Completed

Need low poly game nodels of pidgeon (reference images and style guide provided)

This project was successfully completed by SkyStudio3D for $60 USD in 10 days.

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Employer working
Completed by:
Project Budget
$30 - $250 USD
Completed In
10 days
Total Bids
20
Project Description

Please read the following case very carefully.

OVERVIEW:
I need 3 low polygonal 3D game modes. I am looking for the models to be created using triangles only (not polygons)

Please follow the link to read more about the specifications of the models:

[url removed, login to view]

POLYCOUNT:
These models should try to keep their total triangle count in the range of 250-300 tris. Models must be cleanly created with no manifold edges, duplicate edges or faces or vertices. Models must be clean and finalized as if these were going to be used in a final production.

I need these models specifically created in triangles with good modeling ability and skill. Please do not model them in quads and convert to triangles. This will not give me the specific look and aesthetic I want.

MODELING STYLE AND LOOK:
Please view this document for information on how these models must be styled:

[url removed, login to view]

I am looking for the right freelancer who is well versed in low poly game modeling. Prefer someone who understands concepts on the following:

how to model anatomical models using edge loops
understanding good topology and edge flow
good understanding of anatomy
examples of life drawing and sculpture work is a plus


THE BID
My bid is for 60$. For 2 models to be made, I will provide milestones in this order:

10$ milestone for a screenshot of 3d models in progress
20$ for the sending me the first version of the two models
10$ for addressing notes.
20$ for the final version of the models after all notes have been addressed.

This can be created in maya, 3D studios max, blender, or any modeling software that can be exported out to .obj format.

Successful completion of this job may lead to future jobs of a similar nature. I am looking for a good game modeler who I can work with on a consistent basis in the future.

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