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silverlight game

This project received 3 bids from talented freelancers with an average bid price of £260 GBP.

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Employer working
Project Budget
£100 - £200 GBP
Total Bids
3
Project Description

Hi,

I need a game exactly like [url removed, login to view], all the functionality and looks. Details of the sprite images are not so important, just color and shape will be alright. Translation functionality is not required.
Let me know what are you going to use VB or C# ?
Project best suites someone who has developed a similar application. Preference will be given to developers with similar working game examples

Project stages:

1. Static play field. That is how the game looks when you start, Play Field, side and top menus, sprites and menu items. Easy/Normal/Hard selection to be done at a later stage.

2. Building a maze. Functionality to select and drop/remove sprites from Towers Section onto the Play Field. Display warning when blocking passage from Enter to Exit of the Play Field.

3. Money calculation. Decreasing money when clicking Upgrade and adding money when clicking Sell.

4. Start animation. That's when game starts and Creeps from Attack side panel randomly appearing from top and side of the Play Field and finding their way to the exit. Attacks field is showing the next Creep to appear just like on the example.

5. Towers should aim and shoot. There are five different type of Attack Towers, they should fully function in therms of their attack, radius and frequency of attack.

6. Info. When clicking on the Tower or the Creep the info is displayed about them just like on the example. Attack Tower's radius of coverage must be visible when clicking on the Tower. Creeps life and score points must be visible in the Selected Creep side panel.

7. Info messages. Creeps should have a Life Bar which is decreased when bullet hits them, and Points Info showing next to the creep like "10". When Creep is destroyed.
Game Score is calculated based on the Life Value of the Creep. All Creep should have different values of Strength and Life Value. When Creep reach the Exit, decreasing the Heart life in the Top menu and displaying "-1" next to the Creep.

8. Win/Loose. When Heart is reduced to zero, stop the game and display the Scores panel. When Creeps waves are ended display wining banner and score.

9. Display the difficulty level when the game starts.

10. Speed. Main Menu functionality and Fast tickbox. When clicking the Main Menu button game pauses and can be resumed by clicking Resume or start new game by clicking on difficulty level. Fast tickbox doubles the speed of the game.

Thank you

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