I would like a freelancer to code a plugin for ue4 to render texture dynamically using native opengl. Just give me a demo draw a triangle is ok for all.
Hi, I have an example of rendering a number of spheres using raytracing (Qt nad QOpenGL). I want to edit the code to render the spheres as a Metaball (connected ball) with smooth surfaces. See the images: The first image represents the spheres. They seem connected but in fact, their surface is disconnected surface. The second images (step 2 and 3) shows a metaball. What exactly I want is tha...
I need complete and minimal system image for test my app. You should only have the files required by my Qt5 application. Basically my Qt5 application uses: OpenGL ES (Is good to include gles3 library) Marble library (there was no problem in adding it) SQlite 3 Data Base (there was no problem in adding it) Transparences in windows and buttons (configure
I need web programming, WebGL and OpenGL expert for long project.
...cans etc) to be modelled according to Renders as well. - To apply textures and materials accordingly to Renders provided. Materials/Standard are preferred. Textures/bumps/displacement/etc maps to be provided and/or created by you. - To make sure there are no duplicates (accidental copy or instance at the same location) - To make sure that no 0mm planes
Need to write a WebGL 1.0 shader program to render Silhouette edges of Multi Mesh model. The prototype of the WebGL viewer code will be provided. Need to modify the provided shader code to detect the Silhouette edges and render it. Work needs to be completed within one or two [url removed, login to view] the project is accepted WebGL viewer code will be provided
I need someone who is an expert in Adobe photoshop displacement map effect to apply a very specific effect to a few different PSD layers. I have a picture of an actual guy's face (profile shot, from the side). I need to make it look like he is slightly turning his head 30 degrees or so in each direction, like he's shaking his head. The challenge
I am looking for someone who can help me update an older Unity asset: [url removed, login to view]!/content/19664 Their custom PBR shader is returning these errors and unable to render: Shader error in 'Monsters of the Deep/MoTD_BodyPBR': invalid subscript 'boxMax' at line 154 (on glcore) Compiling Vertex program with DIRECTIONAL SHADOWS_SCREEN
Looking for a mobile software engineer who will focus on creating a mobile application for Android that integrates Android's latest augmented reality framework, AR Core....frameworks including: Camera API, Media, Graphics and AR Core - Good understanding of OpenCV - Good understanding of client-server communication - Good understanding of OpenGL ES
Simple 3D rendering Engine (OpenGL? Ogre? Godot?) I need a simple and reasonably fast (read: graphics hardware not CPU) renderer to model data coming from a 3D camera system (similar to the Microsoft Kinect game controllers). This needs to be done with open-source but commercially usable APIs/Libraries/Engines. It needs to work on commodity desktop
Only SPEAK SPANISH!!!!!!! Buscamos Desarrollador Qt5 C++ con los siguientes conocimientos: Conocimiento...Conocimientos de SQLite3 Conocimientos de Arquitectura de Sistemas, Analisis de Codigo y Algoritmos Conocimientos de Linux Proactividad Trabajo Remoto Conocimientos de OpenGL (no excluyente). Pago por hora $4 maximo en un principio.
I need to force Qt to compile to gles2. I start my app (Qt5 C++ for linux) from an example of Qt and we added texture to the ground, some billboard icons that rotat...fron Qt4.8 to Qt5.7. After this we have observed that automatically Qt compiles for gles 3. On the PC works well but on the ARM board (crosscompiled) it looks black in the openGL part.
Hi I need someone to assist me on developing a project using QT 5.9 and OpenGL. What I need is QT 5.9 Widgets Application project which uses QOpenGLWidget and a class which uses modern GL. I would just show up 3D point cloud on the widget so class should include add/delete point functions. It would be enough to have buttons on main form to add
You get from us a MS Visual C++ 2017 project with wxWidgets OpenGL canvas integrated. Your task is to implement a robot simulation tool like [url removed, login to view] but with real robot model like [url removed, login to view] (.stp can