Chat Room Text Parsing (Flash Game)
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This project involves programming a simple text parser. What this parser would do is automatically copy links from a chat room in a flash game, interpret them, then aggregate them in a database to be displayed on an external website. In addition, it should be able to parse links like the following from a site such as [url removed, login to view]: [url removed, login to view]
An example of the type of link content, after the index page is this:
So I'm guessing it would be sorted by ar_raid_id, ar_difficulty, ar_raid_boss, etc. while utilizing ar_hash to make sure that no duplicates are imported.
After aggregating the links into a database, each link (which corresponds to a particular monster and a particular difficulty in this game) must be able to be sorted alphabetically and by difficulty without any link duplicates.
The program should ignore all duplicates. If possible, it would be ideal for the program to be able to interpret each link's destination content and display the amount of time remaining on a monster, the amount of health remaining on a monster, and the number of participant slots remaining to attack a particular monster.
The script must be able to ignore any links to what are known as "lairs" and "guild raids" in addition to any links to "join my guild" or "sign my charter" as these are not monster raid links.
Lastly, each monster has an ideal amount of damage to be done to it known as the Fair share and Optimal share. I would furnish this Fair share and Optimal share data, and I would like it to be displayed beside each monster.
Bonus: Place monsters that are likely to not be killed in time at the bottom of page in a separate category - this happens when the TIMER bar is a certain percentage lower than the amount of health remaining.
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