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Clothing processing in Adobe Flash

This project received 5 bids from talented freelancers with an average bid price of $354 USD.

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Employer working
Skills Required
Project Budget
$250 - $750 USD
Total Bids
5
Project Description

We are looking for an clothing processor.
The clothing processing should be done according to the guidelines.
You will receive about 30-50 clothing items that need to be processed for the first project. After this you will receive more processing projects from us.

If you are interested in this project, then proces the pink pants found in the link here([url removed, login to view]) according to the guidelines below and send this to us. Mention in your message the time spend on the processing of 1 clothing part, how many items you can process within an hour, and your hour rate.

We know that this is an project that anyone with some basic flash knowledge can do and after done one succesfull clothing processing the time spend on one clothing item shouldnt be longer then 5-10 minutes.

When sending the sample make sure that you followed all steps mentioned in the guidelines.
Looking forward finding the ideal person for this position.




Note: For an example of a clothing file after processing, use this link: [url removed, login to view]

Import each provided illustrator file into a separate Flash file, using the File > Import > Import to Library menu command.

The resulting imported library graphics will be comprised of one or more clothing graphics which are overlayed in a reference body. For example: pants have 5 parts, each one corresponding to 1 part of the reference body.

For each graphic (each part) , the following steps should be followed:

1) Select the clothing graphic and cut to the clipboard

2) Select the part of the reference body that corresponds to the clothing graphic and press F8 to convert that body reference graphic in a movieclip symbol.


2.a) Make sure that the registration point is set to ?center?


2.b) Name the symbol ?f_bodypartcode? Examples: f_hd, f_llr, b_ts, etc

Note: (You will find the complete list of body part codes, in the end of this document)


2.c) Make sure the options ?export for actionscript? and ?export in frame 1? are selected


2.d) Make sure the value of the ?Class:? field is the same as the name of the movieclip you are creating


2.e) Make sure the value of the ?Base Class:? field is set to [url removed, login to view]

3) Double-click the newly created symbol to enter the symbol edit mode

4) Block the existing layer and mark it as a guide layer, so that the graphic inside this layer is not visible in the final file and only used as a reference.

5) Create a new layer on top of the existing layer and paste the clothing graphic you have placed in the clipboard

6) If needed , move the graphic so that it aligns properly with the reference body part beneath it.



After the 6 steps above are are completed for each part, import the back view from the ?Back Items? folder, and repeat all steps above for the back graphics, with the only difference being that in step 2.b you will be naming each movieclip as ?b_partname? , instead of ?f_partname?.

After all front and back parts are processed as per the above instructions, the FLA clothing file will be ready for submission.




Appendix I - List of the body part codes


IMPORTANT NOTE: Not all body parts need to be created for each clothing file. But only the body parts which are covered by the clothing item you are processing. For example: in a pants file, you will process 7 front parts ( feet + legs + torso) plus 7 back parts.

hd (head)
ts (torso) (NOTE: For pants, the torso codename should be ws. For shits, it should be ch)
uar ( upper arm right)
lar ( lower arm right )
ual ( upper arm left )
lal (lower arm left )
hr ( hand right )
hl ( hand left )
ulr (upper leg right )
llr ( lower leg right )
ull ( upper leg left)
lll ( lower leg left )
fr ( foot right )
fl ( foot left )

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