Filter

My recent searches
Filter by:
Budget
to
to
to
Type
Skills
Languages
    Job State
    2,000 phonegap admob jobs found

    ...video download (Reels & posts) • YouTube video download (using compliant technical methods) • Video quality selection (360p, 720p, 1080p, etc.) • Download progress indicator • Save videos directly to device gallery • Download history section ⸻ UI/UX • Modern, clean interface • Fast link paste system • Auto-detect copied links • Dark / light mode support ⸻ Additional Features • Google AdMob integration • Optional premium version (remove ads) • Multi-language support (English mandatory) ⸻ Platform Requirements • iOS & Android • Single codebase preferred (Flutter / React Native) • Store policy compliance • High performance & stability ⸻ Technical Requirements &bull...

    $21 Average bid
    $21 Avg Bid
    24 bids

    ...Please integrate Google AdMob banners/interstitials and leave room for optional premium upsells the moment I decide to activate them. On the server side I need an admin dashboard where I can: • create, edit, schedule, and deactivate surveys; • set the reward amount for each one; • see user stats, balances, and withdrawal requests; • mark withdrawals as paid and store a PayPal transaction ID. I am happy with any modern backend stack (Firebase, Node, Laravel, Django, etc.) as long as: • data is secured and scalable; • API endpoints are documented; • I get full ownership of the source code. Deliverables – Cross-platform mobile app source code – Admin panel source code and live deployment – SQL or NoSQL dat...

    $253 Average bid
    $253 Avg Bid
    196 bids
    Integrate AdMob Native Ads
    4 days left
    Verified

    I already have a live Flutter app and an active AdMob account. I now want Google AdMob Native (In-Feed) ads woven into my main listing feed, very similar to the way OLX sprinkles promotions between items. Here’s the flow I’m aiming for: after every five feed items a native ad should appear, matching the app’s current look and feel so users experience it as part of the content rather than a banner. I do not yet have the specific Native ad-unit ID, so I’ll need you to walk me through creating it in the AdMob console and wiring it up in code. The project is straightforward: plug the Google Mobile Ads SDK into my existing Flutter codebase (Dart), build a widget that pulls and renders the Native ad, place it in the list adapter, then verify that ...

    $16 Average bid
    $16 Avg Bid
    22 bids

    ...Unity Prior work with Vungle Ads SDK Knowledge of Microsoft Store compliance & ad policies Ability to debug UWP-specific issues (capabilities, SDK compatibility) Deliverables Fully working Vungle ads in UWP build No crashes or store submission issues Test build + integration steps documented Basic ad callbacks (loaded, failed, reward granted) Nice to Have Experience with Unity Ads / AdMob / ironSource Previous Microsoft Store published games Budget Fixed price or hourly — open to discussion Please share previous similar work (Unity + UWP preferred)...

    $26 Average bid
    $26 Avg Bid
    5 bids

    ...- Async PvP challenge modes - Training and practice mode interfaces - Stats dashboards and performance visualisations - Offline-first architecture with local persistence Full feature spec shared after initial conversation. Tech Stack - Frontend: Flutter (Android-first) - Backend: Firebase or Supabase - ML: TFLite/ONNX on-device (our ML dev handles the model — you integrate the outputs) - Ads: AdMob Requirements Must have… - Published Flutter apps (Play Store links) - Camera/video recording experience in Flutter - Performant UI on budget Android devices (4GB RAM, mid-range chipsets) - Firebase or Supabase experience - TFLite/ONNX integration in Flutter - Social features (feeds, real-time updates) Nice to have.. - Animation/motion design skills Details - 40 hours/...

    $24 / hr Average bid
    $24 / hr Avg Bid
    222 bids

    Looking for an experienced developer to fix an ad-load error on the Android side of my app. The app is live in both ...experienced developer to fix an ad-load error on the Android side of my app. The app is live in both stores, and iOS works fine. Task: - Resolve the "unable to load ad" error on the “Watch Ads” button used for free trial access. - This is a quick fix (30 minutes max) that must be done correctly the first time. Requirements: - Strong experience with Android App frontend development. - Expertise in AdMob integration and troubleshooting. - Proficiency in working with APIs. - Ability to handle Google Play Signing Uploads and generate their own local key. - GitHub experience for code management and collaboration. Timeline: ASAP (within ...

    $89 Average bid
    $89 Avg Bid
    140 bids

    ...usage Admin panel can be minimal but must be secure. 9. Database Requirements Strong relational database PostgreSQL / MySQL or equivalent Tables must include: Users Fortunes (history) Credits (transactions) Tarot cards Admin settings Scalable schema design 10. Ads Integration Rewarded ads integration Credits granted only after successful ad completion Ad network to be discussed (AdMob or similar) 11. UI / UX Scope Use provided Figma as reference only Follow simplified 6–7 screen MVP flow No chat, no social features, no profiles Clean, minimal UI 12. Non-Goals (Explicitly Out of Scope) Live human fortune tellers Chat or messaging system Video or voice calls Complex subscriptions Advanced analytics dashboards 13. Deliverables Mobile app source code...

    $1203 Average bid
    $1203 Avg Bid
    125 bids

    ...the primary monetisation method, with interstitial and banner formats integrated as secondary revenue streams through Google AdMob. Essential screens & logic – Home hub showing current balance and entry points to Quiz, Spin, Puzzle and Arcade sections. – Referral system that tracks invites and grants bonus coins. – Leaderboard pulling real-time scores from Firebase. – Withdraw page where users request payout; an admin panel (web or in-app) lets me approve or decline requests. Deliverables 1. Complete Android Studio project with clean, well-commented source. 2. Release-ready AAB/APK that passes Play Store review. 3. Setup guide covering Firebase, AdMob IDs, and admin panel deployment. I’ll supply detailed screen flows...

    $310 Average bid
    $310 Avg Bid
    28 bids

    ...trial access). This is a quick fix - and needs to. be done correctly the first time. The Android side specific error "unable to load ad" Requirements Strong Node.js + React Native: Ability to debug -in a timely manner - and update a Node.js backend connected to a mobile app Experience with REST APIs, authentication, and app–server communication Familiarity with integrating mobile ad services (AdMob or similar) with backend logic Ability to troubleshoot server‑side logs related to ad requests or subscription flow Comfortable working with production apps already published in app stores Android + iOS (Swift) experience Familiar with Google Play signing keys and .pem uploads Reliable, honest pricing, and willing to guarantee your work Open to ongoing on‑demand s...

    $152 Average bid
    $152 Avg Bid
    105 bids

    ...intuitive controls, and an engaging user experience suitable for phones and tablets running recent Android versions. Scope of work: • Translate a concise game concept into a playable APK. • Design lightweight, visually appealing UI/UX that feels native to Android. • Implement core game mechanics, scoring system, and basic sound effects. • Integrate leaderboards and in-app advertisements (Google AdMob) for monetization. • Ensure compatibility across common screen sizes and Android 10+. • Package, test, and deliver the final build along with source code. I value clear communication, clean code (Kotlin or Java), and timely updates through each development milestone. If you have prior experience launching Android games and can share relevant Google Pla...

    $537 Average bid
    $537 Avg Bid
    42 bids

    ...help integrating AdMob into a utility app I built with Vibecodeapp. The app is for iOS and needs to reward users with video ads, banner and interstitial. Vibecode cant integrate the react native for admob. The app design is complete. All work produced becomes my intellectual property. Project Overview • This is an Expo SDK 53 app built with React Native 0.76.7 • Currently in a managed workflow (no native code access) • Needs Google AdMob integration with rewarded video ads Technical Requirements • Expo EAS Build experience — Must know how to eject to a custom development client or use EAS Build with config plugins • react-native-google-mobile-ads — The standard library for AdMob in React Native. Requires: • Addin...

    $151 Average bid
    $151 Avg Bid
    19 bids

    I have a mobile game app with 5 distinct game modes (Ludo, Tetris, Sudoku, Wordsearch, Jigsaw). My current AdMob Match Rate is low (~34%), and I need an expert to fix my fill rate and revenue without touching the code. The Setup: Ad Units: I have separate Ad Units for Rewards/Interstitials for different games. Constraint: You will NOT get access to the source code. You must work entirely within the AdMob Dashboard. Your Tasks: Fix Match Rate: It is currently bleeding revenue. Implement Mediation Groups (Unity, Meta, etc.) to ensure 90%+ fill rate. Granular Optimization: Set specific eCPM floors for "High Duration" games (Sudoku) vs "Fast" games (Ludo). Audit: Verify that my ad unit mapping is correct and identify any policy risks. To Apply: Tell me one spe...

    $62 Average bid
    $62 Avg Bid
    4 bids

    ...10 random numbers Credits awarded per matched number Jackpot awarded for 10/10 matches (insured) Odds displayed in-app 3. Credits System Credits earned via: Watching ads (1 credit/ad) Lottery matches (1 credit per correct number) Credits can be cashed out once minimum threshold reached Server-side tracking only (prevent tampering) Manual verification of payouts 4. Rewarded Video Ads AdMob integration Must be Google Play compliant Credits granted for ad completion 5. Cash-Out System Credits have micro-value (e.g., 1 credit = $0.001) Minimum cash-out: $5 Payout via PayPal or gift cards Server-side tracking and anti-fraud measures Manual review required 6. Location & Security Capture user location via GPS for fraud prevention Anti-manipulation: Server-sid...

    $533 Average bid
    $533 Avg Bid
    214 bids

    I’ve built an app in MIT App Inventor and now need proper AdMob monetisation added. Here’s exactly what I’m after: • One banner ad fixed at the bottom of the main screen. • Four interstitial ads that should pop up on every button click throughout the app (I will point out the specific buttons/screens in the .aia file). • One rewarded ad that appears only when the user taps a dedicated “Unlock Feature” button. Please wire everything so that it runs in AdMob test-mode first, then show me where to paste my live unit IDs. The updated .aia project must compile error-free, display each ad at the right trigger, and follow Google policy (no accidental clicks, frequency capping respected, etc.). A short walkthrough of the blocks you a...

    $180 Average bid
    $180 Avg Bid
    6 bids

    I’ve built an app in MIT App Inventor and now need proper AdMob monetisation added. Here’s exactly what I’m after: • One banner ad fixed at the bottom of the main screen. • Four interstitial ads that should pop up on every button click throughout the app (I will point out the specific buttons/screens in the .aia file). • One rewarded ad that appears only when the user taps a dedicated “Unlock Feature” button. Please wire everything so that it runs in AdMob test-mode first, then show me where to paste my live unit IDs. The updated .aia project must compile error-free, display each ad at the right trigger, and follow Google policy (no accidental clicks, frequency capping respected, etc.). A short walkthrough of the blocks you a...

    $130 Average bid
    $130 Avg Bid
    5 bids

    ...and stability, we are asking applicants to propose the best technical plan in their bid (e.g., Which protocol? Which tech stack?). Key Deliverables: Mobile App (Android & iOS): Tech Stack: Open to suggestions (React Native or Flutter preferred for cross-platform efficiency). Features: One-tap connect, Server selection, Speed test, Split Tunneling, Kill Switch. Monetization: Must integrate AdMob (Banner, Interstitial, Native) and In-App Purchases (Subscriptions). Browser Extension: Must work on Chrome, Edge, and Firefox. Must share the same user database/authentication as the mobile app. Admin Panel: Web-based dashboard to manage servers, view active users, and manage subscriptions. Backend/Server: Please recommend the best VPN protocol (WireGuard, OpenVPN, V2Ray, ...

    $78 Average bid
    $78 Avg Bid
    22 bids

    Mit App Inventor Project My Android utility app is ready to ship, it just needs AdMob wired in so I can start earning. Everything is already built in Android Studio; your task is strictly the ad layer. Here’s the breakdown of what I need: • 1 banner ad fixed to the main screen • 4 interstitial ads (on launch, after a completed action, when the user opens settings, and on graceful exit) • 1 rewarded ad that unlocks a single premium feature once viewed I will supply the six ad-unit IDs. Please integrate them using the current Google Mobile Ads SDK, keep the code modular, and comment the insertion points so I can tweak or swap IDs later. The finished project must compile without warnings on API 24+ and display Google test ads until I flip the switch to liv...

    $20 Average bid
    $20 Avg Bid
    14 bids

    I have a React Native app running on the Expo managed workflow, with a Node.js backend and a small React.js web companion. I now need rewarded ads from Google AdMob added to the mobile build for both iOS and Android. Here’s the exact flow: after a user successfully completes a task in the app, they should immediately see a rewarded ad. No banners, no interstitials—just the single rewarded unit. Expo’s latest SDK, expo-ads-admob (or the bare AdMob API if you prefer ejecting), and proper configuration of the AdMob app- and ad-unit IDs are all fair game, as long as the final binaries pass Google’s test ads and production ads alike. Deliverables • Code changes or modules integrated into the existing repository • Brief README o...

    $7762 Average bid
    $7762 Avg Bid
    29 bids

    ...milestone are: • A responsive Game-Selection Grid as the main menu, scaling cleanly from small phones to large tablets on both Android and iOS. • Fully playable versions of the six games listed above, coded in C# with clear architecture so additional titles can slot in later phases without refactoring. • A lightweight in-app purchase layer (Unity IAP) for cosmetic upgrades and ad-removal. • AdMob or Unity Ads integration for interstitials plus rewarded-video placements tied to optional game hints and extra undo moves. • Bright, engaging UI/UX that feels fun rather than minimal—think lively colour palettes, subtle motion, and intuitive touch targets. Acceptance criteria 1. One build exported via Unity that passes store-side pre-checks ...

    $20 / hr Average bid
    $20 / hr Avg Bid
    104 bids

    I’ve built a mobile app that helps users navigate career, business, education, and freelance opportunities, and now I’m ready to turn on the revenue tap. I need someone who really understands in-app advertising to walk me through—step by step—the smartest way to integrate ads, then handle the technical work so everything runs smoothly. Here’s what I know so far: I’m open to AdMob or another ad network if you can justify the switch. I want a mix of banner ads, interstitials, and rewarded video ads so we can balance user experience with solid earnings. Beyond that, I’m looking for guidance on placements, refresh rates, eCPM optimization, and compliance with both Google Play and App Store policies. To keep us aligned, these are the concrete d...

    $94 Average bid
    $94 Avg Bid
    15 bids

    I need AdMob fully wired into my existing Expo (managed workflow) React-Native app. The codebase is JavaScript/Node and already running smoothly; what’s missing is the monetisation layer. Here’s what I’m after: • Banner ads should sit naturally within the content stream, not pinned to the top or bottom. • Interstitial ads need to trigger between content transitions so users see them only when they move from one screen or section to the next. • Rewarded ads will unlock extra features or content once the user finishes watching. I’ll supply the AdMob App ID, ad-unit IDs, and a quick walkthrough of the relevant screens. Your job is to: 1. Install and configure the recommended Expo modules (e.g. expo-google-mobile-ads or an equivale...

    $36 Average bid
    $36 Avg Bid
    20 bids

    ...or multiplayer (local or online) Simple mechanics such as tap, timing, reaction, guessing Lightweight and fast-loading game Required Skills Unity (2D or 3D) C# Mobile game optimization Understanding of UI and game flow Prior experience with casual or hyper-casual games Bonus (not mandatory): Multiplayer implementation experience Game design and retention understanding Ad integration (AdMob) Budget Prototype: ₹40,000 – ₹1,00,000 Full game (after prototype approval): ₹1.5L – ₹3L Budget is flexible based on quality and scope. Timeline Prototype: 7–14 days Full game: 2–3 months What to Share While Applying Portfolio or previous game projects Casual or multiplayer games you have worked on Your approach to creating viral casual game ideas ...

    $339 Average bid
    $339 Avg Bid
    26 bids

    I have a completed MIT App Inventor project that is ready for monetisation and I need your help weaving AdMob into it. My own ad-unit IDs are already created; what’s missing is the technical work of dropping them into the .aia so the ads actually appear. Scope • Add three formats—banner, rewarded, and native—using AdMob inside the existing blocks. • Keep the layout intact; ads must respect Google’s placement policies. • Supply a compiled APK (for quick testing on Android 10+) plus the updated .aia with clearly named blocks or extensions so I can tweak things later. • Confirm that each ad type loads on first launch and, for rewarded ads, that the callback fires correctly. I’ll send over the current .aia as soon as we ...

    $23 Average bid
    $23 Avg Bid
    8 bids

    ...Registration/login (email or Google) • Main tap interface that increments and displays the balance in real time • Secure, lightweight backend—Firebase is fine, but I’m open to another service if you prefer—to keep balances tamper-proof • Simple admin setting (panel or JSON) so I can adjust the tap-to-point ratio without releasing a new build • Minimal Material-style UI with an ad placeholder ready for AdMob integration • Source code (Android Studio), release-ready APK, and a concise README covering build steps and environment I’ll share my draft wireframes and reward logic as soon as we start. Once these deliverables are met and tested, I plan to push the app live on Google Play within a month. If you can meet that timel...

    $30 Average bid
    $30 Avg Bid
    14 bids

    I want to release a fast-paced first-person action game exclusively for Android and have it monetised through Google AdMob from day one. The concept is deliberately simple—think quick matches, fluid controls, and instant replayability—because the real goal is to generate reliable ad revenue rather than build a sprawling AAA title. Here is what I need from you: • A complete Android build (APK + AAB) and full source code, created in a mainstream engine such as Unity or Unreal so I can iterate later. • Seamless AdMob integration for interstitial and rewarded ads, with clear instructions on how to swap ad-unit IDs before release. • Basic but polished UI/UX: start screen, settings, pause menu, and an in-game HUD that fits an action shooter. •...

    $107 Average bid
    $107 Avg Bid
    10 bids

    ...and includes clear monetisation hooks such as in-app purchases and/or rewarded ads. Here is how I see the workflow: • Prototype → a small, testable build that proves the main gameplay loop and art style • Full production → polished graphics, sound, leaderboards, basic analytics and solid optimisation (Unity or a comparable Android-first engine is fine) • Monetisation & launch → integrate AdMob or a similar network, set up in-app products, prepare the Play Store listing and submit the APK/AAB The code must be clean, well-commented and fully handed over at the end so I can keep updating the game or expand the content later without restrictions. If you have published Android games before, especially those that already earn through ads or IAP,...

    $32 / hr Average bid
    $32 / hr Avg Bid
    55 bids

    ...success rates) • In-app statistics section summarising totals, streaks and completion percentages • Seamless AdMob banner and interstitial integration that respects Google policy and does not disrupt the user journey • A polished, professional UI that feels consistent with modern Material guidelines Code should be well-structured, readable and ready for future feature additions. I’m fine with Kotlin, Java or Flutter as long as performance is smooth and the final deliverables include: the full source code, a signed release-ready APK (or AAB), and brief setup instructions so I can build and publish myself. Accepting completion once the app installs without errors, AdMob test ads display correctly, notifications trigger at the scheduled times,...

    $294 Average bid
    $294 Avg Bid
    40 bids

    ...have an existing Temp Mail Android app built with Flutter/Dart and I now need Google AdMob ads woven in properly. Here’s the exact scope: • Banner Ads – load, display, and dispose only on the Home Screen. • Native Advanced Ads – likewise, only on the Home Screen, styled so they blend with my current UI yet remain fully compliant with AdMob and Play Store policies. Technical needs • Clean ad lifecycle handling: initialize, cache, show, fail-retry (single retry per failure), and dispose without memory leaks, ANRs, or unexpected reloads. • Mediation and eCPM optimization settings configured so fill-rate stays high while UX stays smooth. • Any “ads not loading” issues resolved; crashes related to the AdMob...

    $25 Average bid
    $25 Avg Bid
    16 bids

    ...need AdMob mediation set up so the WebView can show three specific formats: a native ad that appears as users scroll, a rewarded-video unit, and a standard banner. The job covers: • Adding the latest Google Mobile Ads SDK and configuring mediation for all three formats. • Creating the native template so it blends naturally with my social-style feed when the user scrolls. • Loading and displaying the rewarded video at a logical break in the experience, then returning the correct reward callback. • Positioning a banner where it won’t interrupt primary content yet maintains good viewability. • Ensuring everything runs smoothly on Android 5.0+ devices, handles lifecycle events (onPause/onResume), and passes Play-Store policy checks. I&rs...

    $83 Average bid
    $83 Avg Bid
    16 bids

    I am looking for an experienced game developer to provide a fully featured, ready-made Chicken Road / Cross-the-Road style game sourc...gameplay (character crossing roads with obstacles), smooth 2D animations, increasing difficulty, scoring system, coins, unlockable characters/skins, sound and music, settings, pause/resume, game over screen, and a clean UI. The source code must support Android, iOS, and Web (HTML5), preferably built in Unity, and include all assets, full documentation, and clear build instructions. Ads integration (AdMob or similar) and local/online leaderboard support are required. I need full ownership and commercial rights to use, modify, and publish the game, and the code must be original and legally licensed. A demo of the working game is preferred before final...

    $173 Average bid
    $173 Avg Bid
    8 bids

    I have a mobile game in Unity 2022.3.62f3 targeting Android. In a debug build every AdMob test ad appears, yet the moment I switch to a release build the ads disappear and Gradle occasionally complains about Google-play-services / Firebase version clashes. Your task is to trace and fix the underlying dependency conflict, adjust any Gradle templates or External Dependency Resolver settings, and hand back a project that produces a clean release build (.aab) with ads reliably showing on a physical device. Key facts • Engine: Unity 2022.3.62f3 • Ad network: Google Mobile Ads SDK • Current symptom: Ads not displaying in release, sporadic Gradle build errors • Timeline: ASAP Deliverable – Updated Unity project that builds in both debug and releas...

    $31 Average bid
    $31 Avg Bid
    20 bids

    ...content and view basic reports. Core requirements are: • Multi-language interface (Arabic must be fully supported alongside any other languages you structure in). • Smooth playback of both vertical (9:16) and horizontal (16:9) videos without stretching or letterboxing issues. • Google AdMob banners and interstitials wired in and ready for my IDs. • Back-office focused on content management: upload, tag, schedule, and archive videos, plus a simple dashboard that shows play counts, impressions, and AdMob revenue snapshots. • Clean, well-commented code and a quick start document so I can build, rebrand, and push to the App Store / Play Store without guesswork. I’m flexible on the underlying tech stack as long as it is mainstream, maint...

    $143 Average bid
    $143 Avg Bid
    32 bids

    Kodular + Firebase Help Needed I am looking for someone familiar with Kodular App Builder and Firebase Realtime Database to help finish a nearly completed app. The app is already built; I just need help with a few backend block tasks: Make the app respond to Firebase user status changes (for example, blocking or allowing a user from Firebase) Show and update user points in Firebase (AdMob rewards are already set up) Log basic fraud-related activity to Firebase so it can be reviewed and managed Add simple location-change / VPN-style detection (manual logic, no third-party APIs) This is a small, focused task and suitable for anyone with basic to good experience in Kodular and Firebase.

    $23 Average bid
    $23 Avg Bid
    16 bids

    I need an Android app built from scratch, with its very purpose being to bring in revenue so I can purchase a study-friendly laptop. The project scope is flexible on features and theme—I’m open to a lightweight game, a utility tool, or a simple e-commerce style mini-store—as long as it can realistically start earning through AdMob, in-app purchases, or another proven monetisation method. Here’s what I expect: • A clear concept proposal that balances fast development with good earning potential • Full Android development (Java / Kotlin or Flutter is fine) including clean, commented source code and final APK • Seamless integration of the chosen monetisation strategy and basic analytics • Guidance through Google Play submission so the ...

    $445 Average bid
    $445 Avg Bid
    41 bids

    ...Shop UI: Build a responsive UI where players can purchase: Skins/Characters: 3D model swapping based on purchase status. Power-ups: Upgradable items (e.g., Magnet duration, Shield, 2x Multiplier). Data Persistence: Ensure player inventory, currency balance, and upgrades are saved locally (JSON/Binary) and/or cloud-synced. 3. Ad Monetization Integration: Integrate mobile ad SDKs (e.g., Google AdMob, Unity Ads, AppLovin). Rewarded Ads: Implement logic to give players "Revives" or "Extra Coins" for watching a video. Interstitials: Implement forced ads between game-over screens and the main menu. Banner Ads: Non-intrusive bottom banners. 4. Optimization & Polish: Optimize 3D assets and shaders for mobile performance (maintaining 60 FPS on mid-range ...

    $518 Average bid
    $518 Avg Bid
    21 bids

    ...Fee:** Mandatory virtual coin wager to join the race. * **Payouts:** * **1st Place:** 300 coins. * **2nd Place:** 100 coins.* **3rd Place:** 0 coins (Loss). * **Cloud Save:** Automatic update of coins, global ranking (Top 100), and win/loss records in **PlayFab**. ### 5. Store & Monetization * **Garage/Store:** Players use coins to buy car **Skins** and performance consumables. * **Ads (AdMob/Unity):** Rewarded video ads to grant coins for race entry fees if the player's balance is zero. * **Inventory:** Consumables are consumed upon use; skins are permanent per PlayFab ID. ### 6. Technical Standards * **Folder Structure:** Must be strictly organized (e.g., `Assets/Scripts/Managers`, `Assets/Prefabs/Cars`). * **Legibility:** Use clear variable naming and co...

    $19 Average bid
    $19 Avg Bid
    18 bids

    ...developer who can take me from idea to Play Store launch. Here’s what I already know: • The game must be a puzzle title—simple to learn, challenging to master, visually clean and lightweight. • Android is the sole target platform for now, but I’d like the architecture kept flexible enough that we could explore iOS later if the numbers look good. • Monetisation is essential. I’m leaning toward AdMob interstitials and rewarded videos combined with optional in-app purchases, yet I’m open to your recommendations on maximising ARPDAU without annoying players. What I’ll count as complete: • A polished APK that performs smoothly across modern Android devices. • Integrated analytics and ad/in-app purchase modules fully tested...

    $18 / hr Average bid
    $18 / hr Avg Bid
    17 bids

    ...developer who can take me from idea to Play Store launch. Here’s what I already know: • The game must be a puzzle title—simple to learn, challenging to master, visually clean and lightweight. • Android is the sole target platform for now, but I’d like the architecture kept flexible enough that we could explore iOS later if the numbers look good. • Monetisation is essential. I’m leaning toward AdMob interstitials and rewarded videos combined with optional in-app purchases, yet I’m open to your recommendations on maximising ARPDAU without annoying players. What I’ll count as complete: • A polished APK that performs smoothly across modern Android devices. • Integrated analytics and ad/in-app purchase modules fully tested...

    $18 / hr Average bid
    $18 / hr Avg Bid
    18 bids

    ...on my own after the project ends. • Provide a short hand-off guide that shows where the ad IDs and product SKUs live in the code so I can update or A/B test later. The result I expect is an updated build submitted to the store, live purchases confirmed, impressions being tracked, and clear documentation so I am not locked out of future tweaks. If you have experience with in-app purchases, AdMob or similar banner networks, and clean, maintainable code, this should be a straightforward assignment....

    $2 / hr Average bid
    $2 / hr Avg Bid
    4 bids

    I want a very simple Unity 2D zombie tap game. One tap to kill zombies, increasing difficulty, AdMob ads. Free assets.

    $36 Average bid
    $36 Avg Bid
    10 bids

    I need a mobile app that feels smooth and intuitive for everyday users while ultimately serving a single goal: generating real income. Because...• Lightweight architecture ready to scale on Android and iOS. • Built-in analytics so we can track churn, retention, and the cash flow metrics that matter. I’ll supply brand guidelines and any copy you require; you take ownership of wireframing, coding, and publishing to both app stores. Let me know which frameworks or monetization SDKs you prefer—Flutter, React Native, native Kotlin/Swift, AdMob, Stripe, it’s all on the table as long as the path to profit is clear. Show me recent projects where your code directly contributed to revenue, outline your proposed milestones, and include a quick estimation of the ...

    $581 Average bid
    $581 Avg Bid
    34 bids

    I need a mobile app that feels smooth and intuitive for everyday users while ultimately serving a single goal: generating real income. Because...• Lightweight architecture ready to scale on Android and iOS. • Built-in analytics so we can track churn, retention, and the cash flow metrics that matter. I’ll supply brand guidelines and any copy you require; you take ownership of wireframing, coding, and publishing to both app stores. Let me know which frameworks or monetization SDKs you prefer—Flutter, React Native, native Kotlin/Swift, AdMob, Stripe, it’s all on the table as long as the path to profit is clear. Show me recent projects where your code directly contributed to revenue, outline your proposed milestones, and include a quick estimation of the ...

    $598 Average bid
    $598 Avg Bid
    97 bids

    I’m looking for an Android game developer to build a classic Ludo game similar to Ludo King, with the following modes: Pass & Play (local multiplayer) Online multiplayer (real players...to speed up development. The final and mandatory outcome is: A fully functional Android app published on the Google Play Store Key Features Classic Ludo rules Pass & play (2–4 players) Online multiplayer (basic matchmaking is fine) Bot players (simple logic is okay) Dice animation & piece movement Sound effects (optional but preferred) Clean, smooth, animated UI (important) Ad-ready structure (AdMob optional) UI / Graphics Should look clean, intuitive, and engaging Smooth animations for dice, movement, turns Doesn’t need heavy 3D or fancy art — good UX matters m...

    $145 Average bid
    $145 Avg Bid
    15 bids

    I run a social-media Android app and need a clear, actionable plan to start earning through in-app advertising. I already have active users; what’s missing is a solid ad-monetisation strategy and the technical setup to support it. Here’s what I expect from you: • Audit the current build and identify the best ad networks for my market (AdMob, Facebook Audience Network, etc.). • Design an ad placement map that balances revenue with user experience—banner, interstitial, and rewarded formats where appropriate. • Provide step-by-step integration guidance (or code snippets, if you prefer) so my developer can implement the SDKs without bloating the APK. • Suggest tracking and A/B testing methods so I can measure CPM, retention, and ARPU from day...

    $29 Average bid
    $29 Avg Bid
    17 bids

    I run a social-media Android app and need a clear, actionable plan to start earning through in-app advertising. I already have active users; what’s missing is a solid ad-monetisation strategy and the technical setup to support it. Here’s what I expect from you: • Audit the current build and identify the best ad networks for my market (AdMob, Facebook Audience Network, etc.). • Design an ad placement map that balances revenue with user experience—banner, interstitial, and rewarded formats where appropriate. • Provide step-by-step integration guidance (or code snippets, if you prefer) so my developer can implement the SDKs without bloating the APK. • Suggest tracking and A/B testing methods so I can measure CPM, retention, and ARPU from day...

    $133 Average bid
    $133 Avg Bid
    15 bids

    I have an existing wordpress website that needs a full visual overhaul. All design assets are ready on my end, including the new UI screens, updated app icon, splash artwork, and refreshed AdMob creatives. Your task is to integrate these assets throughout the project, ensuring every layout, colour scheme, and drawable reflects the new look while keeping performance intact. Alongside the cosmetic changes, I’d like a couple of small functional enhancements—nothing major, just minor features that smooth the user flow (for example a new settings toggle and an in-app prompt tied to AdMob). I will provide clear pointers in the code where these additions belong. The entire project is built in Android Studio; current source is Kotlin with XML layouts, so comfort with th...

    $10 / hr Average bid
    $10 / hr Avg Bid
    12 bids

    ...experienced mobile and web developer to rebuild an existing Android application, which is a lightweight YouTube player and downloader, integrated with a custom advertising system (not using AdMob but a PHP-based server called AdAdmin). The current app is based on ProTube (90% Java / 10% Kotlin), and we want to extend it in two directions: 1. Cross-Platform Mobile App (Flutter or React Native) You will rebuild the app using Flutter or React Native, with the following requirements: Fully functional on both Android and iOS Seamless integration with our custom AdAdmin server (via PHP/MySQL API) Ads are not powered by AdMob – all banners/video ads come from our own API () [A] Ad Display Logic via JSON Policy (served from AdAdmin) Each app instance should fetch a custo...

    $27 Average bid
    $27 Avg Bid
    29 bids

    ...Android app that now needs to earn its keep. I want three formats—native, rewarded, and banner—running through both AdMob and Facebook Audience Network. Because I haven’t opened either account yet, please factor in guiding me through the creation of each account, generating the ad-unit IDs, and wiring everything up inside the code. The integration must be clean: banners should sit unobtrusively, native ads must follow the app’s colour scheme, and rewarded videos have to trigger the in-app reward only after a full view. Everything should compile in Android Studio with the latest SDKs and pass Google/Facebook policy checks. Deliverables • Android Studio project updated with AdMob & FAN SDKs, showing working native, rewarded, and banner pl...

    $94 Average bid
    $94 Avg Bid
    9 bids

    ...professional Mobile Developer to handle a critical phase of our streaming application: revenue system implementation (Ads & Coins) and global app store deployment. You will be responsible for ensuring the app is fully monetized and successfully passes strict app store moderation processes. Key Responsibilities Monetization System (IAA): Configure ad mediation platforms such as AppLovin MAX or Google AdMob. Integrate Unity Ads and Meta Audience Network to maximize eCPM performance. Rewarded Video Logic: Develop an “Unlock Content” system (watch ads to earn coin). Implement ad caching to ensure instant ad playback with minimal loading time. Coins & Subscription System (IAP): Full integration of Google Play Billing and Apple In-App Purchase. Handle refunds and en...

    $523 Average bid
    $523 Avg Bid
    38 bids

    ...four people share the same device. A clean, colourful UI and smooth 2D animations are key; the overall feel should be lightweight and quick to pick up. Technical notes Unity or Construct 3 are the engines I’m leaning toward because of their proven mobile pipelines and straightforward AdMob integration, but I’ll consider another toolset if you can justify it. Whichever path we choose, please build with future updates in mind and supply the full, well-commented source code at hand-off. Monetisation AdMob banners and interstitials will be the primary revenue stream. Placements should be unobtrusive and respect gameplay flow. What I need from you • Links to any board or casual games you’ve shipped, especially Ludo variants • A brief outli...

    $509 Average bid
    $509 Avg Bid
    37 bids