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Octree based Cubical Marching Squares algorithm

This project received 9 bids from talented freelancers with an average bid price of €609 EUR.

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Skills Required
Project Budget
€250 - €750 EUR
Total Bids
9
Project Description

Hello,

I would need an java library which allows me to do basic modifications on a octree (Adding/Removing Blocks/Spheres) and extract the mesh using the cubical marching squares algorithm described here: [url removed, login to view]~cyy/publications/papers/[url removed, login to view]

The algorithm need to be able to:
-Support tiling.
-Support different levels of detail for each tile.

As a brief layout, i would need following functions:

Octree world=new Octree(float maximumTileSize);

[url removed, login to view](Sphere(Vector3f(height,widht,depth),Vector3f position));

[url removed, login to view](Box(Vector3f(height,widht,depth),Vector3f position));

[url removed, login to view](Box(Vector3f(height,widht,depth),Vector3f position));

List tiles=[url removed, login to view]();

[url removed, login to view](0).buildMesh(MeshInformation mesh, int maxDepth);



I would provide the basic classes with the //todo functions.

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