We have female model having rigging and Modelling already done, Only Spinal cord and expression Blenshapes are missing, We are looking for Rigger/Modeller, who has to add facial Expression using Blenshapes and Spinal Cord Controllers to our model. Once Freelancer is finalised I will share a model with freelancer.
We have a logo for our organization, but need someone to help us upgrade it to a full size vector file. The only version of the logo we have is a small web file. Is there anyone who could take the job to remake this logo (as it is), into the following versions: One master vector fil (.ai or similar) One black version with transparent background One white version with transparent background
Hello, I would like a 3D mesh created using the 3D model and 2D image as reference guides. The mesh should be clean and simple and capable of being rigged for animation. The face mesh should have the following proportions: Oval-shaped, blue eyes: 0.54distance apart from eye centres Medium-thick eyebrows, straight with curved ends: 0.045distance above
Need to do a low poly models of a game characters (art attached) Require...of a game characters (art attached) Requirements: low poly : tris - <10000 Retopolgy UV mapping Texturing humanoid Rigging (The model will be animated via mocap, so correct humanoid rigging is very important) T-pose The model will be used in mobile game (Unity engine).
We have female model having rigging and Modelling already done, Only Spinal cord and expression Blenshapes are missing, Rigger has to add Expression Blenshapes and Spinal Cord Controllers to our model. Once Freelancer is finalised I will share a model with freelancer.
Hey, I wanted to ask you if you are interested in a project where I need a to match the skeleton and rigging of one .FBX file and apply it to another .FBX file. They are both Human models, but I need one's rigging to be identical, preferably copied from the other. I would also like a .pz3 (Poser) file of both of the models available to me, I'm hoping
Estoy haciendo un rig en maya 2018, y tengo un control que permite al animador escoger si la cabeza sigue o no al cuello, el problema es que cuando se prende y apaga este control, la posición de la cabeza cambia. Necesito un código que al ejecutarse permita mantener la posición y orientación deseada. El código necesita anotaciones para entender lo que se ha ech...
[3D] model + rigging + skinning + effects on outfits to boy characters
I have a 3D reference model generated from from a 2D image. I would like a 3D mesh created using the 3D model and 2D image as reference guides. The mesh should be clean and simple and capable of being rigged for animation. The mesh should include: i. Eye balls should be separate and capable of rigging. ii. Tongue and teeth iii. Eyebrows iv
...objects to a fully deformable rig. Everything must be set up as if it were a professional production where we create the rigs blueprint or rigDesign prior to starting the actual rigging process. With this assignment comes the basic need of naming conventions and standards that must be followed precicely throughout for a predictable output. Each student is
Hi, I have a set of aerial images of a building that I would like to turn into a 3D model using the following methods: 1. Initial Processing: Point Cloud Generation (via Photogrammetric methods) 2. Post-Processing: 3D Modelling (for aesthetics) These were acquired in a single straight overhead flight over the building (target of interest), which