Enemy AI modules (behavior tree + enemy blueprint class)

We are in need of developing an AI enemy class for our Hack & slash type of game that has similar behavior and functions like Hell Knight unit in Doom Eternal:

Example clip showing the AI behavior and attack pattern: [login to view URL]

The class should utilize :

- AI behavior tree

- UE4 Character movement component

- using standard get hit/ do damage of UE4 system.

- move well using the UE4 native navigation system.

- should be well documented/note so that we can maintain the class on our own

- all the interactable classes should be inter-changeable (such as player class, bullet (if use)) since we will replace these with our custom classes later.

It's ideal to just use Blueprint only to construct the class but if C++ is really necessary then it's ok as well.

The class can use the UE4 mannequin rig & animation for visual demo purpose.

Skills: 3D Modelling, 3D Animation, Animation, Unity 3D, Game Development

See more: behavior tree tutorial, behavior tree implementation, ue4 behavior tree selector, ue4 behavior tree tips, ue4 behavior tree patrol, ue4 behavior tree c++, unreal behavior tree selector, unity ai behavior tree, unity enemy ai, creating ai with behavior states in unreal engine, unity 2d enemy ai script c#, enemy ai follow script unity3d, convert blueprint class to c++, blueprint class, unreal engine behavior tree, ue4 enemy ai blueprint, the configuration for the "modules" component must contain a "class" element., ue4 create blueprint class from c++, enemy ai unity, enemy ai unity 3d

About the Employer:
( 1 review ) Hanoi, Vietnam

Project ID: #31944301

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(7 Reviews)

12 freelancers are bidding on average $488 for this job

(39 Reviews)

Operational advantages • One munition with a multi-purpose tandem warhead capable of defeating more than 1,000mm of RHA, all generation ERA, a group of personnel and penetrating more than 3m concrete • Always the right More

$500 USD in 7 days
(17 Reviews)

Hello, i am ready exited to work you as i read your job description Enemy AI modules (behavior tree + enemy blueprint class) I am also an expert in making 2d,3d modelling and animating characters 2dautocad drawing ,e More

$252 USD in 2 days
(22 Reviews)

Hi, I´m 3D character designer with a long experience in low-poly and I can adapt UE4 mannequin rig for it. (is posible what i need to change the skeletal proportions, so will be needed to do a retargeting for use the s More

$550 USD in 5 days
(5 Reviews)
(3 Reviews)

Hi **Expert in Animation Movies, Episodes, Series** I am ready to start work on this project. I can be great fit for this project. I do Character design, Game ready assets, Environment Creation, 3D modelling, 3D anim More

$500 USD in 7 days
(3 Reviews)

Hello, I've checked the video of Dooms and got the gist of what you need. Here is a sample of an AI that I've already make : [login to view URL] In the video the AI uses neither Behavior Tree or C++. It is a s More

$300 USD in 3 days
(1 Review)

I read the details carefully and i am interested to work on it.i will provide you quick draft after awarding. and the more things discuss on chat.

$550 USD in 2 days
(0 Reviews)

Hey, I have checked your requirement and understand that as well. I have done SIMILAR work past. Do you want to see the DEMO WORK??? Will show you Thanks.

$500 USD in 7 days
(0 Reviews)

Hello. I can help you with AI. Are all necessary animations ready? For beter result i need your project all..You can pay after when job is done!

$550 USD in 5 days
(0 Reviews)
(0 Reviews)