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557676 iPad Whack-a-Mole app source

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Employer working
Project Budget
N/A
Project Description

build a Whack-A-Mole style game.

We will take care of the graphics (my design group)

7 different characters (6 moles, 1 friendly - substracts point )
5 levels.
each level will increase in number of hits and time characters appear.
every level must begin with a countdown (3...2...1...HIT).
game must end with a message

Start Button
Exit
enter name option


references:
Please use this as a template for score, holes, buttons, positioning and sizes:
.[url removed, login to view]

game:
.intro scene (loading...)
.menu scene (play, exit -- images )
.game scene
.end game scene (play again - image button)

Sound: (sounds will be provided by us)
Intro music
In game music
miss sound
hit sound
End music
end level sound
start level sound

game coding:
.use cocos2d game engine
.software coding best pratices required
.must use structured and scalability programming

game design:
in the interim use smilley gifs with 3 up/down motion images and one hit graphic (4 gifs per character).

The moles have to be random


game source code:
.6 holes
.number of hits must be configurable (per level)
.time mole appears must be configurable (per level)
.end level message must be configurable (Images per level)
.lost game message must be configurable (image is fine)
.finish game message must be configurable (image is fine)

deliverables:
1. xCode (fully working and responded to all iPhone functionality)
2. game source code, executable file, graphical design
3. in code comments indicating replaceable elements (moles, music,scoring)

The project, on your end, should be completed by June 15th. Yep, plenty of time.

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