Counter Strike Global Offensive Gameserver Populating Software
This project received 2 bids from talented freelancers with an average bid price of €611 EUR.Get free quotes for a project like this
Project Budget€250 - €750 EUR
this project is about creating a software which is related to Counter Strike Global Offensive ([url removed, login to view]:_Global_Offensive).
The software you are to code should be a tool that populates multiplayer gameservers with players. A high population is important for gaming communities to get new members.
Before going into detail about the software, I want to describe the purpose. Imagine you own a gameserver of Counter Strike Global Offensive. The gameserver has 32 slots. You are the person to admin it. As the server owner, you like to see the server being full all the time packed with players so it says 32/32 players most of the time. An empty server without any players has no worth to you as a server owner.
What can you do to make people join your server and not other servers? You would need to populate it by joining the server as the first player online. It now will say 1/32 in the server browser. This method- join your own server and wait for others to join as well- is not very effective because only few players join a server that only has one person online at the moment. They prefer servers that have at least 10/32 or more players online so they can play.
Now let me come to the point what the software should do: The software you create is able to fill an empty server with "Fake" Players. These fake players attract real players. Real players attract more real players. The server gets populated.
What are fake players? They are players that seem to be real players - and thus raise the amount of occupied slots from 0/32 to for example 10/32-. But in fact, fake players are run from a virtual machine or a computer without any graphic card. How is that possible? And that describes exactly your task:
=> Artficially re-create the connection between player- gameserver and make the software join various fake players to a certain gameserver. Therefore, you will need to do lots of analyzing of the network traffic and find a way to artificially recreate the connection multiple times with different accounts.
Each fake player is in fact a real account with a real cd-key. It´s justn ot connected the "usual" way!
I will give you detailed information once you bid on my project. Please notice that you should be used to the Counter Strike series, you should know how the multiplayer works. You need to be interested in the matter because it´s an unusual work. Have fun analyzing network communication between server and client.
The reward is 700€. It´s fixed and I can´t accept any other offers higher than that.
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