATAL EXCEPTION: GLThread 1177 at com.google.android.gles_jni.EGLImpl._eglCreateContext(Native Method) at () at $DefaultContextFactory

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    More details: What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap. 3. FPS Camera. 4. Basic movement (WASD) & mouse movement & jump. 5. Collision. 6. Press esc to show mouse and press esc again to hide mouse. 7. Gun model placement infront of camera (so it looks like you're holding the gun). 8. Ability to shoot. 9. Ability to reload (no animation, just lower the gun and then raise the gun after 2 seconds). Notes: 1. Clean code - messy/poorly organised code will be rejected. 2. Must use CMake. 3. De...

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    More details: What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap. 3. FPS Camera. 4. Basic movement (WASD) & mouse movement & jump. 5. Collision. 6. Press esc to show mouse and press esc again to hide mouse. 7. Gun model placement infront of camera (so it looks like you're holding the gun). 8. Ability to shoot. 9. Ability to reload (no animation, just lower the gun and then raise the gun after 2 seconds). Notes: 1. Clean code - messy/poorly organised code will be rejected. 2. Must use CMake. 3. De...

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    As a client seeking a seasoned developer, I am eager to bring my project to life. Skills and Experience: - A solid grasp of JavaScript is critical. - Skilled in WebGL and 3D modeling. - Past experience with shader programming. Project Objectives: - Developing interactive 3D animations is a core function of this role. - Creating a virtual reality experience is another crucial goal. - Implementing real-time rendering techniques will be required. Desired Interactivity Level: - The project calls for complex interactivity, including physics simulations and dynamic behaviors. I look forward to working with a developer who can meet these requirements and make my vision a reality.

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    I'm seeking a proficient shader developer who can assist with the creation of texturing and post-processing shaders tailored for the Cesium platform. I envisioned using an Autodesk Construction Cloud-type of shader to heighten the immersion and detail level of 3D models displayed in Cesium. Key tasks include: * Design and Implement textures using texturing shaders. * Develop post-processing shaders for a unique environment effect. * Emulate Autodesk Construction Cloud-type shaders for Cesium platform’s 3D models. Ideal skills and experience: * Extensive experience working with Cesium platform and shader development. * Familiarity with Autodesk Construction Cloud. * Proven track record of creating high-quality texturing and post-processing shaders. Your...

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    ...For each of these worlds, we'll work together to land on an aesthetic, then replace the existing placeholder assets. Responsibilities Basically, taking programmer art and making something stunning Concept art, Color palettes Unity materials (woods, plastics, metals, etc.) Some 3D modeling Qualifications Experience on at least one shipped VR title, OR more than 3 years' experience in 3D art Shader skills— technical art skills are a big plus! Fast iteration speed. We have 4 months until alpha! Here are the hideous screenshots I would like someone to make look just amazing:

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    ...currently dealing with an issue on a piece of code in OpenGL GLSL and C++. The code operates as designed when run on an integrated GPU but unfortunately, falls with a dedicated GeForce NVIDIA GPU (see pictures). The code deals with compute shaders and parallel computing of a combinatorial problem. The OpenGL and GLSL versions in use are 4.3. I'm sending pictures how it gives me the proper output on integrated and the error shown for dedicated NVIDIA. The solver must have a dedicated GeForce GPU and should first present that the code also doesn''t work for him/her on the dedicated GPU !! The key functionalities in use are Buffer Objects and Compute Shaders. As such, I'm in search of a skilled developer who: - Has in-depth expertise in OpenGL ...

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    I am seeking a proficient C++ developer to port an existing demo from SDL-LightGun to an SDL/OpenGL one. GitHub repository: viudeo here The objective is to have the demo function equivalently SDL/OpenGL platform. right now its only showing white screen. Key aspects: - C++ proficiency - Familiarity with SDL and OpenGL - Experience in software porting - non need for a lightgun because a mouse will work

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    I am looking for a talented developer, skilled in OpenGL, to create billboards that remain constantly pointed towards the camera for a project I am working on. - The core function of these billboards will be to process textures. - It is crucial that these billboards always face the camera irrespective of camera positioning or movements. - As the camera viewpoint changes within the scene, I need the billboard vertices to be accurately computed. The ideal freelancer for this project would have substantial experience in OpenGL and 3D graphics, a deep understanding of camera dynamics, and stellar problem-solving skills. They must be proficient in computing vertices and capable of ensuring the billboards maintain their size and position, effectively handling different camera vi...

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    Looking for a skilled shader expert or graphics engineer to develop shaders and tools for Unity terrain and assets on URP (universal render pipeline, specifically for Android and iOS devices. The shaders are needed for Vegetation & Foliage, Reflective & Roughness assets, Water, and Vertex paint. The terrain shader must be optimized for low-end devices commonly found on Android and iOS platforms. All shaders must come with comprehensive documentation. We're not seeking overly complex shaders. Instead, we prefer shaders that make use of shader keywords to compile different variants based on device capabilities. This ensures compatibility across a range of devices, with simpler variants available for low-end hardware. To maintain performance, it's crucia...

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    I'm on the lookout for a technically skilled Unity VFX artist and designer. Here's what is the requirement: • Creation of outstanding VFX including particle effects, lighting effects, card effects, and shader programming. • These effects are primarily to bolster the gameplay experience and add further visual appeal to my Unity project. • I envision the theme to be highly fantasy-oriented. Indeed, a touch of whimsy, enchantment, and magic would just turn this into what I'm aiming for. If you have experience in creating VFX and designing in Unity, specifically with a knack for fantasy themes, you might be the perfect fit! I'm inviting all freelancers having the aforementioned experience to place their bids. Let's create something mesmerizing! ...

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    is our website. Please check it out. It''s an application designed to allow reps to go to any webpage, drop notes on the webpage, save them to that URL, and then when they present that webpage to ...and then when they present that webpage to an audience via screen share the audience is shared a clean emulated view of the rep's screen and the rep navigates from the view that has notes. The notes help the rep. We are looking for a developer that can come help us with our CURRENT solution and NOT tell us that they want to rewrite everything. These are things we know need to be done: - Because openGL is not working on Mac, we need to create a wrapper that allows our Mac CEF instance to be functional. - We need to finish the UI - We need to publish our app the associate...

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    I want to create an organ software that lets you add and subtract all kinds of different stops and is physically modelled. It is actually, believe it or not, inspired by Modartt's Organteq. **Technical Skills Needed:** Knows how pipes organs work and how JUCE works. - **Programming Languages:** Proficiency in Java, Python, C++ is crucial. Experience with JUCE (for creating audio applications) will be highly advantageous. - **Software Development:** I want you to see what is wrong with my organ software and how to improve upon it. So far I have used ChatGTP and askcodi but they aren't the most efficient of course. The whole point is to improve upon the code written by the AI chatbots that I used. - **Debugging and Troubleshooting:** Ability to identify and fix b...

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    I need this effect made for me, it needs to be pixelated, it cannot be smooth or high res. It needs to have a controllable bulging effect for the cylinder and look exactly like this

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    I'm in need of a professional who can create a minimalist design Virtual Studio Technology (VST) plugin for a simple four-band equalizer. The plugin should be compatible with: - Windows Operating System - macOS, including the M1 and M2 chips The desired features for the equalizer include: LO: 400Hz MID:1000 HI:2000 HI+:4000 Q:0.5 Gain + - 15 (BAND) The ideal candidate for th...(BAND) The ideal candidate for this project should have extensive experience in: - VST plugin creation - Audio engineering and familiarity with equalizers - Programming for both Windows and macOS platforms. Overall, I'm looking for a sleek, minimalist design that is user-friendly and efficient in operation. Looking forward to your proposal and working with you on this project. Coding should be ...

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    I'm on the hunt for a highly proficient Unity 3D HDRP developer to bring to life a photorealistic virtual environment for virtual tour users. The project necessitates high exper...shapes and distances. • Create realistic shaders that mimic real world materials. Primary project goal: to create a realistic virtual environment for virtual tour users to explore and interact within. The perfect freelancer for this job should: • Have a strong background in Unity 3D HDRP, particularly in photorealistic settings. • Demonstrate a solid command of advanced lighting techniques and shader development. • Have a portfolio showcasing prior work in creating realistic virtual environments. By dedicating real expertise to this project, we can deliver an impressive, immersi...

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    I am seeking an experienced Unreal Engine developer with a strong background in material creation and shader programming to develop a dynamic material effect. The successful candidate will be tasked with creating a material that simulates fluctuating signal strength bars, which dynamically adjust their height based on in-game variables to be used in UMG and on Static meshes Key Responsibilities: Design a dynamic material in Unreal Engine that visually represents fluctuating levels through vertical bars on an EMF reader device. Ensure the bars dynamically adjust their height based on a predefined variable or set of conditions, simulating the detection of varying levels. Frequency, speed and color should all be parameters. I have attached an image which represents what I require.

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    ...allowing for more than two concurrently open windows. The proposed solution involves: BaseWindow Class: This class will manage SDL2 windows and contexts, along with ImGui contexts and rendering. Actual ImGui drawing code, such as ImGui::Button, could be handled in derived BaseWindow classes. Additionally, the BaseWindow class should handle SDL resizing events to ensure correct window and OpenGL viewport updates. Derived Windows (from BaseWindow Class): Custom windows can be derived from the BaseWindow class. These derived windows will primarily contain a Render() function, passed back to the base window for SDL2 and ImGui rendering, buffer swapping, etc. The ability to override resize event callbacks while retaining the BaseWindow's functionality is also c...

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    ...Windows platform. This project demands a sophisticated system capable of handling intricate gameplay dynamics and high-quality graphics. **Requirements:** - Develop an advanced FPS game engine for Windows. - Engine must support high-quality graphics and complex game mechanics. - Experience in game development, particularly in FPS. **Ideal Skills and Experience:** - Proficient in C++/C# and DirectX/OpenGL. - Strong background in 3D graphics programming. - Familiarity with Windows platform development. - Previous experience developing game engines, preferably for FPS games. - Understanding of physics, AI, and network code for multiplayer games is a plus. I aim to collaborate closely with the developer to ensure that the engine meets the specific needs of my project, offering pl...

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    I want to create an organ software that lets you add and subtract all kinds of different stops and is physically modelled. It is actually, believe it or not, inspired by Modartt's Organteq. **Technical Skills Needed:** Knows how pipes organs work and how JUCE works. - **Programming Languages:** Proficiency in Java, Python, C++ is crucial. Experience with JUCE (for creating audio applications) will be highly advantageous. - **Software Development:** I want you to see what is wrong with my organ software and how to improve upon it. So far I have used ChatGTP and askcodi but they aren't the most efficient of course. The whole point is to improve upon the code written by the AI chatbots that I used. - **Debugging and Troubleshooting:** Ability to identify and fix b...

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    Hi Volodymyr, I need help with fixing some uv mapping logic in a vertex shader. I created a sandbox that illustrates the problem: Rotating the UVs applies auto-scaling so that a texture that is sampled with these UVs fills its bounding box. This works. I also have to apply cropping but my implementation distorts the UVs when they have been rotated/scaled. Can you fix this?

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    I'm looking to recruit an OpenGL/DirectX expert proficient in developing 3D modeling software in C++. Must be someone with noteworthy experience in developing CAD software. Specifically, the project involves producing highly realistic land, ground, and mining 3D environments. Considered a Fit if: - You must be proficient in OpenGL or DirectX, DirectX being preferred - You've previously developed complex software projects revolving around CAD. - Have an extensive understanding of how to build, implement, and fine-tune 3D models, particularly land, ground, and mining scenarios. - Strong skills in producing highly accurate and detailed models are expected. -An understanding of geospatial coordinates or mining, surveying would be helpful. An expert understanding of 3...

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    I'm looking for someone to hard surface model a vacuum cleaner. Doesn't need to be totally exact as long as the end product looks like something similar to this. This is modelling ONLY. No need for renders Please in Blender (Other software is okay if I can see you also do good work, we could then work with .fbx's or similar) with a high quality quad based mesh. Simple principled shader materials (no maps) are fine for now, i'll edit the materials myself. Please make sure there are no holes or overlapping meshes or other errors. And if there is something like a wheel, the wheel in real life will not be welded onto the object so model it separately - I'm happy for it to be one object but just not joined by vertices, like a real wheel won't be part of t...

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    ...responses only, this website is spam-planet. Why are there no rules against this. Anyway, I have various plastic bottles i need recreating in 3D. Please give me a quote to make all of them. I may just start with 1 however to check quality. Please make sure topology is nice and quads, subdivision ready! Will be used inside Blender, so please a blender user only. Just add a very basic principled shader material to them. i'll edit this myself. Please Blender 3.6 :) For the labels please cut them out and shrink-wrap(skin-wrap) them to the bottle face with a very very small gap. Crease the edges of this label so when we add a subdivision modifer it doesn't lose its shape. Please then add the label onto the object, you should find one matching it in "Cleaning "...

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    I'm seeking an experienced OpenGL developer for implementing wireframe rendering on a Commodore 64 platform. The project is currently at the basic setup stage, requiring expertise to elevate it to the next level with your programming skills. Ideally, TGI support can be incorporated if needed to ensure optimal performance. Potential future expansions may include advancements such as face filling features. Key Requirements: - Proficient in OpenGL - Experience with Commodore 64 programming - Ability to design and implement wireframe rendering - Familiarity with TGI support could be advantageous - Have used CC65 here is initial working state of line drawer Please note that although the initial project requires a focus on wireframe rendering, there

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    I require a competent OpenGL programmer who specialises in 3D modeling to review my code and give advice via teams / zoom for a basic structure of a plane. The preferred individual should be highly skilled in creating 3D models using standard ratios. Given this, there's no requirement for the model to have a detailed exterior or interior, only a simple structure is required for this project. This need extends to the ability to work efficiently, deliver high-quality work on time, and have a keen eye for detail. Previous experience with 3D modeling in OpenGL is a must.

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    ...seeking a proficient developer capable of porting MiniOpenGL on a Commodore 64. The goal of this task is to achieve compatibility with my existing software. This includes: - Ensuring compatibility with specific development software. This project should be focused on making MiniOpenGL compatible with CC65, a comprehensive software development package. Skills and Experience: - Experience in OpenGL and porting it on different platforms - Deep understanding of Commodore 64 architecture - Proficiency in CC65, because the ported MiniOpenGL needs to be compatible with this particular development software This project is ideal for someone who enjoys a challenge and is looking to expand their toolkit while making an impact on my software's functionality.

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    Build a realistic environment with planets simulating the Sun-Earth-Moon model. The background will be black with stars in random positions. The Sun should be in the center of the scene. The Earth will rotate around the Sun and around itself. The Moon will revolve around the Earth. The .obj files of the planets, and lectures with examples will be given in chat. deadline: 21/1 budget: $50 USD

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    Build a realistic environment with planets simulating the Sun-Earth-Moon model. The background will be black with stars in random positions. The Sun should be in the center of the scene. The Earth will rotate around the Sun and around itself. The Moon will revolve around the Earth. The .obj files of the planets, and lectures with examples will be given in chat. deadline: 21/1 budget: $50 USD

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    I'm looking for an adept 3D developer specialised in using OpenGl and Shaders. The specifics of the project are not yet defined as your input and suggestions will be highly appreciated. • Project Goal: While the type and purpose of the 3D project is open-ended, I'm interested in exploring opportunities in game development, visualizations, and animations in different sectors, ranging from entertainment to education and marketing. • Ideal Skills & Experience: Proficiency in 3D modeling and rendering, along with deep knowledge of OpenGl and shaders is essential. A portfolio of diverse 3D projects would further attest to your adaptability and creativity. • Application Information: Despite having the choice to include past work, experience, or de...

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    I require an expert in OpenGL to develop a customized, interactive 3D project for me. The project will encompass a small map filled with a few specified objects including: - Buildings - Drones - Targets These objects should mirror real-world counterparts however they don't need to be hyper-realistic. Bidders with the knowledge of creating a good balance between realistic and artistic styles will be appreciated. The project's functionalities should include: - Smooth movement - Efficient collision detection - Dynamic animation Ideal candidates will have established experience with OpenGL, 3D modeling and animation, and game development. Skills in creating realistic but not overly detailed models would be preferred. This project is more about function and lifelike ...

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    We are seeking a skilled and WebGL developer to enhance our VR project. The current engine functions smoothly on OpenGL, but compatibility issues have arisen with WebGL. The project utilizes React Fiber and for development. Key Requirements: Strong proficiency in and WebGL development. Experience with React Fiber for VR applications. Troubleshooting skills to address issues with the transition from OpenGL to WebGL. Deliverables: Identify and resolve compatibility issues with WebGL. Optimize the React Fiber and codebase for seamless VR experiences. Submission Requirements: The attached files include the current React and code for your review. We look forward to collaborating with a talented developer who can bring our VR project to its full

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    ...captivating experience that encourages users to explore the relationship between their actions and the evolving artwork. Starting Point: Begin with openFrameworks 3D and noise examples. Utilize Perlin noise for generating coherent values for line directions. Incorporate addons like ofxGui for interactive controls and ofxPostProcessing for visual effects. Consider exploring advanced 3D transformations and shader programming for more complex visuals. Challenges: Optimizing the system for real-time interaction without performance issues. Ensuring the installation caters to users with varying levels of tech familiarity. Learning advanced graphics programming to achieve the desired visual complexity. Specific Help: Seeking feedback on making user interaction intuitive and engaging. In...

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    Seeking a skilled shader programmer to create a simple shader using Shader Graph for Unity URP. The shader will be an automatic tiling striped effect, that can be used on any flat plane of any size and maintain the same striped effect / size. The striped effect should have :- - detemine width of each stripe (and so distance in beetween e.g. 1m width) - animate speed - the stripes should move downloads to create an animated effect - fade off at the edge. So for example on a square plane, the striped effect would blend off to fully transparent at the edge - controllable colour Ideal candidates should: - Have experience in creating shaders for Unity URP. - Demonstrate their expertise through past works or detailed project proposals. - Have a good understanding ...

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    ...experienced OpenGL (C++) developer able to assist in creating a virtual environment (3d look from car cabin) for my school project. Key Tasks: * Creating moderate complexity 3D Models: You should be proficient in designing 3D models of small buildings and simple characters. * Implementing shaders and lighting effects: Bring your expertise in making the virtual environment more realistic and attractive. Skills and Experience: * Proficient in OpenGL (C++) programming * Hands-on experience with 3D modeling * Strong knowledge and experience in shaders and lighting effects. * Prior experience in developing virtual environments would be an added advantage. The idea is to create a 3D look from a car cabin. I would provide the code for the instrument panel, which is written ...

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    I'm looking for a seasoned game developer to create a stimulating 3D color sorting puzzle game incorporating keyboard and mouse controls up to a maximum of $60. Key skills needed include: - Proficiency in C programming - Expertise with OpenGL and GLUT - Experience in 3D game development The goal is to implement a 3D game to solve the well-known Color Sort Puzzle. The game is implemented in C using OpenGL and GLUT. These puzzles consist of jars with water of different colors that do not mix. The objective is to pour water from one jar to another (following some rules) until all jars contain water of the same the game to be implemented, blocks will be used instead of water or balls. A block is a 3D shape, for example, a cube. The game has n jars with a capacity of l ...

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    ...the automstion line, leaving the actual sliding up or down (automation) of the line to the user, though also allowing for automation of something like a tempo knob on a plugin like VITAL or SERUM, is the most likely use of this plugin. Ideal Skills and Experience: - Strong experience in DAW plugin development, particularly for Ableton Live. - Proficiency in programming languages such as C++ or JUCE, along with knowledge of audio processing algorithms. - Familiarity with Ableton Live's software architecture and API. - Ability to understand and implement specific feature requirements efficiently. - familiarly with sound design processes and busy work involving the fine tuning of said sounds If you are a talented developer with a passion for music production and expertise i...

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    I am seeking a skilled freelancer with a keen eye for detail to help create and optimize 3D textures and shaders for my game. Specifically, I need these elements to be: - Tailored for a Gaming application - Optimized for Unity game engine - Styled in a cartoonish manner The ideal freelancer for this project would have extensive experience in 3D texture and shader creation, a strong understanding of Unity, and a portfolio showcasing previous work in cartoon style graphics. This ability to provide optimized, high-quality and stylish graphics is crucial for the success of my project.

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    I am looking for a software developer experienced in DirectX 9 to assist with a game development project. The specific functionality required for the software is game development. Requirements and Specifications: - Knowledge on UI development with DirectX 9 - Development of loading screens. - Development of new UI components with Shader. If you have experience in DirectX 9 game development and meet the above requirements, please apply for this project.

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    Write a C++ application that uses a custom class(es) with OpenGL and a third-party library (i.e. ASSIMP) to load and display animated 3D objects in OBJ files. Your program should load and render the objects in the 3D screen.

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    ...there. Key Requirements: - Compatibility with Windows and Mac operating systems - Experience in developing VST audio plugins - Strong knowledge of audio signal processing and compression algorithms - Proficiency in programming languages such as C++ or JUCE The ideal candidate will have prior experience in developing audio plugins and a deep understanding of audio signal processing techniques. Additionally, knowledge of popular digital audio workstations (DAWs) and familiarity with industry-standard VST plugin development frameworks like JUCE would be highly advantageous. The plugin should include the following functionalities: - Compression: Implement a high-quality compression algorithm to control dynamic range and enhance audio clarity. - User Interface: Design an int...

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    I am looking for a C programmer with experience in OpenGL to create a simple project. The main functionality of the program will be to create an interactive user interface. Specific requirements for the project include: - Displaying simple 3D shapes such as cubes and spheres. - The program should be able to implement shaders to enhance the visual effects. The project needs to be completed within a week. Ideal skills and experience for the job: - Proficiency in C programming language and OpenGL. - Experience in creating interactive user interfaces. - Knowledge of shaders and 3D graphics.

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    Hi Developers/Teams, I am looking for help scraping ret...found while scraping. { 'retailer': 'Nordstrom', 'model': '', 'brand': 'SPECTRUM', 'upc': '', 'name': 'Mykonos Travel Book 6-Piece Makeup Brush Set $56 Value', 'price': 0.0, 'description': 'What it is: A set of six eye- and face-makeup brushes inspired by the luxury of travel and designed to go with you on your next getaway.nSet includes:n- A24 Brow Duon- A04 Tapered Finishern- A28 Flat Fluffy Shadern- A32 Precision Cheekn- A35 Paddle Complexionn- B08 Magic Wand', 'manufacturer': '', 'height_cm': 0.0, 'width_cm': 0.0, 'depth_cm': 0.0, 'w...

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    OpenGL Desktop Application - I am looking for a skilled developer to create a desktop application using OpenGL. - The main purpose of the application is to display the music score on 3D env. - Key requirements are to parse, display and play the MusicXml or Midi. (editing is optional) - The client specifically wants the application to focus on parsing a xml and draw a music score. - The ideal candidate should have experience in OpenGL and music notation. Look forward to hear from a developer experienced in OpenGL and music score. The proper candidate will be provided with more details. Thanks.

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    I am ...found while scraping. { 'retailer': 'Nordstrom', 'model': '', 'brand': 'SPECTRUM', 'upc': '', 'name': 'Mykonos Travel Book 6-Piece Makeup Brush Set $56 Value', 'price': 0.0, 'description': 'What it is: A set of six eye- and face-makeup brushes inspired by the luxury of travel and designed to go with you on your next getaway.nSet includes:n- A24 Brow Duon- A04 Tapered Finishern- A28 Flat Fluffy Shadern- A32 Precision Cheekn- A35 Paddle Complexionn- B08 Magic Wand', 'manufacturer': '', 'height_cm': 0.0, 'width_cm': 0.0, 'depth_cm': 0.0, 'weight_oz': 28.0, 'active_ingredients...

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    Speedometer with a needle. When the speed is less than 30 km/h, the needle is blue, and when the speed is greater than 30 km/h, the needle is red. (You obtain the car speed by calling the method () in the render loop.) (Implement the speedometer as a texture, and the needle as a line. The line thickness must be greater than 1 pixel.) Square-shaped indicator light showing the current gear (the speed at which the car is moving). If the car is in the first gear, the indicator light is red; second gear, orange; third gear, purple; fourth gear, blue; fifth gear, green. The current gear indicator should flash from black to the corresponding color. (Get the gear level by calling the method () in the render loop.) Fuel quantity in the tank displayed as a green progress bar that decreases as the ...

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    I am looking for a skilled developer who can create a globe for my webpage. T...webpage. The requirements for this project are as follows: Type of Globe: Rotating Globe Features: The client is open to suggestions and does not have specific features in mind. Styling: The client prefers an abstract styling for the globe. Ideal Skills and Experience: - Strong proficiency in and JavaScript - Experience in creating 3D models and animations - Knowledge of WebGL and shader programming - Ability to create visually appealing and interactive user experiences - Creativity and ability to provide suggestions for features and elements to include in the globe. If you are a talented developer with the skills and experience mentioned above, please submit your proposal for this project.

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