...who does work for museums throughout USA. My client a museum in Florida is in need of an animation consists of a skeletal rendering of a Wolly Mammoth that was the precursor to the current elephant of today. There will be full body walking motion in the skeletal form and then the image slowly transforms into a full body outer skin layer. The Mammoth
The animation consists of a skeletal rendering of a Wooly Mammoth that was the precursor to the current elephant of today. There will be full body walking motion in the skeletal form and then the image slowly transforms into a full body outer skin layer. The Mammoth then raises his head numerous of times and turns and begins to walk away from the
Hi, I have an example of rendering a number of spheres using raytracing (Qt nad QOpenGL). I want to edit the code to render the spheres as a Metaball (connected ball) with smooth surfaces. See the images: The first image represents the spheres. They seem connected but in fact, their surface is disconnected surface. The second images (step 2 and 3) shows a metaball. What exactly I want is tha...
...construction domain. We looking for an experienced freelancer to be part of our team. To qualify: - Have a bachelor's degree in civil engineering - Have experience with C#, openGL, Microsoft Visual Studio, TFS - Capable of writing algorithms - Have a deep understanding of BIM concepts and familiarity with its applications. You will be responsible
Requirement Fix needed for OpenGL Rendering Context issue in QT application when using Ogre3D. Tags : C++ QT, ActiveX, Ogre3D, OpenGL. Problem Statement: Ogre based ActiveX and OpenGL window clashes in QT app. Description: Created an ActiveX control using Ogre3D. It can be embedded in any container application. Like that it can be embedded
C++ (with OpenGL) study/project Here's the study/project I am supposed to do about implicit surfaces. I have to create a program in C++ (with OpenGL) that will generate implicit surfaces using local cells around the shape(any object may it be figurine, rabbit, robot, etc.). Please feel free to see the slides below plus an additional image I sketched
2D catch/reach-destination game. The main game idea is that there is a main character/object that starts at the middle of the screen and keeps moving forward. This character/object tries to catch another object at the end or reaches a destination. The character/object can move upwards or downwards along the path while avoiding the obstacles and taking in power ups.
I need someone who is experienced with Windows client development to create the skeletal framework for a Windows client app, including a service and installer. The program will be very limited. It is intended to provide the framework for someone else to extend to create a more detailed program later. The full requirements are outlined in the attached
Write code to parse the â.modelsâ file and create an appropriate Model matrix in your application. Modify the shaders to perform per-fragment shading with the diffuse and specular color materials. Modify the shaders to perform a Gooch shading effect (cool-to-warm shading; black outlines are necessary). Add a boolean uniform variable called doGoochShading to your application so that:...
write an article titled " comparative cytology": whereby you should compare the cardiac and skeletal muscles in terms of their structure and functions; clearly describing the differences between the tissues and explaining how both tissue types perform similar function.
Buscamos desarrollador con conocimientos de las funciones de framework Qt5. Con conocimientos...con conocimientos de las funciones de framework Qt5. Con conocimientos de C++, arquitectura de software, analisis y mejora de codigo, SQlite 3 con funciones de Qt5, linux, y Opengl ES 2.0 (preferentemente) para trabajos a distancia en sus horarios libres.
...Unity3D. I have a decent poly character which has a high poly hair model. Therefore i need your help for either A) create a new low poly hair version including a usable shader which renders very good in Virtual Reality - based on provided renders of the character b) provide an optimized version of the original hair with low poly count - which still
...parametrów wpływający na kształt i rozmiar siatki modelu, czasem na kolor. Scenariusz użycia biblioteki zakłada generowanie modelu gotowego do wyświetlenia w środowisku WPF-3D, OpenGL lub DirectX3D (np. obiekty potomne [url removed, login to view]). Biblioteka będzie użyta w programie, który dostarcza danych źródłowych do wygenerowania modeli
...protocols such as RTSP and HTTP. Libraries and systems: Use of libraries and systems: GStreamer1.x, OpenEmbedded / Yocto Project, the Boost C++ libraries, Qt 4.x and 5.x, the OpenGL graphics API, Linux/POSIX, ALSA. Protocols and formats: - Network protocols: RTP real-time transmission protocol, RTSP, HTTP, UPnP, DLNA, PTP - Audio and video formats: MP3