Hello Freelancers! Our team needs a virtual reality experience made. We are looking for a very high quality visualization like this example: [url removed, login to view] We can provide the Revitt FBX files. The building is an apartment complex. Please provide the following: 1. Examples of similar work. 2. An estimated timeline for completion. 3. An estimate of cost.
you need to have vive virtual reality device. and to work via teamviewer. there is attached picture that shows the door of the closet must be open when teleporting on it. When clicking with mouse the door is opening. But when touching with controllers it doesn't open. [url removed, login to view] [url removed, login to view]
We need someone to play our VR Multiplayer FPS game against other players during specific times. 1. You must be located in the US 2. You must own HTC Vive or Oculus Rift VR set 3. Your setup and connection must be good enough to play VR games online
Were looking for a contracting team to help work on creating vr experiences for HTC vive. We would like quote on how long it could take to recreate this demo - [url removed, login to view] Ideas would be changing the backgrounds to feature more country specific buildings/backdrop etc and re-skinning experiences. Happy to hear quotes for basic work to more advanced options. This could be an ongoing contract for the successful applicant
Here is some additional information to my job posting. The goal is to produce mini game scene in Unity. In the game there is a swarm of capacitors swirling around underwater. The movement of the swarm should be natural. The water should just be realistic water with some lighting effects, like you can see f.e. in this asset package: Sample of realistic water: [url removed, login to view]!/content/33434 The main goal would be that a dolphin that is made up out of capacitors tries to catch the capacitors, while the swarm of capacitors flees from the dolphin. The dolphin should be animated so that it can have different speeds of swimming and jumping out of the water. The control of the dolphin should be done by the player. Here is a simple asset of a dolphin animation. The dolphin in this is to rough from the quality of the 3D Model, but the animations that come with it are a pretty good example: Sample of animated Dolphin: [url removed, login to view]!/content/77844 As to the skin of the dolphin you find attached a picture of a photomontage for a dolphin made out of capacitors that I did before. The dolphin should have a look like that, only made with bigger capacitors on the skin. A good option would be to have a shark circle the water as well. The shark is controlled by the AI. Depending on who gets more capacitors in a given time, wins. Sample of shark attack: [url removed, login to view]!/content/83894 The game should be playable on HTC Vive, with an option to play it on an ipad. However as said before, first step would be a Game Trailer, showing the action of the dolphin and the swarm. The Game Trailer should be built up to a climax in which the Dolphin jumps out of the water. Here is a sample of the kind of feel for the game trailer. Look at it from time code: 0:38 [url removed, login to view]!/content/52103 The Game Trailer would be approx. 90 sec. As to the capacitor, client will supply the 3D Model. As to the dolphin etc. we could work with prefab Templates, since the unique look is mostly created by the capacitor skin. It would also be a good Option, when at some time, the swarm of capacitors forms the Logo of the Company.