Create J2ME application of FireArms
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We are looking to create a firearm application that will include the following weapons: 1. Gun
2. Machine gun
3. Electric shocker
5. Switch blade Knife
Each item must have a charging state (where you arm the weapon before firing) and a fire state (where you discharge the weapon)
Each item must have hi-quality images (images or real weapons not drawing) ? and hi-quality sound effects. (sound for? charging and sound for fire/discharge)
Application should have all normal menus like: splash screen, main menu, instructions, about, etc'.
Application and Coder must meet all requirements in the attached document.
1.Paz-Interactive provides agame concept and some guide lines. All aspects of game development are coder’s responsibility.
[url removed, login to view] provides: Graphics,sounds, game-play, etc. All of these must be in high-quality at least as highas in online demo we provide. Note that it is not allowed to use the originalmaterial (graphics, sounds, etc) from online demo, if we provide such link toyou.
[url removed, login to view] application mustsupport the attached list of handsets.
[url removed, login to view] for this projectmust not be delayed.
[url removed, login to view] will include betastage where a fully functional game. Beta will be provided in a single build(Nokia 240x320 N95 handset). After review by Paz-Interactive there might be afew change-requests of comments to be done by coder.
[url removed, login to view] must includepromotional material as described in the attached document.
[url removed, login to view] should include thefollowing menus:
[url removed, login to view] screen at load time??" Splash screen displays Paz-Interactive and Cellulup logo on a white screen [url removed, login to view] PAZ logo should fly in from the top of the screen and reach the middle ofthe screen. The Cellulup logo should fly in at the same time from the bottom ofthe screen and reach the middle of the screen. Fly effect should take about 2seconds. Then they both remain there for at least 2 seconds. All and all splashshould take about 4 seconds (or longer if game load time is longer)
[url removed, login to view] menu screen ??" Nice andrelevant background, game name in nice font at the top, menu items for: start,instructions, help, about, hi-score and exist.
[url removed, login to view] screen ??" relevantbackground and the text: “Paz-Interactive Ltd.?? <new line> “Entertainment??<new line> “Innovations?? <new line> and then Paz-Interactive logo.
[url removed, login to view] screen ??"detailed instructions about game play, rules, etc’.
[url removed, login to view] scores ??" (if relevant)allow users that make it to hi-scores to insert their names
[url removed, login to view] on project progress& status are required every 3 days.
[url removed, login to view]: for iDEN builds -JAR+JAD name should not exceed 20 characters.
10.? Project is considered completed successfully only after it passesPAZ-Interactive QA on all handsets on our list, only then we release the [url removed, login to view] releasing the funds, Coder is requested to deliver the project completesource code to Paz-Interactive for safe keeping.
11.? Coder guarantee ??" Coder guarantees that ifquality of the product he provides does not meet the standards and requirementsof Paz-Interactive he will forfeit the bid and return all funds toPaz-Interactive. Coder understands that Paz-Interactive cannot use at all aproduct that is only partially complete or partially ported to the list ofhandset. And so if project is not approved in full my Paz-Interactive then the coderwill not ask for any partial fee for the project. By accepting the project thecoder agrees to all terms in this doc and in the project proposal.
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