
Closed
Posted
Paid on delivery
I have sketched out a light-hearted, casual card experience for PC built around a simple idea: 12 cards are dealt, a random-number generator assigns hidden values, and the player tries to uncover the best total before deciding to stop. Think of it as a quick “one more round” desktop diversion rather than a deeply strategic TCG. Here is what I need from you: • Gameplay core – shuffle the 12-card deck, apply RNG values each deal, handle turns, reveals, win/loss states and basic scoring. • 2D interface – clean, readable card art and a minimal table background. No complex animation is required, just smooth flips and hover highlights. • Desktop build – run natively on Windows (Unity, Godot, MonoGame or similar are all fine) with an uncomplicated installer or portable EXE. • Extras – main menu, restart option, muted sound toggle and a local high-score list saved between sessions. • Hand-off – fully commented source code and brief build/run instructions so I can tinker later. Acceptance will be based on: reproducible Windows build, no crashes during repeated shuffles, scores saving correctly and the UI matching the described 2D style. If this scope is clear and you have recent PC casual or card game examples, let’s talk timelines and get the cards on the table.
Project ID: 40292758
20 proposals
Remote project
Active 2 mos ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs