Unity arkit jobs
...The core loop is simple exploration and discovery: wake up shipwrecked, gather resources, cut down trees, craft basic tools, manage an on-screen inventory, and try to stay alive through a full 24-hour day–night cycle. Visual quality should lean toward realistic—but not ultra-heavy—so friends with average Windows PCs can install the build I share. Engine: I’m happy with either Unreal Engine or Unity; choose whichever lets you deliver the best results within a clean workflow. Key features I need in the first milestone • Smooth first-person controller with sprint, jump, crouch • Dynamic day/night system with sun, moon, and ambient lighting shifts • Harvestable trees (chop, collect logs, trees regrow or repopulate over time) • Sim...
...ideas as creative springboards. What I need from you: • A visual style guide covering the grid, tiles, HUD elements and transition states, grounded in those South Indian patterns and colours. • Unity-ready 2D/3D assets (textures, materials, simple VFX) that keep performance smooth on current iOS and Android handsets. • Interaction mock-ups or lightweight prototypes showing how players’ real-time movement updates tile ownership and score feedback. • Clear documentation so my dev team can plug your assets straight into AR Foundation / ARCore / ARKit. Acceptance criteria: assets import into Unity without errors, retain visual fidelity under AR lighting, and tile-change feedback remains readable from typical phone viewing distance (ab...
Full UI/UX design. Up to 80 screens: lobby, poker table, tournaments, shop, profile, social, settings, onboarding, and supporting flows. Full screen list and concept references shared on kickoff. Deliverables: Figma source files transferred to our workspace, full component library, exported PNG/SVG assets for Unity, 10 color explorations on main screens. Terms: unlimited revisions, 3 months post-delivery
I need a series of Spine-based, cartoon-style animations created for fantasy-creature player characters in my top-down action game. All source files are already layered and prepared for Spine; what’s missing is polished, game-ready motion. Here’s the full move set I require:.../ running in those same eight directions. • Running while shooting. • Standing idle with a separate idle-shoot pose. • Primary shooting animation. • Eyes-blink loop to keep the character alive onscreen. • Death animation (no gore, just a clear defeat pose). Every animation must loop seamlessly where appropriate, keep timing consistent across directions, and remain export-friendly for Unity. I should be able to swap textures without re-rigging. Information docum...
...Windows-ready build with standard WASD / mouse controls and basic settings (resolution, volume). • One polished level that showcases simple exploration, item interaction, and a trigger-based event or two to move the story forward. • Lightweight art and audio assets are fine—placeholders are acceptable as long as they communicate the mechanics and flow. • Clean, well-commented source project (Unity or Unreal are both fine) so I can iterate later. Acceptance criteria: 1. The player can launch the game, move freely, interact with at least three objects, and complete the adventure in roughly 5–10 minutes. 2. No critical errors or crashes on a mid-range PC. 3. Final delivery includes the executable, all source files, and a brief read-me outlinin...
Animations + Rigging required 1. PROJECT OVERVIEW We are developing a mobile multiplayer tactical shooter (Valorant-style) in Unity. Platform: Mobile (Android/iOS) Engine: Unity (Humanoid Mecanim system) Style: Stylized (semi-realistic, competitive readability focused) Camera: Third-person / hybrid TPS-FPS The animation and rigging must support fast-paced competitive gameplay, not cinematic realism. 2. CHARACTER REQUIREMENTS 2.1 Total Characters 8 Base Characters (already made need rigging) 8 Upgrade Skins (variant of base characters)(already made need rigging) Total: 16 character models 2.2 Rigging Requirements All characters MUST use ONE shared humanoid rig Unity Mecanim compatible (Humanoid Avatar) Technical Specs: Bone count: 65–75 max (mobile optimized) ...
I’m putting together a complete Dragon Tiger game that will run smoothly on Android phones and tablets. I already have the rules and flow worked out; what I need from you is a clean, well-structured script (source code plus assets) that blends 2D interface elements with light 3D flourishes—think crisp card animations in 2D and a subtle 3D table environment for extra polish. Unity or another engine you’re comfortable with for Android is fine, provided the final APK remains lightweight and easy to reskin. All gameplay must follow standard Dragon Tiger mechanics: betting options (Dragon, Tiger, Tie), timer countdown, chip selection, payout logic, round history, and basic sound effects. A simple local balance system is enough for now; no real-money gateway or multipla...
...arena-style experience with responsive controls, fluid character movement, and impactful combat. I already have a high-level game design document covering mechanics, enemy behaviors, level flow, and art direction. What’s missing is the full implementation: coding the gameplay loop, integrating placeholder or readily available art/audio, and packaging the build so it runs flawlessly on Windows. Unity or Unreal Engine are both acceptable; pick whichever lets you hit 60 fps on mid-range hardware with minimal load times. Deliverables: • Compiled PC build ready to install and play • Well-commented source project and scripts • Brief setup document explaining how to open, build, and extend the project Acceptance criteria: • All listed mechanics function...
...together a fast-paced, first-person shooter for smartphones and I’m looking for a developer (or small team) who can take the project from prototype to store-ready release on both iOS and Android. The core experience revolves around three fully-playable online modes—Deathmatch, Capture the Flag, and a lightweight Battle Royale—so solid, low-latency networking is essential. You’re free to work in Unity, Unreal Engine, or another proven mobile-friendly stack, as long as the end result hits 60 FPS on current mid-range devices and offers seamless cross-platform play. Voice chat, simple lobbies, and quick matchmaking are must-haves; cosmetics, progression, and monetisation hooks can be stubbed in for now as placeholders. Deliverables • A playable alph...
...low-latency real-time play • Anpassbare Charaktere, including skins and cosmetic load-outs saved to the player profile • In-Game-Käufe integrated with Apple & Google billing, supporting consumables and cosmetics The art direction leans toward a realistic style—think detailed environments, believable lighting and fluid character animation—so you should be comfortable with high-quality 3D pipelines (Unity, Unreal or a comparable engine). Please be ready to handle: server architecture for 100-player matches, cross-platform account syncing, analytics hooks and an initial test build I can share with a small beta group. If you’ve shipped similar real-time multiplayer titles, link them so I can evaluate performance and graphical fidelity. I&...
a 3D humanoid model based off a provided picture file type: “.glb” needs to use Mixamo skeleton layout, as well as LeftEye and RightEye bones the skeleton also needs to have specific rotations to work with Talkinghead (), also see attached file , requires 52 ARKit blendshapes needs 15 Oculus visemes (labelled as "viseme_XX") high quality texture is a necessity
My 2D top-down game is set in a dense cyberpunk city inspired by Neon Blight. Every street, holo-sign, and all...humans that suit the setting. • Effects: rain streaks, steam puffs, muzzle flashes, simple UI icons that feel at home in the same palette. Technical specs • Top-down view (Zelda-like), 32×32 base grid but flexible if you suggest better. • PNG sprite sheets with transparent backgrounds, trimmed and ready for import into Unity. • Color count kept reasonable; heavy contrast between neon highlights and dark surroundings. Acceptance Assets drop straight into Unity, align cleanly on the grid, and loop or animate without visible seams. I’ll test in-engine and confirm the look matches the dark, neon-lit tone we discussed. Once ev...
...local system date or config) • Panda click interactions (small reactions) • Smooth physics-based movement (subtle only) • Very light ambient sound effects (optional) TECHNICAL PREFERENCES Open to suggestions, but please specify your approach. Preferred: • Tauri (preferred – lightweight) • Electron (acceptable if properly optimised) • Native C++ / C# (premium option) Avoid heavy game engines (Unity/Unreal) unless strongly justified. SCOPE LIMITATIONS • No cloud services or backend • No AI/LLM integration • No login/account system • No blockchain or token integration in this phase • Must remain a lightweight desktop companion application DELIVERABLES • Working Windows desktop application • macOS version (i...
I’m moving an existing Unity project up to the latest LTS release and the console is now lighting up with compilation errors tied to an outdated SDK. The culprit is a “fragment” SDK that our user-interface elements rely on; anything that touches those UI fragments refuses to compile. Here’s what I need from you: get the project running in the newest Unity version, bring that fragment SDK (and any other hidden dependencies) up to date, and hand the game back completely error-free. Deliverables • Project opened in the current Unity LTS with zero compilation errors • Updated or replaced fragment SDK plus any secondary outdated packages • Clean builds: Android (AAB/APK) and iOS (IPA or Xcode workspace) Acceptance criteria ...
...to base on your final price ======================================================================= Unity Developer Needed – Attach 3D Armor/Gear to Character (Rigged Character Setup) Description: I’m looking for an experienced Unity developer (or 3D artist familiar with Unity) to help attach multiple 3D armor and gear items to a character. there are total 18 items I will be providing: The main character model (already created) All 3D armor/gear items (helmets, vests, accessories, etc.) What I need: Proper attachment of all gear to the character (head, body, arms, etc.) Items must follow the character’s rig/animations correctly (no clipping or misalignment) Clean hierarchy setup in Unity for easy control (enable/disable items) Consist...
Unity'de geliştirdiğim 2 boyutlu bir oyunum var. Kodlama konusunda, özellikle birkaç hatayı düzeltme konusunda yardıma ihtiyacım var. Unity kodlaması konusunda deneyimli biriyle iletişime geçmek istiyorum.
I want customers to sit in front of their camera, pick any frame or lens from my catalogue, and instantly see a lifelike version of it mapped onto their face. This project covers three core pieces: 1. Facial simulation • Real-time, photoreal 3D reconstruction of the user’s head (WebGL, , Unity Web, or a comparable GPU-accelerated solution). • Accurate placement of frames and lenses that dynamically follow head movement. • Support for multiple face shapes, skin tones, and lighting conditions so the final render looks believable from every angle. 2. Product visualisation • A single source of truth for the full lens and frame inventory. SKUs, materials, colours and finishes must load on demand and be swappable without a page refresh. ...
Job Title Build a Realistic Female Live Avatar for Unity (Humanoid Rig, ARKit 52, Real-Time Presenter Use) Project Overview I am looking for a highly skilled character artist / technical character freelancer to build a realistic adult female humanoid avatar for a live AI project called Symboldom. This is not for pre-rendered video only. This is for a real-time interactive virtual presenter that will later integrate with: Unity as the main runtime AWS backend infrastructure real-time speech / lip sync future conversational systems future facial driving / live animation systems The avatar must be built to feel like a real human world presenter: intelligent, warm, composed, authoritative, elegant, and believable in close-up. Required Direction The avatar must be: ...
...for PC and need a Unity developer who can take it from concept to a playable build. The experience is meant to feel stylized rather than photoreal, so shaders, lighting, and asset choices should lean into that look while still running smoothly on a desktop machine. Core loop The player arrives before dawn and must perform nine temple chores in the correct order—lighting the diya, sweeping leaves, gathering flowers, all the way to ringing the bell when the shrine is ready for sunrise. Each completed action should unlock the next area or object, with soft UI prompts that nudge but don’t hand-hold. When the final bell rings, the sky transitions from night to a warm sunrise, the score tallies, and a short win scene rolls. What I need you to build • A clean proj...
...complete set of detailed architectural plans and want the entire house—inside and out—faithfully brought to life as an interactive 3D virtual tour. The final model should let viewers move freely through every room, corridor, and exterior space, experiencing accurate proportions and realistic materials. You may build the scene in your preferred pipeline—Blender, 3ds Max, SketchUp, Unreal Engine, Unity, or similar—as long as the result can be delivered both as the native project files and a lightweight, shareable format (WebGL, standalone viewer, or video walkthrough) for easy viewing on desktop and mobile. Key expectations: • Precise replication of plan dimensions • High-quality textures, lighting, and furniture placeholders that match a moder...
...single-player challenges against AI and real-time multiplayer matches. Smooth physics, responsive on-screen controls, and low-latency networking are essential so the ball behaves believably and matches stay fair. Please take the project from initial setup all the way to a Google Play–ready build, including character sprites, backgrounds, menus, sound, matchmaking, and leaderboards. A proven engine such as Unity or Godot is fine as long as future updates remain straightforward. Deliverables • Play-ready APK and signed AAB • Full, well-commented source project • All graphic and audio asset files • Brief setup/build guide Acceptance criteria The game maintains 60 fps on mid-range Android devices, all core rules from the reference title are pr...
...single-player challenges against AI and real-time multiplayer matches. Smooth physics, responsive on-screen controls, and low-latency networking are essential so the ball behaves believably and matches stay fair. Please take the project from initial setup all the way to a Google Play–ready build, including character sprites, backgrounds, menus, sound, matchmaking, and leaderboards. A proven engine such as Unity or Godot is fine as long as future updates remain straightforward. Deliverables • Play-ready APK and signed AAB • Full, well-commented source project • All graphic and audio asset files • Brief setup/build guide Acceptance criteria The game maintains 60 fps on mid-range Android devices, all core rules from the reference title are pr...
...equivalent system) for an advanced range of expressions: joy, anger, sadness, surprise, confusion and the subtle variants in-between. • Animation Logic – a script or node setup that listens to entered words, maps them to an emotion / action list, then drives both the facial blend-shapes and the body rig so the figure reacts from head to toe, not just the face. • Runtime Demo – a simple scene (Unity, Unreal, or another real-time engine you are comfortable with) where I can type or paste text, hit play, and immediately see the character perform the appropriate expression and gesture. Keyboard input is enough; no speech recognition needed at this stage. Acceptance The project is complete when I can launch the demo, enter a few test sentences, and watch t...
...complete set of 52 facial shape keys. These will cover every standard expression and phoneme—blinks, eye-squeezes, jaw opens, smiles, frowns, lip curls, puffed cheeks, etc.—so the face can handle full dialog and emotion ranges. What you’ll receive • The clean, quads-only mesh in a .blend file • Reference images showing the art style and target deformations • A naming template (largely following ARKit / FACS conventions) What I need back • The same .blend with 52 non-destructive shape keys, clearly named and grouped • Keys that deform naturally without mesh tearing, volume loss, or eyebrow drift • Symmetry respected where appropriate; asymmetry only when the expression calls for it • No extra modifiers—just...
...realistic graphics that feel true to an urban setting—skyscrapers, streets, alleyways, overpasses, the whole skyline. The focus is on a believable cityscape: detailed textures, convincing lighting, and natural height variation so players sense depth when they sprint across rooftops or weave a car through traffic. All assets should be optimised for real-time use in a modern engine (Unreal or Unity—whichever pipeline you prefer is fine as long as the final files import cleanly). Deliverables • Modular city environment pieces (buildings, roads, bridges, props) • A drivable car model with interior and exterior detail • A fully-rigged main character ready for running animations • Scene file or prefab demonstrating proper scaling and collis...
All math problems, scoring logic, and screen-by-screen mock-ups are ready; the remaining step is transforming them into a smooth Android game and pushing it live on Google Play. The build can be in Java, Kotlin, Flutter, unity—whichever stack lets gameplay feel most responsive while keeping future updates straightforward. The visuals only need to replicate my mock-ups faithfully; you are free to optimise under the hood for performance and reduced APK size. Core functionality to implement: • Google Play Games Services leaderboard so students can compare scores. • Secure, device-synced progress tracking that survives reinstalls. • Simple multiplayer (turn-based or real-time) for puzzle races. Additional needs: • Automatic language switch bas...
Prepare a 3D character for real-time web use including: • 52 ARKit blendshapes (clean and optimized) • Basic rig setup for animation (if required) • Animation states (idle, speaking, listening, subtle gestures) • Facial expression refinement (more natural and approachable look) • Hair color adjustment and minor visual tweaks • Export as optimized GLB/GLTF for Includes preview stage for expression alignment before final delivery.
I’m ready to turn my game idea into a polished mobile title and need a developer who can guide the entire process from concept to store release. The exact genre and game mode are still open, so I value someone who can brainstorm mechanics, recommend the right engine (Unity, Unreal, Godot, etc.), and outline an efficient production roadmap. Please be available for an initial WhatsApp call at +91 9762569483 to go over the storyline, art direction, monetisation strategy, timeline, and milestone structure. After that discussion I’ll ask for a concise concept document, a phased development plan, and a clear cost breakdown so we can lock the scope before coding starts. Core expectations once we move forward: • Build a working prototype, iterate to a full release, and pu...
Expert Mobile Developer: Infrared ...IR Capture: Access internal IR sensors (e.g., iPhone TrueDepth or Android IR) to record video in total darkness (0 lux). 2. On-Device Pupil Tracking: Real-time pupil detection using OpenCV, MediaPipe, or ARKit. 3. Motion Analysis: Quantify direction (horizontal, vertical, torsional) and frequency (Hz) of eye movements. MANDATORY REQUIREMENTS - READ BEFORE BIDDING: • Work Samples Required: You must provide a portfolio, video demo, or GitHub link of previous work involving Eye-Tracking, Pupil Detection, or Infrared Imaging on mobile devices. • Technical Stack: Proven experience with Swift (ARKit/AVFoundation) or Android (Camera2 API) and OpenCV. • Generic Bids: Generic applications without relevant computer vision samples will...
I need a Unity-based Windows desktop application for my tile showroom to visualize bathrooms/rooms with tiles in real-time. This is an internal business tool (not a SaaS product), so focus should be on performance, usability, and clean architecture rather than over-engineering. ------------------------------------- CORE FEATURES ------------------------------------- 1. Parametric Room (Dynamic Size) - User can input room dimensions (length, width, height) - Room (walls, floor, ceiling) should scale accordingly - Support simple door placement (predefined positions like left/center/right) ------------------------------------- 2. Tile Visualization System - Apply tiles on walls and floor in real-time - Tiles should repeat correctly based on real-world size - Support multiple tile ...
...bridge that lets my Meta Quest 3 drive an igus ReBeL robot arm in real time over Wi-Fi. When I wear the headset I want to see and manipulate a 3-D model of the arm; every movement of my controllers or hands should be translated instantly into joint commands so the physical ReBeL mirrors my motion with minimal latency. You will handle both sides of the link: capturing pose data inside the Quest (Unity, Unreal or OpenXR—whichever you prefer) and streaming it wirelessly to the robot, then converting it into the motion commands accepted by the standard ReBeL control interface. A simple UI inside the headset that shows live joint angles and an emergency-stop button is also required. Deliverables: • Headset application for Quest 3 with live arm visualisation and control ...
...some of these practices for a happier, more community-oriented celebration of marriage. What I expect you to weave in: • Traditional ceremonies and rituals – cover milestones such as the Mehendi, Sangeet, Baraat, pheras, and Bidaai, explaining what happens and, more importantly, why each step matters. • Cultural significance and values – link every custom back to its deeper themes of family unity, respect for elders, spiritual grounding, and shared joy. • Modern adaptations and interpretations – show how today’s couples blend classic elements with Western trends (destination venues, sustainable décor, fusion menus), proving the culture is both timeless and flexible. Please structure the article so it flows naturally from backgrou...
I have a simple yet engaging word-card game concept ready to be turned into a colourful, polished app that runs on both iOS and Android. The core loop ...project source files. Acceptance criteria: – Cards never repeat within the same round until a reshuffle. – Timer accuracy within one second on current iOS and Android versions. – No crashes during TestFlight or Play Console internal testing. – Visual style matches the colourful mock-ups I will supply. I will provide the complete word list, sample art references, and any copy required. Unity, Flutter, or another cross-platform framework is fine—choose whichever lets you ship to both stores efficiently. Propose your development timeline and any milestone breakdown you find workable, and ...
...some of these practices for a happier, more community-oriented celebration of marriage. What I expect you to weave in: • Traditional ceremonies and rituals – cover milestones such as the Mehendi, Sangeet, Baraat, pheras, and Bidaai, explaining what happens and, more importantly, why each step matters. • Cultural significance and values – link every custom back to its deeper themes of family unity, respect for elders, spiritual grounding, and shared joy. • Modern adaptations and interpretations – show how today’s couples blend classic elements with Western trends (destination venues, sustainable décor, fusion menus), proving the culture is both timeless and flexible. Please structure the article so it flows naturally from backgrou...
I’m looking for a Unity-savvy developer to take a brand-new mobile puzzle concept from idea to playable build. The core genre is Puzzle and I want it running smoothly on iOS and Android. Instead of a traditional match-3 or tile-matching approach, I’m envisioning idle-style mechanics where players make strategic choices, leave, and return to see progress unfold—think puzzle depth blended with the satisfying growth loop of an idle title. Here’s what I need: • A clean Unity project set up with C# scripts that handle the idle puzzle logic, progression systems, and basic UI. • Touch-friendly controls, lightweight assets, and performance optimisations so the game feels snappy on mid-range devices. • Modular code and clear documentation;...
...events. Core experience • Role-playing progression with customisable characters, branching storylines, and light social‐simulation elements that resonate with teenagers. • Mechanics can echo the open-world freedom and community features players recognise from “One State,” yet redesigned for our locale. I need a developer (or small team) who can deliver a playable vertical slice on mobile—Unity or Unreal are both fine—covering: 1. One main hub area (approx. three city blocks) full of Egyptian flavour. 2. Basic movement, dialogue trees, inventory, and at least two culturally themed quests. 3. A UI style guide, art bible, and modular asset pack so we can scale later. 4. Build files for iOS and Android plus commented source project. Cl...
...beta; once the beta goes live on both stores, you receive a single milestone payment for that phase. – After launch, I will keep you on a monthly salary for ongoing updates, balance passes, and feature drops. – Up-front or mid-cycle fees aren’t part of this agreement, so only reply if that works for you. Tech stack is open, provided it supports cross-platform builds and smooth online play; Unity or Unreal with Photon/PlayFab, Firebase, or similar solutions are all acceptable. Code must be clean, version-controlled, and documented so future developers can jump in without guesswork. If you’ve already shipped comparable multiplayer titles and are comfortable staying on as the long-term tech lead, send over your portfolio links and a brief outline of how...
...Remote (Offshore – US Timings) Experience Required: 5+ Years (Data Engineering), 3+ Years (Databricks) Note: Budget is fixed. Please do not apply if you are looking to negotiate. Key Responsibilities Develop and optimize data pipelines using Databricks, PySpark, and Spark SQL Design and implement Delta Lake architecture (Bronze / Silver / Gold layers) Work on Lakehouse architecture and manage Unity Catalog Apply DataOps practices for scalable and reliable data workflows Optimize Spark jobs for performance and cost efficiency Required Skills Strong hands-on experience with Databricks Proficiency in PySpark and Spark SQL Experience with Delta Lake and Lakehouse architecture Knowledge of data pipeline design and optimization Understanding of DataOps and data governance Nic...
...portfolio that must run smoothly on the web, iOS / Android mobiles, and desktop clients. The line-up includes modern slot machines, a multi-variant poker lobby (Texas Hold'em, Omaha, and Seven-Card Stud), and a fully animated roulette table. My priority is a single codebase that compiles or wraps cleanly for each platform while delivering native-level performance and crisp graphics. If you prefer Unity, Cocos, Godot, or a pure HTML5/WebGL stack, let me know—what matters is fast load times, responsive animation, and an architecture that keeps future games easy to add. Core needs • Provably fair RNG wired to payout tables I’ll provide later • Clean JSON or WebSocket hooks so my existing user-account and chip-balance API can drop straight in • L...
Our desktop slot game has just reached alpha, and I need an experienced Godot or Unity developer to keep the momentum going. The core reels and pay-table logic are already in place; the immediate focus is polishing the user interface and wiring the client to our backend services so we can start live balance updates, authentication, and session tracking. Here’s what I’m aiming for over the next few sprints: • Rebuild the lobby and in-game HUD so they scale cleanly on common desktop resolutions (Full HD and 1440p are top priority). • Implement smooth transitions, button states, win animations, and sound hooks that match the existing art and audio assets. • Integrate REST endpoints for login, balance fetch, spin requests, and result callbacks. The back...
...core mechanics and level design around the central “steal the electric vehicle and get away” loop, UI/UX that scales from a phone screen to a 4K monitor, and tight optimisation so frame rates stay solid everywhere. The genre I have in mind is simply “Fun,” so there’s plenty of room for creative freedom as long as the gameplay feels immediate, cheeky and addictive. You’re free to choose the engine—Unity, Unreal, Godot or something custom—so long as we hit simultaneous builds for Windows, iOS/Android and current gen consoles. I’ll supply reference art and mood boards once we start; you’ll handle coding, art integration, SFX, basic music loops and a quick-start menu flow. Deliverables (you may tick them off as ready): &bu...
...picture: • Prototype – a vertical slice that proves the core mechanic, shows off first-person navigation, and runs reliably on mid-range phones. • Production build – full level set, UI/UX, audio, save/load, basic analytics, and App Store / Google Play compliance. • Launch & post-launch – optimisation, bug-fix patches, plus the groundwork for future content drops. I’m flexible on engine choice; Unity with C# is my default assumption but if you prefer Unreal Engine or another mobile-friendly framework and can justify the fit, I’m open to it. What matters is buttery-smooth frame rates, quick load times and code that’s clean enough to hand over to another programmer down the line. Acceptance criteria 1. Playable releas...
...frames. • Environment objects: modular buildings and structures—walls, watch-towers, bunkers and a small HQ—designed so they can be re-used as map tiles. Maps The game uses top-down tile maps. Please supply: • A 32×32-pixel tileset that matches the sprite palette (ground, road, grass, sand). • Two sample maps (JSON, TMX or CSV) assembled with the tileset so I can drop them straight into Unity or Godot. Style & palette • Pure pixel art as chosen in the brief: bright 16-bit era colours, crisp outlines, no gradients. • Keep each frame under 128×128 pixels to run smoothly on mid-range Android devices. Delivery & format • Organise all frames in a single Aseprite file plus exported PNG strips. •...
I’m building a multiplayer, free-roam VR shooting experience for my arena and need an experienced Unity developer who can prototype and polish the entire game directly on Meta Quest headsets. The play space is an indoor arena and the core mode at launch is fast-paced Deathmatch, though I’d like the codebase to stay flexible enough to layer in Capture-the-Flag or other objectives later. Here’s what the job entails: • Create a bright, cartoonish visual style that keeps performance at 72 FPS on Quest 2/3 while still feeling lively and competitive. • Build all networking with Photon Fusion 2 so up to eight players can roam untethered, see accurate gun tracking, and swap seamlessly between PvP and team-versus-team matches. • Handle real-world are...
I have a Unity 2022.3.62f3 project that is already feature-complete for Windows, macOS and Android. The only task left is to eliminate the default Unity splash screen—no replacement logo, no extra tweaks, just a clean start to the app. You will need an active Unity Pro licence so the “Show Unity Splash Screen” option can be legally disabled. Once that box is unchecked, I need fresh builds for every platform: • Windows: standard .exe with accompanying Data folder • macOS: .app (or .dmg) ready to run on current macOS versions • Android: a signed .apk Acceptance criteria • Each build launches without displaying the Unity logo at any point. • Functionality, settings and version codes remain identical to my...
...engine that accepts free-text and Voice, asks follow-up questions, then maps answers against a clinically vetted symptom database ( Health LLMs ) to produce a probable diagnosis for conditions such as colds, flu, allergies, minor infections, stomach upsets, etc. and for severe disease refers to other online doctors. • A 2D avatar front-end that lip-syncs and delivers the advice naturally. WebGL, Unity, or similar frameworks are fine as long as performance is smooth on desktop and Health Kiosks. • A concise, plain-language summary for the user that explains the possible condition, typical next steps, and red-flag signs that should trigger a real doctor visit. • Need complete software for Health Kiosk/ Box ( Windows based) and box and api to access this from And...
नमस्ते डेवलपर्स! मेरा नाम आदित्य है। मैं एक 3D गेम प्रोजेक्ट पर काम कर रहा हूँ। मैंने गेम का बेसिक स्ट्रक्चर और मैप वगैरह पहले ही तैयार करके Unity में इम्पोर्ट कर लिए हैं। मेरा बेस काफी हद तक रेडी है, बस इसमें कुछ खास फीचर्स ऐड करने के लिए मुझे एक हिंदी बोलने वाले इंडियन यूनिटी डेवलपर की तलाश है। गेम का कॉन्सेप्ट: यह एक 4v4 3D बैटल रॉयल गेम है (एक टीम में 4 प्लेयर्स)। हर किल पर 1 पॉइंट मिलेगा। जो टीम सबसे पहले 30 पॉइंट्स बनाएगी, वो मैच जीत जाएगी। डेवलपर को क्या काम करना है (नए फीचर्स): लीडरबोर्ड सिस्टम: एक वीकली लीडरबोर्ड ऐड करना है। हर 7 दिन में यह अपडेट होगा (जिसमें खासियत यह होगी कि हर हफ्ते प्लेयर्स के पॉइंट्स 50% डाउन हो जाएंगे)। कॉइन और अनलॉक सिस्टम: मैच जीतने पर प्लेयर्स को कॉइन्स मिलने चाहिए, जिनका इस्तेमाल करके वो गेम के अंदर नई चीजें अनलॉक कर सकें। मेरा ऑफर (बजट औ...
...features: Iconic landmarks and varied buildings, an intuitive road and transit network, generous green spaces and parks, plus a few bespoke building types I’ll outline once we start (e.g., a futuristic stadium and a waterfront research lab). I’ll supply rough sketches, reference photos, and a loose district layout to guide composition. You’ll translate these into a polished illustration ready for Unity/Unreal import. A layered source file (PSD or vector) alongside a flattened PNG at 4K resolution will cover my immediate needs; let me know if a different format suits your pipeline better. If you have prior examples of isometric environments—especially bustling urban scenes—drop them in your proposal so I can gauge style compatibility. Looking forw...
...mechanics and a sample paper outline with formatting guidelines that you can use as a template. Late assignments will be penalized by subtracting 10% of the grade per day. Assignments more than one week late will not be accepted except in extreme circumstances (illness, death in the family, etc.) as determined by the professor. Please see the attached paper rubric as guidance. Shea, William H. “Unity of Daniel.” In Symposium on Daniel, Daniel and Revelation Committee Series 2, ed. Frank B. Holbrook, 165-220. Hagerstown, MD: Review and Herald, 1986. Shea, William. H. “Early Development of the Antiochus Epiphanes Interpretation.” In Symposium on Daniel, Daniel and Revelation Committee Series 2, ed. Frank B. Holbrook, 256-89. Hagerstown, MD: Review and H...
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