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3d characetr rig texture bake animation

Pachycephalus model files have been provided

Please make binding skeleton, material map and animation

Animation content is "walk", frame frequency is 30, make a cycle frame, that is, the first frame and the last frame must be consistent, do one action

Animation problems:

1 Animation files do not use reference files【To reference is to display a file in the current file. You cannot make any changes to the referenced file.】

2 Animation file name not 123, name it zhongtoulong-Zoulu

3Do not add prefixes to files

4 Animations don't add things themselves

5 FBX animation needs to be exported

6 FBX animations need to be baked onto skeletons

7 Bake animation should be aligned with the skeleton controller model

Skills: 3D Modelling, Maya, 3D Rigging

About the Client:
( 0 reviews ) Shen Yang, China

Project ID: #33735311

13 freelancers are bidding on average $1148 for this job

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stargateinfotech

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sanj2116

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Maplegroupcom

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neha1990love

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incredimate

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Neharashidjameel

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DGM999

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tkachevr08

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