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    5,000 opengl jobs found

    I’m running the stable release of DietPi on an Orange Pi 5 Plus (RK3588 with a Mali-G610 GPU). Under X11/ every OpenGL check still reports llvmpipe, so everything is falling back to software rendering. What I need • The system must load and use the proper GPU driver so that `glxinfo | grep renderer` (or an equivalent command) reports either “Mali-G610”, “Panfrost”, or “DRI Rockchip”—anything that confirms the GPU is really doing the work. • Once that is working, RealDash should automatically benefit from the acceleration; the overall aim is smoother, faster general system performance. • A concise set of step-by-step commands or a shell script that reproduces the setup on a fresh DietPi image, along with a brief ...

    $17 Average bid
    $17 Avg Bid
    9 bids

    My Flutter app depends on the flutter_gl plugin to draw an OpenGL scene, but the widget rendered through that package either shows a blank canvas or flickers unpredictably. I have already stepped through the shader setup, confirmed textures, and used Flutter DevTools to trace setState calls—the problem is still there. What I need from you is a clean, well-documented fix that restores stable rendering in the flutter_gl view without introducing new regressions. I am happy to share the relevant Dart code, the minimal example that reproduces the issue, and build logs for both Android and iOS. Deliverables • Updated code (or plugin patch) that resolves the UI rendering issue in flutter_gl • Brief change log highlighting what was fixed and why • Verification s...

    $12 / hr Average bid
    $12 / hr Avg Bid
    30 bids

    ...leaving all input and focus with the underlying application. I am happy to stay in Python if the goal can be reached with the right combination of Win32, DirectX, or Vulkan hooks, but I’m open to C, C++, C#, or any language that clearly demonstrates stability and very low latency. The finished code should render at least 60 FPS, support per-pixel alpha, and cope with DirectX 9/11/12 as well as OpenGL titles without stuttering or flicker. Deliverables • Source code and a minimal compiled example that draws a test image and a sample text string over a fullscreen game or video player without stealing focus. • Clear build/run instructions and any third-party libraries referenced. • A short note on how to extend the draw routine so I can swap in my own ima...

    $319 Average bid
    $319 Avg Bid
    90 bids

    I have a finished PC title running on a custom OpenGL renderer. Now I want the same experience on Android, iOS, and macOS, with the first playable build targeted for iOS. The visuals cannot drop in quality—the port must keep: • High-resolution textures • Advanced lighting effects • Particle effects Scope of work – Audit the current OpenGL codebase and abstract any Windows-specific calls. – Adapt the renderer for mobile and Apple Silicon, using OpenGL ES 3.x on Android and Metal (or a proven OpenGL-to-Metal layer) on iOS/macOS. – Re-implement input for touch, gyro, and game-controller APIs. – Optimize assets, memory, and shaders to hit a steady 60 FPS on recent iPhones/iPads, then replicate the same on ...

    $8141 Average bid
    $8141 Avg Bid
    26 bids

    ...Client-facing prototypes + integration. • Pipelines: Qt/QML, LVGL, Flutter Embedded, OpenGL/Vulkan. • Touch calibration, gestures, feedback. • Translate modes/sensors/AI/3D into intuitive flows. • UX research, accessibility, design system. • Sync with firmware/hardware/AI/FPGA for status/RGB/OTA. • Prototype animation/latency/power; ensure clarity across 2D/3D, HDR, VRR. Requirements • 3+ yrs embedded/OS-level UI; BS/MS in HCI/CS/ID or equivalent. • Strong: Qt/QML, LVGL, Flutter Embedded, TouchGFX. • Figma/Framer/XD → production UI code. • Touch/multitouch, sensors, displays, real-time rendering. • Excellent collaboration + documentation. Nice to Have 3D/depth UX, AI visuals, embedded Linux/Android, OpenGL/Vulka...

    $445 Average bid
    $445 Avg Bid
    20 bids

    ...handle everything from motor design, sensor integration to development. I also need all source code to translate depth in the mesh into force cues in real time. A simple calibration panel and a plain-text file where I can later tweak force curves will make life easier for both of us. Deliverables within two weeks of project start: • Full project source and build files (Unity, Unreal, or native C++/OpenGL—choose what gets you there fastest) • 3D assets representing the tissue layers with realistic textures applied • Live haptic integration tied to depth in each layer • A concise read-me covering build steps and where to edit force tables • Full details on the motor, sensor setup, materials used, and technical documentation. I’ll share r...

    $434 Average bid
    Local
    $434 Avg Bid
    7 bids

    I need a compact, self-contained C++ / OpenGL 3D scene that meets an academic grading rubric for a computer graphics course. The centerpiece is a lightbulb-headed figure sitting on a crescent moon, inspired by the attached image. Everything must be built strictly from primitive shapes—spheres, cylinders, cones, and tori—no imported meshes. The moon should have a sculpted crescent form (two intersecting primitives or a torus subtraction trick), and the seated figure should be composed of basic geometry: sphere for the head, cylinder for the body, smaller cylinders for arms and legs, and flattened spheres or cones for feet. Use Phong lighting (ambient, diffuse, specular) to give the scene depth, emphasizing the moon’s gentle glow and the reflective body of the char...

    $13 Average bid
    $13 Avg Bid
    6 bids

    I need a compact, self-contained C++ / OpenGL 3D scene that meets an academic grading rubric for a computer graphics course. The centerpiece is a lightbulb-headed figure sitting on a crescent moon, inspired by the attached image. Everything must be built strictly from primitive shapes—spheres, cylinders, cones, and tori—no imported meshes. The moon should have a sculpted crescent form (two intersecting primitives or a torus subtraction trick), and the seated figure should be composed of basic geometry: sphere for the head, cylinder for the body, smaller cylinders for arms and legs, and flattened spheres or cones for feet. Use Phong lighting (ambient, diffuse, specular) to give the scene depth, emphasizing the moon’s gentle glow and the reflective body of the char...

    $10 Average bid
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    5 bids

    ...(Oboe/AAudio), and Kotlin UI. Requirements: • 5+ years C++ (C++17) and 2+ years Android NDK (Gradle+CMake) • Shipped at least one low-latency audio or high-performance NDK app • Strong DSP numerics (FFT, convolution) and multithreading (atomics, lock-free) • Kotlin/Compose proficiency; coroutines; clean architecture • Experience with NEON, Perfetto/simpleperf, and crash/ANR reduction Pluses: • Vulkan/OpenGL ES visualization or compute • Experience replacing desktop deps with mobile-friendly ones • Past work in acoustics, spatial audio, or scientific computing Deliverables: • Android Studio project (app + :physics-native) with Gradle + CMake • libphysics exposed via thin C API and Kotlin bindings • Sample projects (mesh + co...

    $265 Average bid
    $265 Avg Bid
    22 bids

    ...are seeking an experienced Computer Vision / C++ Engineer to develop a binocular image stitching algorithm capable of fusing two fisheye camera feeds into a real-time panoramic image with minimal latency and distortion. You will design and implement a binocular stitching module that includes: Camera calibration and correction Feature matching and image fusion GPU-accelerated stitching (CUDA / OpenGL) Unified C++ API interface for integration JSON/yaml configuration for algorithm parameters Cross-platform compatibility (Windows, Linux, ARM64) Who We’re Looking For Proven experience in image stitching / SLAM / panoramic vision Expertise in GPU-based acceleration (CUDA kernels, memory optimization) Ability to write clean, modular, well-documented code Strong debugging and op...

    $38 / hr Average bid
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    97 bids

    ...Performance 2.1. The application must be lightweight and have minimal impact on system resources (CPU and GPU). 2.2. The overlay rendering must not introduce perceptible latency (lag) in the user's normal operations. NFR-003: Technology Stack 3.1. The source code can be developed in one of the following languages: C++, C#, Java, or Python. 3.2. For graphics rendering, we give preference to the use of OpenGL. 3.3. We are open to other rendering technologies (such as DirectX), provided they are justified by the Vendor. NFR-004: Usability and Interface (UI/UX) 4.1. The control panel interface must be clean, modern (following Windows 11 design guidelines, if possible), resizable, repositionable and intuitive. 4. PROJECT DELIVERABLES 1. Complete Source Code (DEL-001): â—¦ ...

    $126 Average bid
    $126 Avg Bid
    188 bids

    ...Technology Stack Feature Suggested Tool/Library Rationale Video decoding/encoding FFmpeg Industry standard, supports MP4 export, lightweight Video processing OpenCV Easy video frame manipulation for trimming/cuts 3D rendering Unity (HDRP/LWRP) or OpenGL with C++/Python Unity simplifies importing OBJ/FBX and real-time rendering GUI Unity UI or PyQt / ImGui Single-panel interface, easy controls for demo Effects Unity Post-Processing Stack / OpenGL shaders Real-time effects like blur, glow, color correction Build system Unity Build Pipeline / CMake (if using OpenGL) Simple Windows installer/output Minimum Viable Feature List Video Trimming & Timeline Load a video (MP4) Select start/end frames Preview trimmed video Export trimmed segment 3D Model Import & ...

    $383 Average bid
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    36 bids

    ...initial build • Import a common 3D format such as FBX or OBJ. • Apply and update colors on selected mesh groups without noticeable lag. • Simple, intuitive UI: color picker, part selector, reset button, screenshot export. Not in scope yet: body kit swaps or decal layers, but please keep the codebase modular so those can be slotted in later. Tech notes Unity, Unreal Engine, Godot, or an OpenGL/DirectX stack all work—as long as the final app runs on both Windows and macOS with minimal setup. Clean, commented source code and a lightweight README covering build steps are required. Deliverables 1. Desktop executables (Win + macOS). 2. Full project/source files. 3. Short user guide and build instructions. Timeline & collaboration I’d...

    $21 / hr Average bid
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    32 bids

    ...orientation and navigation states in a simple desktop interface • Modular code design to allow future integration with physical sensors (e.g. IMU, magnetometer, GPS, Raspberry Pi) Technical Stack (preferred) • Languages: Python (core), C/C++ optional for performance modules • Frameworks / Tools: • Jupyter Notebook or VS Code environment • Data visualization via Matplotlib / Plotly / PyQT / OpenGL • Optional: ROS 2 familiarity for later hardware interfacing • Platform: macOS or Linux; should be portable to Raspberry Pi • Version control: GitHub or GitLab Deliverables • Modular, commented source code • Minimal GUI for visualization • Short documentation on dependencies and setup • Optional hardware bridge lay...

    $451 Average bid
    $451 Avg Bid
    158 bids

    I need a real-time frame-rate upscaler that can lift 30 FPS sources to a stable 60 FPS while the content is running. The tool has to work for both general desktop applications and games, so think middleware rather than a one-off hack. Platform. I’m still weighing PC, console, and mobile; let me know which target you recommend first and why (DirectX 12, Vulkan, Metal, OpenGL ES, Unity, Unreal—use what makes sense). What matters most • Real-time performance with minimal latency on consumer-grade hardware (GPU or dedicated AI cores). • Smooth motion handling when the source rate wobbles or the camera pans suddenly. • A small demo scene or sandbox app that lets me toggle the effect on/off for side-by-side benchmarking. • Clean, well-commented co...

    $5 / hr Average bid
    $5 / hr Avg Bid
    14 bids

    I’m creating a cross-platform desktop application that opens, edits, and saves CorelDRAW (.cdr) 2-D vector graphics with the fluidity designers expect from tools such as Illustrator or Corel itself. The codebase must be pure C++ and Qt; rendering and live previews should be off-loaded to the graphics card, so familiarity with OpenGL or Vulkan inside the Qt framework is essential. Core features • CDR import/export with full fidelity • Real-time shape manipulation, colour adjustments, text editing—essentially “edit anything” on the canvas without lag • Zoom, pan, and selection tools running at GPU frame rates • Layer support and undo/redo history Workflow expectations I’ll supply sample CDR files and UI wireframes. You stru...

    $3253 Average bid
    $3253 Avg Bid
    46 bids

    ...executable folder is fine). Key functions I must see: • Real-time orbit, pan, zoom, section cut, and explode. • Click-to-select parts and read predefined attributes (part number, material, weight). • Search or filter by part number. • Screenshot export at the current viewport. • Simple, branded UI: logo in the corner, dark/light toggle. Preferred tools are Unity or Unreal (open to C++/OpenGL if you have a leaner approach). Deliver the full source project plus a signed Windows executable. Once compiled, it should run offline from a USB stick—no server calls, no hidden dependencies. I’ll provide branding assets and component data sheet in CSV. After delivery I’d like one revision round to polish UI or performance. Tell me w...

    $255 Average bid
    $255 Avg Bid
    24 bids

    I need an experienced developer for lo...server. We will provide full access to the source code for both server and client. The initial focus will be on: - Developing new features (main priority) - User interface enhancements, specifically new menus and navigation Ideal skills and experience: - Strong proficiency in C/C++ - Experience in code optimization - Familiarity with game development, especially in a client-server architecture - OpenGL knowledge is a plus but not required The work will be based on deliverables. Please have a look at the code references provided before bidding: - Client: - - - Server: - Please provide a portfolio showcasing relevant experience.

    $259 Average bid
    $259 Avg Bid
    44 bids

    I’m putting together a small desktop application that demonstrates ...back naturally. • Live colour shifting of the shell between red and green while it remains see-through. • A straightforward custom control interface (not standard keyboard/mouse or gamepad) that lets me grab and move the whole sphere anywhere in 3-D space, then release it so physics takes over again. Feel free to use any engine or toolkit you’re comfortable with—Unity, Unreal, a bespoke C++/OpenGL build or Python with a physics library—as long as the final result runs smoothly on a typical modern PC without extra installs. Hand-off package should include runnable binary, source project, brief build instructions, and a short video or GIF showing the key features in action s...

    $147 Average bid
    $147 Avg Bid
    65 bids

    ...handle everything from motor design, sensor integration to development. I also need all source code to translate depth in the mesh into force cues in real time. A simple calibration panel and a plain-text file where I can later tweak force curves will make life easier for both of us. Deliverables within two weeks of project start: • Full project source and build files (Unity, Unreal, or native C++/OpenGL—choose what gets you there fastest) • 3D assets representing the tissue layers with realistic textures applied • Live haptic integration tied to depth in each layer • A concise read-me covering build steps and where to edit force tables • Full details on the motor, sensor setup, materials used, and technical documentation. I’ll share r...

    $51078 Average bid
    $51078 Avg Bid
    17 bids

    I need a demo game for showing simulation and comparison inbetween. You’re free to pick the engine or framework you work fastest with (Unity, Unreal, Godot, or a custom C++/OpenGL build are all fine) as long as the final build runs smoothly. I will share more details with skilled developers.

    $147 Average bid
    $147 Avg Bid
    63 bids

    ...icon sets without touching the core code—think light/dark modes today, brand colours tomorrow. Drag-and-drop loading is essential, whether a single file or a whole folder for batch processing, and the same code path should allow optional upload to a connected cloud bucket so models remain accessible across sessions. Deliverables • Windows desktop application (.exe) using a proven 3D engine (OpenGL, Vulkan, DirectX, or a cross-platform wrapper like Qt3D, Three-Native, etc.) • Web build leveraging WebGL/ or similar, with feature-parity to the desktop version • Source code, build scripts, and a brief README covering how to add new UI themes and configure the cloud endpoint • A small sample OBJ set demonstrating pan, zoom, rotate, show/hide, colour ...

    $426 - $852
    Urgent Sealed NDA
    $426 - $852
    1 bids

    ... fully compiling inside the present build system. 2. In-code comments plus a concise technical summary of the changes. 3. A pull-request style diff or patch so I can review line-by-line. 4. Quick build/run notes confirming the game still loads in MAME without regressions. Please be comfortable working directly with MAME’s C++ environment and familiar with common graphics libraries (SDL, OpenGL, or similar) so the refactor fits industry standards. If this sounds like your kind of technical clean-up, let me know your timeline and any clarifying questions....

    $94 Average bid
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    7 bids

    I am extending a desktop graphics application that relies on modern OpenGL and I need an extra pair of expert hands. The immediate focus is two-fold: • Shader programming – I’m looking for truly custom GLSL work, not just basic lighting tweaks. You should feel comfortable authoring, optimising and debugging fragment / vertex shaders that push beyond the stock examples. • Texture mapping – the application must stream and apply multiple textures efficiently, so I’ll need guidance and code that handles loading, binding, filtering and correct UVs under a range of resolutions. The existing codebase is clean and modular; you’ll be free to suggest changes as long as they slot in smoothly. I’ll provide the repository, clear effect specificati...

    $82 Average bid
    $82 Avg Bid
    8 bids

    - Proficient in C++ with prior experience porting PC games to mobile platforms - Proven experience in porting games from PC to Mobile/Mac. - Experience with OpenGL / OpenGL ES / Vulkan / Metal for rendering. - Implement cross-platform client development with a unified codebase. - Maintain the same graphics and animations as the PC version - Detail-oriented with strong bug/error control skills - The release build must be ready for players to run online, with no critical bugs, crashes, or issues that hinder gameplay - Final deliverable: a working client for Windows, Android, iOS, and macOS using the same source code.

    $9335 Average bid
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    38 bids

    The Android emulator inside my Doc...in the Dockerfile or related scripts. • Ensure the container boots an AVD all the way to the Android home screen; `adb devices` must list the emulator as “device.” • Supply the updated Dockerfile (or patch files) plus a concise README describing the change and the reasoning behind it. Typical tooling you might touch includes the Android SDK / emulator CLI, ADB, avdmanager, QEMU/KVM flags, OpenGL or SwiftShader settings, and general Docker best practices, but I’m open to any working approach. Once your fix is in place I’ll rebuild the image on a clean host; if the emulator launches successfully the task is complete. If you are not willing to go on call, dont bid. however ill share the emulator part of th...

    $94 Average bid
    $94 Avg Bid
    6 bids

    I'm seeking assistance to display an FBX file using OpenGL in C++. The project requires basic rendering capabilities, as well as lighting and shading effects. Key Requirements: - Use of GLFW, GLEW, and GLM - Basic camera controls (rotate, zoom) Ideal Skills: - Proficiency in C++ and OpenGL - Experience with FBX file handling and rendering - Familiarity with GLFW, GLEW, and GLM - Strong understanding of 3D graphics, lighting, and shading techniques - Ability to implement basic camera controls

    $141 Average bid
    $141 Avg Bid
    36 bids

    I'm seeking assistance to display an FBX file using OpenGL in C++. The project requires basic rendering capabilities, as well as lighting and shading effects. Key Requirements: - Use of GLFW, GLEW, and GLM - Basic camera controls (rotate, zoom) Ideal Skills: - Proficiency in C++ and OpenGL - Experience with FBX file handling and rendering - Familiarity with GLFW, GLEW, and GLM - Strong understanding of 3D graphics, lighting, and shading techniques - Ability to implement basic camera controls

    $139 Average bid
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    44 bids

    ...applications Performance within 15% of equivalent native AR app performance Android Devices: Android 8.0 (API level 26) and newer Devices with ARCore support capability Mid-range and flagship devices from major manufacturers Performance within 15% of equivalent native AR app performance Hardware Requirements: Minimum 3GB RAM Rear-facing camera with autofocus Gyroscope and accelerometer sensors OpenGL ES 3.0 support or equivalent 5.2 Browser Compatibility REQUIREMENT: Full functionality across major mobile browsers ACCEPTANCE CRITERIA: iOS Safari: Minimum version: iOS 13.0+ WebRTC camera access working Performance within 20% of native app performance Chrome Mobile (Android): Minimum version: Chrome 90+ Performance within 15% of native app performance Samsung Internet: Mi...

    $1132 Average bid
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    53 bids

    ...context, timing, and emotional beats. If you work in Maya, Blender, Houdini, or another comparable package, that’s fine—as long as the final output arrives as clean FBX/ABC plus high-resolution renders or playblasts for review. What I expect at hand-off: • Final animation file with all keyframes intact • Clean, organized scene (layers, naming, zero stray assets) • Preview render (viewport or OpenGL) for quick approval • Short note on any custom rigs, scripts, or constraints used If you can also handle rigging or cloth/FX passes, let me know, but core focus is the character animation itself. Please share a reel or link that showcases high-end, realistic work; cartoony or stylized pieces aren’t the right fit for this spot. Timeline a...

    $12 Average bid
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    4 bids

    My Flutter-based web app runs on AWS and hosts a library of MP4 clips that users can export or download. I’d like every exported file to carry the same “Polaris” look you see inside the Efekt mobile app (link above). What I need from you • Build a server-side processing step—nativ...library, the processed file visually matches the Polaris effect seen in Efekt. 2. The export endpoint returns the completed file within agreed timing on a test instance. 3. Code is delivered with instructions and build scripts so I can run it locally or inside an AWS container/Lambda. If you have prior experience replicating mobile filter effects server-side—especially with FFmpeg, OpenGL, or Metal shaders—let’s talk.

    $5376 Average bid
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    118 bids

    I'm seeking a skilled developer to create a desktop simulation and modeling application using Qt and OpenGL. The application must support both Windows and macOS. Key requirements: - Proficiency in Qt and OpenGL - Experience in developing cross-platform desktop applications - Strong background in simulation and modeling applications Ideal skills and experience: - C++ programming expertise - Familiarity with graphics rendering and UI design - Prior experience in similar projects Looking for a collaborator who can deliver high-quality results within budget.

    $13 Average bid
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    5 bids

    We are worki...we are stuck in the middle of project. Remaining project we have left is: <Serial communication> 1) Parameter setting 2) Action Notification 3) Shape data transmission <GUI> 1) 3D simulation part and plot need to be higher resolution 2) Error popup need to be created 3) Tweek some font and resize Look for skillful programmer who are expert in: - serial communication. - Tweek extisting UI - OpenGL Project: :f:/s/TFT-GUI/Epc22d4BN6JEoqAQnhPHktUBw2BwFSlDeMCOJNzObu9hww?e=XccQvB COM overview: :w:/g/personal/y_takatsu_fujipixi_com/EXCtngLD9E9MgZxUCSugBDABCyXg8b5aLZxGDptmekeOjQ?e=DhwNNg Log: :f:/s/TFT-GUI/EvBC9gwR7x5DgmhNucMAnLAB1BRLybg6gPV5NmdT_qAfEw?e=92fHx5

    $471 Average bid
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    52 bids

    ...developer experienced in OpenGL 3D ES for Android to create a 3D map application. 1. Create 3D terrain based on DXF input file 2. Preserve original Coordinate Reference System and elevation units 3. Place movable 3D model of excavator with the accurate scaling on the terrain surface based on geodetic coordinate input data. Make interface functions for: a) placing 3D object model (GLB) based on coordinate system used in DXF file b) change 3D object model position based on pitch roll input value c) Object heading & swing (degree relative to north) d) each arm segment angle movement 4. Displays the 3-D surface with basic camera controls. Nice-to-Haves: Encapsulate the C/C++ project in ready to use Flutter plugin (Flutter v3.22.2) Platform & Framework: 1. Use OpenGL...

    $1293 Average bid
    Featured
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    13 bids

    ...liquid/reflow view, thumbnail & bookmark panel. Binary-size targets — ≤ 10 MB Android .aar, ≤ 12 MB iOS .xcframework, ≤ 3 MB gzipped WASM bundle (to keep host apps ≤ 30 MB). Technology Expectations Shared C/C++ core using PDFium or MuPDF. Android: JNI + Kotlin (Jetpack Compose demo). iOS: Objective-C++ bridge + Swift / SwiftUI demo. Web: WebAssembly via Emscripten + React/TypeScript demo. Skia/OpenGL ES (Android), Metal (iOS), WebGL/Canvas (Web) for rendering. Incremental save & full rewrite; output passes Adobe/Chrome/Safari viewers. Crash-safe, with NDK logs ready for Crashlytics. Deliverables Source code of the C/C++ core and all platform wrappers. Distributable SDK artefacts (.aar, .xcframework, npm package). Sample apps for Android, iOS, Web demon...

    $10269 Average bid
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    27 bids

    ...Parameter Filtering and Processing: • The raw data is filtered and organized into subsets: Navigational, Engine, and Airframe Health parameters. • Time-stamping logic is preserved to maintain chronological playback. 3. Visualization Engine: • A real-time visualization dashboard simulating a cockpit Multi-Function Display (MFD) is developed using libraries such as PyQt, Tkinter, Pygame, or custom OpenGL/Unity interfaces. • Key cockpit instruments such as: • Airspeed Indicator (ASI) • Altimeter • Vertical Speed Indicator (VSI) • HSI (Heading/Navigation Display) • RPM/NR Gauge • g-meter • Engine Torque and Temp Gauges • These are dynamically updated in sync with the FDR playback timeline. 4. Playback Control a...

    $258 Average bid
    $258 Avg Bid
    15 bids

    ...Updated rendering (lighting, shadows, shaders raytracing, etc.) - High-resolution textures (4K-capable where possible) - Widescreen UI support - Recompiled and optimized 64-bit engine - Optional: Vulkan/DX12 backend for improved compatibility Developer Requirements: - Strong C++ experience (especially low-level graphics/engine code) - Familiarity with DirectX 9, 10, 11, 11_1 & 2, 12 & 12_1, OpenGL, or Vulkan - Experience with remaster or reverse-engineering/modding old PC games - Ability to debug legacy codebases and modernize them Bonus if experienced with: - Havok Physics (as used in F.E.A.R.) - LithTech or other Monolith engines - Shader porting and post-processing systems - Porting across systems (Windows, Linux, Mac, Console) Deliverables: - Fully working ...

    $430 Average bid
    $430 Avg Bid
    104 bids

    I'm looking for an experienced C++ developer to create 3D graphics using OpenGL and GLFW. The project focuses on developing 3D models and meshes, as well as implementing lighting and shading effects. Key Requirements: - Proficiency in C++ and OpenGL - Experience with GLFW is a must - Strong skills in creating 3D models and meshes - Knowledge of lighting and shading techniques in 3D graphics - Ability to work independently and deliver high-quality results Ideal Skills: - Background in computer graphics - Familiarity with shader programming - Experience in 3D modeling software Please provide a portfolio demonstrating relevant experience. Looking forward to your bids!

    $88 Average bid
    $88 Avg Bid
    19 bids

    I need a low poly 3D game client developed using Java. Requirements: - 3D environment with a rotatable 3rd person camera - 2D tile-based movement - Dynamic terrain mesh updates(Ability to change the ground terrain m...the fly, think change a tile from grass to dirt and add or remove height to an individual tile corner.) - Click-to-move player character with camera follow - Will use Low poly 3D art assets and simple shaders. Free assets are fine for development. - Basic UI rendering for static menus/HUD (e.g., mocked-up inventory, needs no actual functionality) Ideal Skills & Experience: - Proficient in Java, OpenGL - Experience with LibGDX or similar libraries Need someone with experience in 3D rendering, I am looking for a solid framework to expand on with clean well writte...

    $2651 Average bid
    $2651 Avg Bid
    69 bids

    I'm looking for an experienced developer to code a 2D local co-op tower defense game using Qt, targeting Windows. 10 Menus - Single player - Multiplayer host, join, discover, etc - New game start 20 Game window drawing - Fixed screen 10 - Scrolling +3 - Isometric +3 - OpenGL +4 10 Defense classes - Different kinds of towers - Tower upgrades - Barricades 10 Enemy classes - Big ones - Little ones - Slow ones - Fast ones - Strong ones - Weak ones - Flying ones - Etc... it mus be interesting. 20 Networking - Discover games 3 - Unicast communication 2 - Serialization / synchronization of gameplay 15 10 Enemy path finding 10 Gameplay balanced: income stream vs defense costs - Enemy waves - Money per damage / kill - Tower power v...

    $601 Average bid
    $601 Avg Bid
    33 bids

    I'm se...create a co-op tower defense game. Key Features: - 10 Menus: Single player, multiplayer host/join/discover, new game start. - 20 Game Window Drawing: Scrolling view preferred, utilizing OpenGL. - 10 Defense Classes: Various towers, upgrades, and barricades. - 10 Enemy Classes: Diverse and interesting enemy types. - 20 Networking: Essential serialization/synchronization of gameplay. - 10 Enemy Path Finding: Critical for gameplay. - 10 Gameplay Balancing: Income vs. defense costs, enemy waves, etc. - 10 Awesomeness: Add unique, fun elements. Ideal Skills: - Strong C++ and QT Creator experience - Proficient in OpenGL - Networking knowledge for game development - Game design and balancing experience - Creative problem-solving skills Please provide a portfolio sh...

    $170 Average bid
    $170 Avg Bid
    27 bids

    ...(scaled to fill its half of the screen). Right: the 9:16 central crop (scaled to fill its half of the screen). Calculate the crop rectangle on each frame (e.g., if input is 1280×720, crop a 405×720 rectangle from x=(1280-405)/2). Real-Time Performance Minimum 20–30 fps on a mid-range Android device (e.g., Snapdragon 7xx series or equivalent). Efficient memory/bitmap handling to avoid GC pauses. (OpenGL ES approach is a plus.) Source Code & APK Delivery Provide a complete Android Studio project (Java or Kotlin) with clear instructions to build/run. Include any Gradle dependencies (e.g., libuvccamera or comparable UVC library). Provide a signed APK for immediate testing. Important: We must be able to modify the app ourselves later. Submitting only an...

    $192 Average bid
    $192 Avg Bid
    42 bids

    I need a fully functional Buildroot setup for the EVK. The setup should include QT5WebEngine with OpenGL 3D acceleration. Key Requirements: - Buildroot environment configured for EVK - QT5WebEngine as the web browser - OpenGL for 3D acceleration or mesa3d. Ideal Skills & Experience: - Experience with Buildroot and embedded Linux - Proficiency in QT5WebEngine integration - OpenGL expertise and 3D acceleration support

    $444 Average bid
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    I need a skilled developer to create a GUI for a TFT display connected to a Raspberry Pi or other SBC. You will have to plot eyewear frame data. Ideal Skills & Experience: - Expertise in C/C# or Python - Have knowledge of UI/UX - Need a recommendation of SBC - Good skil of calculation to p... Ideal Skills & Experience: - Expertise in C/C# or Python - Have knowledge of UI/UX - Need a recommendation of SBC - Good skil of calculation to plot or modify the frame shape. - Previous experience with SBC/Raspbian/Ubuntu - Knowledge of TFT displays - Need to connect raspberry pi CM4 or SBC to MCU via UART - Need to create 3D lens data from data optained from scanning process with OpenGL - Need to receive data from/to other device - Need skill to read the exisiti...

    $1117 Average bid
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    36 bids

    I need a skilled developer to create a GUI for a TFT display connected to a Raspberry Pi or other SBC. You will have to plot eyewear frame data. Ideal Skills & Experience: - Expertise in C/C# or Python - Have knowledge of UI/UX - Need a recommendation of SBC - Good skil of calculation to p... Ideal Skills & Experience: - Expertise in C/C# or Python - Have knowledge of UI/UX - Need a recommendation of SBC - Good skil of calculation to plot or modify the frame shape. - Previous experience with SBC/Raspbian/Ubuntu - Knowledge of TFT displays - Need to connect raspberry pi CM4 or SBC to MCU via UART - Need to create 3D lens data from data optained from scanning process with OpenGL - Need to receive data from/to other device - Need skill to read the exisiti...

    $2182 Average bid
    $2182 Avg Bid
    88 bids

    ... with some intermediate .lib files (could be all made into one project nowadays anyway). The app uses MFC for a simple dialog-based interface and embeds an OpenGL view. It also uses two vendor specific lib/dlls (included), for interfacing with specialized equipment. Key Tasks: - Target machines run Windows XP (32-bit/x86) - supported by VS2022, desired compiler. - Resolve WINVER < 0x0501 errors (precompiled header mess? WINVER=0x0501 should do, we're targeting WinXP). - Address missing dependencies (e.g. OpenGL .lib and headers, including the old GLaux.h) (GLaux is used only to provide a modal, click-interactive full-screen OpenGL view, may need to be reimplemented.) - a Video Input View (simple display stream from one or more connected webcams) may ne...

    $2181 Average bid
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    27 bids

    I'm seeking an Android C++ developer with experience in NDK, OpenGL ES, and game engines. The project involves working on a Minecraft PE 1.16 clone with native C++ code (, ). Key tasks include: - Fixing crashes on Android 10-15 due to API incompatibilities - Improving compatibility, especially in gameplay mechanics - Potentially adding optimizations Ideal Skills: - Proficiency in C++ and Android development - Experience with NDK and OpenGL ES - Familiarity with game engines and MCPE internals - Knowledge of behavior packs is a plus Please provide a portfolio showcasing relevant experience.

    $15 / hr Average bid
    $15 / hr Avg Bid
    26 bids

    Job Description: Senior Embedded Linux Developer with AOSP Expertis...such as Soong and make. • Expertise in debugging tools and techniques for embedded systems. • Experience with GPU, multimedia, and camera subsystem integration is a plus. • Exposure to AI accelerators and frameworks such as Tensor Flow, ONNX or related technologies. Preferred Skills: • Knowledge of secure boot, trusted execution environments, and OTA update mechanisms. • Familiarity with Vulkan/OpenGL ES and hardware acceleration for graphics. • Understanding of wireless technologies such as Wi-Fi, Bluetooth, and LTE. Soft Skills: • Excellent problem-solving and analytical skills. • Strong communication and teamwork abilities. • Proactive attitude and ability to work in...

    $10 / hr Average bid
    $10 / hr Avg Bid
    10 bids

    Job Title: Android Developer – Apply OpenGL Filters to AWS IVS Live Stream Project Summary: We’re looking for an Android developer to apply OpenGL filters (like Sepia and others) to a live streaming video using AWS IVS for PoC. We’re using this AWS sample project for broadcasting: Your job is to modify this project so that OpenGL filters are applied in real time to the live video stream from the camera. What You’ll Do: * Use the sample above to stream video via AWS IVS. * Apply real-time OpenGL filters (e.g., Sepia, Grayscale, etc.) to the stream. * Implement using either Java or Kotlin. What We’re Looking For: * Android experience with Java or Kotlin. * Strong understanding of OpenGL ES 2.0 / 3.0. * Experience with real...

    $131 Average bid
    $131 Avg Bid
    46 bids

    I'm experiencing some issues with my OpenGL application and I need an expert to help me capture and debug my shaders using RenderDoc. The main purpose of this project is to debug a specific issue related to incorrect rendering output. I suspect the problem lies with my vertex, fragment, and geometry shaders. Ideal skills and experience for this job: - Proficiency in OpenGL and shader programming - Experience using RenderDoc for shader debugging - Ability to identify and solve graphical issues - Knowledge of visual artifacts, frame rate drops, and rendering problems - Strong understanding of vertex, fragment, and geometry shaders

    $478 Average bid
    $478 Avg Bid
    18 bids

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