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Finish coding Chocolate doom (game) port

This project received 4 bids from talented freelancers with an average bid price of €315 EUR.

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Employer working
Skills Required
Project Budget
€30 - €250 EUR
Total Bids
4
Project Description

Need someone to finish coding Chocolate Doom fork:
Features to code:
- merge with latest Chocolate doom code
- wad checksum (doom, doom2, tnt, pl, pl2, av, hr, hr2, ce, mm, mm2, requiem)
- recording / playing demo stats per level and total dump to txt (demo finish time, kills, secrets, items)
- remove vanilla demo limits (setup/compatibility.c) (partially done)
- remove bug "features" (visplanes, etc.) (partially done)
- timer/monster kills for coop
- automaticaly select wad by reading metadata wad info when playing demo (use launcher code from prboom++)
- metadata editor for admins only (wrong nickname, empty nickname or no data at all)
- php script for loading demo via form + output plain metadata
- demo metadata (partially coded)
- finish Chocolate doom network code for demo verification, demo verification works this way:
* player connects to server, server checks his exe, wad files and command line
* demo is recorded on server side too and after recording is finished it writes to metadata some crypted verification code in demo on both sides

Code should compile and work on win/linux/mac.

Current code is available here:
[url removed, login to view]

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